mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r6559) -Codechange: [vehicle list windows] moved creation and drawing code into two new functions to make it easier to see what goes on where
This commit is contained in:
parent
4746534669
commit
b49018f7b1
361
vehicle_gui.c
361
vehicle_gui.c
@ -1200,12 +1200,195 @@ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
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}
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}
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/*
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* Start of functions regarding vehicle list windows
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*/
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enum {
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
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};
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static void CreateVehicleListWindow(Window *w)
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{
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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uint16 window_type = w->window_number & VLW_MASK;
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vl->vehicle_type = GB(w->window_number, 11, 5);
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w->caption_color = GB(w->window_number, 0, 8); // PlayerID
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/* Set up the window widgets */
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switch (window_type) {
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case VLW_SHARED_ORDERS:
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w->widget[1].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
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break;
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case VLW_STANDARD: /* Company Name - standard widget setup */
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break;
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case VLW_STATION_LIST: /* Station Name */
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switch (vl->vehicle_type) {
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case VEH_Train: w->widget[1].data = STR_SCHEDULED_TRAINS; break;
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case VEH_Road: w->widget[1].data = STR_SCHEDULED_ROAD_VEHICLES; break;
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case VEH_Ship: w->widget[1].data = STR_SCHEDULED_SHIPS; break;
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case VEH_Aircraft: w->widget[1].data = STR_SCHEDULED_AIRCRAFT; break;
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default: NOT_REACHED(); break;
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}
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break;
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default: NOT_REACHED(); break;
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}
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switch (vl->vehicle_type) {
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case VEH_Train:
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w->hscroll.cap = 10 * 29;
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w->resize.step_width = 1;
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/* Fallthrough */
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case VEH_Road:
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w->vscroll.cap = 7;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
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break;
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case VEH_Ship:
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case VEH_Aircraft:
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w->vscroll.cap = 4;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
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break;
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default: NOT_REACHED();
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}
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w->widget[7].data = (w->vscroll.cap << 8) + 1;
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/* Set up sorting. Make the window-specific _sorting variable
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* point to the correct global _sorting struct so we are freed
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* from having conditionals during window operation */
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switch (vl->vehicle_type) {
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case VEH_Train: vl->_sorting = &_sorting.train; break;
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case VEH_Road: vl->_sorting = &_sorting.roadveh; break;
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case VEH_Ship: vl->_sorting = &_sorting.ship; break;
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case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break;
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default: NOT_REACHED(); break;
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}
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vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
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vl->l.sort_type = vl->_sorting->criteria;
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vl->sort_list = NULL;
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vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
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}
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static void DrawVehicleListWindow(Window *w)
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{
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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int x = 2;
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int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
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int max;
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int i;
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const PlayerID owner = (PlayerID)w->caption_color;
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const Player *p = GetPlayer(owner);
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const uint16 window_type = w->window_number & VLW_MASK;
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const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
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const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
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BuildVehicleList(vl, owner, station, order, window_type);
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SortVehicleList(vl);
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SetVScrollCount(w, vl->l.list_length);
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/* draw the widgets */
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switch (window_type) {
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case VLW_SHARED_ORDERS: /* Shared Orders */
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if (vl->l.list_length == 0) {
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/* The list is empty, so the last vehicle is sold or crashed */
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/* Delete the window because the order is now not in use anymore */
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DeleteWindow(w);
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return;
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}
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SetDParam(0, w->vscroll.count);
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break;
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case VLW_STANDARD: /* Company Name */
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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SetDParam(2, w->vscroll.count);
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break;
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case VLW_STATION_LIST: /* Station Name */
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SetDParam(0, station);
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SetDParam(1, w->vscroll.count);
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break;
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default: NOT_REACHED(); break;
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}
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DrawWindowWidgets(w);
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if (owner == _local_player && vl->l.list_length == 0) SETBIT(w->disabled_state, 9);
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/* draw sorting criteria string */
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DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
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/* draw arrow pointing up/down for ascending/descending sorting */
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DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
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max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
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for (i = w->vscroll.pos; i < max; ++i) {
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const Vehicle *v = vl->sort_list[i];
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StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
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SetDParam(0, v->profit_this_year);
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SetDParam(1, v->profit_last_year);
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switch (vl->vehicle_type) {
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case VEH_Train:
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DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
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DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
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if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN)) str = STR_021F;
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if (v->string_id != STR_SV_TRAIN_NAME) {
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SetDParam(0, v->string_id);
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DrawString(x + 21, y, STR_01AB, 0);
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}
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break;
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case VEH_Road:
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DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
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DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
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if (IsRoadVehInDepot(v)) str = STR_021F;
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if (v->string_id != STR_SV_ROADVEH_NAME) {
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SetDParam(0, v->string_id);
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DrawString(x + 24, y, STR_01AB, 0);
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}
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break;
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case VEH_Ship:
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DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
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DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
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if (IsShipInDepot(v)) str = STR_021F;
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if (v->string_id != STR_SV_SHIP_NAME) {
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SetDParam(0, v->string_id);
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DrawString(x + 12, y, STR_01AB, 0);
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}
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DrawSmallOrderListShip(v, x + 138, y);
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break;
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case VEH_Aircraft:
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DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
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DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
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if (IsAircraftInHangar(v)) str = STR_021F;
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if (v->string_id != STR_SV_AIRCRAFT_NAME) {
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SetDParam(0, v->string_id);
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DrawString(x + 19, y, STR_01AB, 0);
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}
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DrawSmallOrderListAircraft(v, x + 136, y);
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break;
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default: NOT_REACHED(); break;
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}
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SetDParam(0, v->unitnumber);
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DrawString(x, y + 2, str, 0);
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DrawVehicleProfitButton(v, x, y + 13);
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y += w->resize.step_height;
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}
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}
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/*
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* bitmask for w->window_number
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* 0-7 PlayerID (owner)
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@ -1218,179 +1401,13 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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switch (e->event) {
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case WE_CREATE: {
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uint16 window_type = w->window_number & VLW_MASK;
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vl->vehicle_type = GB(w->window_number, 11, 5);
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w->caption_color = GB(w->window_number, 0, 8); // PlayerID
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case WE_CREATE:
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CreateVehicleListWindow(w);
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break;
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/* Set up the window widgets */
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switch (window_type) {
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case VLW_SHARED_ORDERS:
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w->widget[1].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
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break;
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case VLW_STANDARD: /* Company Name - standard widget setup */
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break;
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case VLW_STATION_LIST: /* Station Name */
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switch (vl->vehicle_type) {
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case VEH_Train: w->widget[1].data = STR_SCHEDULED_TRAINS; break;
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case VEH_Road: w->widget[1].data = STR_SCHEDULED_ROAD_VEHICLES; break;
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case VEH_Ship: w->widget[1].data = STR_SCHEDULED_SHIPS; break;
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case VEH_Aircraft: w->widget[1].data = STR_SCHEDULED_AIRCRAFT; break;
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default: NOT_REACHED(); break;
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}
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break;
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default: NOT_REACHED(); break;
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}
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switch (vl->vehicle_type) {
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case VEH_Train:
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w->hscroll.cap = 10 * 29;
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w->resize.step_width = 1;
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/* Fallthrough */
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case VEH_Road:
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w->vscroll.cap = 7;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
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break;
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case VEH_Ship:
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case VEH_Aircraft:
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w->vscroll.cap = 4;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
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break;
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default: NOT_REACHED();
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}
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w->widget[7].data = (w->vscroll.cap << 8) + 1;
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/* Set up sorting. Make the window-specific _sorting variable
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* point to the correct global _sorting struct so we are freed
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* from having conditionals during window operation */
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switch (vl->vehicle_type) {
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case VEH_Train: vl->_sorting = &_sorting.train; break;
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case VEH_Road: vl->_sorting = &_sorting.roadveh; break;
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case VEH_Ship: vl->_sorting = &_sorting.ship; break;
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case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break;
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default: NOT_REACHED(); break;
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}
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vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
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vl->l.sort_type = vl->_sorting->criteria;
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vl->sort_list = NULL;
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vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
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} break;
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case WE_PAINT: {
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int x = 2;
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int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
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int max;
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int i;
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const PlayerID owner = (PlayerID)w->caption_color;
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const Player *p = GetPlayer(owner);
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const uint16 window_type = w->window_number & VLW_MASK;
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const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
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const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
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BuildVehicleList(vl, owner, station, order, window_type);
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SortVehicleList(vl);
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SetVScrollCount(w, vl->l.list_length);
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/* draw the widgets */
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switch (window_type) {
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case VLW_SHARED_ORDERS: /* Shared Orders */
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if (vl->l.list_length == 0) {
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/* The list is empty, so the last vehicle is sold or crashed */
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/* Delete the window because the order is now not in use anymore */
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DeleteWindow(w);
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return;
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}
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SetDParam(0, w->vscroll.count);
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break;
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case VLW_STANDARD: /* Company Name */
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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SetDParam(2, w->vscroll.count);
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break;
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case VLW_STATION_LIST: /* Station Name */
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SetDParam(0, station);
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SetDParam(1, w->vscroll.count);
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break;
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default: NOT_REACHED(); break;
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}
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DrawWindowWidgets(w);
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if (owner == _local_player && vl->l.list_length == 0) SETBIT(w->disabled_state, 9);
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/* draw sorting criteria string */
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DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
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/* draw arrow pointing up/down for ascending/descending sorting */
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DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
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max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
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for (i = w->vscroll.pos; i < max; ++i) {
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const Vehicle *v = vl->sort_list[i];
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StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
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SetDParam(0, v->profit_this_year);
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SetDParam(1, v->profit_last_year);
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switch (vl->vehicle_type) {
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case VEH_Train:
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DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
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DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
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if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN)) str = STR_021F;
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if (v->string_id != STR_SV_TRAIN_NAME) {
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SetDParam(0, v->string_id);
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DrawString(x + 21, y, STR_01AB, 0);
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}
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break;
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case VEH_Road:
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DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
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DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
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if (IsRoadVehInDepot(v)) str = STR_021F;
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if (v->string_id != STR_SV_ROADVEH_NAME) {
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SetDParam(0, v->string_id);
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DrawString(x + 24, y, STR_01AB, 0);
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}
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break;
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case VEH_Ship:
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DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
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DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
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if (IsShipInDepot(v)) str = STR_021F;
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if (v->string_id != STR_SV_SHIP_NAME) {
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SetDParam(0, v->string_id);
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DrawString(x + 12, y, STR_01AB, 0);
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}
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DrawSmallOrderListShip(v, x + 138, y);
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break;
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case VEH_Aircraft:
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DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
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DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
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if (IsAircraftInHangar(v)) str = STR_021F;
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if (v->string_id != STR_SV_AIRCRAFT_NAME) {
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SetDParam(0, v->string_id);
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DrawString(x + 19, y, STR_01AB, 0);
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}
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DrawSmallOrderListAircraft(v, x + 136, y);
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break;
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default: NOT_REACHED(); break;
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}
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SetDParam(0, v->unitnumber);
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DrawString(x, y + 2, str, 0);
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DrawVehicleProfitButton(v, x, y + 13);
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y += w->resize.step_height;
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}
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} break;
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case WE_PAINT:
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DrawVehicleListWindow(w);
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break;
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case WE_CLICK: {
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switch (e->we.click.widget) {
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