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(svn r12343) -Fix (r12293): Slow helicopters never got the 'chance' to finish the landing routine.
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@ -1105,34 +1105,36 @@ static bool AircraftController(Vehicle *v)
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/* Helicopter landing. */
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if (amd->flag & AMED_HELI_LOWER) {
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count = UpdateAircraftSpeed(v);
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if (count > 0) {
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if (st->airport_tile == 0) {
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/* FIXME - AircraftController -> if station no longer exists, do not land
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* helicopter will circle until sign disappears, then go to next order
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* what to do when it is the only order left, right now it just stays in 1 place */
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v->u.air.state = FLYING;
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UpdateAircraftCache(v);
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AircraftNextAirportPos_and_Order(v);
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return false;
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}
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if (st->airport_tile == 0) {
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/* FIXME - AircraftController -> if station no longer exists, do not land
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* helicopter will circle until sign disappears, then go to next order
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* what to do when it is the only order left, right now it just stays in 1 place */
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v->u.air.state = FLYING;
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UpdateAircraftCache(v);
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AircraftNextAirportPos_and_Order(v);
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return false;
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}
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/* Vehicle is now at the airport. */
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v->tile = st->airport_tile;
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/* Vehicle is now at the airport. */
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v->tile = st->airport_tile;
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/* Find altitude of landing position. */
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int z = GetSlopeZ(x, y) + 1 + afc->delta_z;
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/* Find altitude of landing position. */
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int z = GetSlopeZ(x, y) + 1 + afc->delta_z;
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if (z == v->z_pos) {
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Vehicle *u = v->Next()->Next();
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if (z == v->z_pos) {
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Vehicle *u = v->Next()->Next();
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/* Increase speed of rotors. When speed is 80, we've landed. */
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if (u->cur_speed >= 80) return true;
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u->cur_speed += 4;
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} else if (v->z_pos > z) {
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SetAircraftPosition(v, v->x_pos, v->y_pos, max(v->z_pos - count, z));
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} else {
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SetAircraftPosition(v, v->x_pos, v->y_pos, min(v->z_pos + count, z));
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/* Increase speed of rotors. When speed is 80, we've landed. */
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if (u->cur_speed >= 80) return true;
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u->cur_speed += 4;
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} else {
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count = UpdateAircraftSpeed(v);
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if (count > 0) {
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if (v->z_pos > z) {
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SetAircraftPosition(v, v->x_pos, v->y_pos, max(v->z_pos - count, z));
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} else {
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SetAircraftPosition(v, v->x_pos, v->y_pos, min(v->z_pos + count, z));
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}
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}
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}
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return false;
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