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(svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written
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@ -51,7 +51,7 @@ static void SaveReal_AIPL(int *index_ptr)
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_ai_saveload_is_random = config->IsRandom();
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_ai_saveload_settings[0] = '\0';
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config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings));
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config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings));
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SlObject(NULL, _ai_company);
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/* If the AI was active, store his data too */
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@ -50,7 +50,7 @@ static void SaveReal_GSDT(int *index_ptr)
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_game_saveload_is_random = config->IsRandom();
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_game_saveload_settings[0] = '\0';
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config->SettingsToString(_game_saveload_settings, lengthof(_game_saveload_settings));
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config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings));
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SlObject(NULL, _game_script);
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Game::Save();
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@ -184,27 +184,27 @@ void ScriptConfig::StringToSettings(const char *value)
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free(value_copy);
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}
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void ScriptConfig::SettingsToString(char *string, size_t size) const
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void ScriptConfig::SettingsToString(char *string, const char *last) const
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{
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string[0] = '\0';
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char *s = string;
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*s = '\0';
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for (SettingValueList::const_iterator it = this->settings.begin(); it != this->settings.end(); it++) {
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char no[10];
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seprintf(no, lastof(no), "%d", (*it).second);
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/* Check if the string would fit in the destination */
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size_t needed_size = strlen((*it).first) + 1 + strlen(no) + 1;
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size_t needed_size = strlen((*it).first) + 1 + strlen(no);
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/* If it doesn't fit, skip the next settings */
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if (size <= needed_size) break;
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size -= needed_size;
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if (string + needed_size > last) break;
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strcat(string, (*it).first);
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strcat(string, "=");
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strcat(string, no);
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strcat(string, ",");
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s = strecat(s, last, (*it).first);
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s = strecat(s, last, "=");
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s = strecat(s, last, no);
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s = strecat(s, last, ",");
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}
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/* Remove the last ',', but only if at least one setting was saved. */
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size_t len = strlen(string);
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if (len > 0) string[len - 1] = '\0';
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if (s != string) s[-1] = '\0';
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}
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const char *ScriptConfig::GetTextfile(TextfileType type, CompanyID slot) const
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@ -172,7 +172,7 @@ public:
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* Convert the custom settings to a string that can be stored in the config
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* file or savegames.
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*/
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void SettingsToString(char *string, size_t size) const;
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void SettingsToString(char *string, const char *last) const;
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/**
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* Search a textfile file next to this script.
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@ -1493,7 +1493,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname)
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AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
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const char *name;
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char value[1024];
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config->SettingsToString(value, lengthof(value));
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config->SettingsToString(value, lastof(value));
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if (config->HasScript()) {
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name = config->GetName();
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@ -1516,7 +1516,7 @@ static void GameSaveConfig(IniFile *ini, const char *grpname)
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GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
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const char *name;
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char value[1024];
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config->SettingsToString(value, lengthof(value));
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config->SettingsToString(value, lastof(value));
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if (config->HasScript()) {
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name = config->GetName();
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