(svn r2927) Fix/remove stale information, line breaks, inform FreeBSD users about the required ports

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tron 2005-09-09 07:08:27 +00:00
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OpenTTD README OpenTTD README
Last updated: 2005-05-21 Last updated: 2005-09-09
Release version: 0.4.1 Release version: 0.4.1
------------------------------------------------------------------------ ------------------------------------------------------------------------
@ -71,13 +71,13 @@ OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms be very difficult to port it to a new platform. The currently working platforms
are: are:
Windows - Win32 GDI (faster) or SDL BeOS - SDL
Linux - SDL FreeBSD - SDL
FreeBSD - SDL Linux - SDL
Mac OS X - SDL Mac OS X - SDL
BeOS - SDL MorphOS - SDL
MorphOS - SDL OS/2 - SDL
OS/2 - SDL Windows - Win32 GDI (faster) or SDL
4.0) Running OpenTTD: 4.0) Running OpenTTD:
@ -103,31 +103,32 @@ look as nice as with the Windows graphics.)
If you want music you need to copy the gm/ folder from Windows TTD into your If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder. OpenTTD folder, not your data folder.
You can change the data path (which contains savegames as well) in Makefile.config You can change the data path (which contains savegames as well) in
by setting DATA_DIR_PREFIX and USE_HOMEDIR. Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.
5.0) OpenTTD features: 5.0) OpenTTD features:
---- ----------------- ---- -----------------
OpenTTD has a lot of features going beyond the original TTD emulation. OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there is Unfortunately, there is currently no comprehensive list of features, but there
a basic features list on the web, and some optional features can be is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/). features known from TTDPatch (http://www.ttdpatch.net/).
Several important non-standard controls: Several important non-standard controls:
* Use Ctrl to place presignals * Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version * Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook * Ingame console. More information at
http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
6.0) Configuration File: 6.0) Configuration File:
---- ------------------- ---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed ingame by .INI format. It's mostly undocumented. Almost all settings can be changed
using the 'Configure Patches' window. ingame by using the 'Configure Patches' window.
7.0) Compiling: 7.0) Compiling:
@ -136,11 +137,12 @@ Windows:
You need Microsoft Visual Studio 6 or .NET. Open the project file You need Microsoft Visual Studio 6 or .NET. Open the project file
and it should build automatically. In case you want to build with SDL support and it should build automatically. In case you want to build with SDL support
you need to add WITH_SDL to the project settings. you need to add WITH_SDL to the project settings.
PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
work you need their development files. For best results, download the openttd-useful.zip to work you need their development files. For best results, download the
file from SourceForge under the Files tab. Put the header files into your compiler's openttd-useful.zip file from SourceForge under the Files tab. Put the header
include/ directory and the library (.lib) files into the lib/ directory. For more help files into your compiler's include/ directory and the library (.lib) files
with VS6 see docs/Readme_Windows_MSVC6.0.txt. into the lib/ directory.
For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW. You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
Please read the Makefile for more information. Please read the Makefile for more information.
@ -157,6 +159,8 @@ BeOS:
Use "make". Use "make".
FreeBSD: FreeBSD:
You need the port devel/sdl12 for a non-dedicated build.
graphics/png is optional for screenshots in the PNG format.
Use "gmake". Use "gmake".
MorphOS: MorphOS:
@ -172,31 +176,32 @@ OS/2:
---- ------------------- ---- -------------------
See http://www.openttd.org/translating.php for up-to-date information. See http://www.openttd.org/translating.php for up-to-date information.
The use of the online Translator service, located at http://translator.openttd.org/, is The use of the online Translator service, located at
highly encouraged. For a username/password combo you should contact the development team, http://translator.openttd.org/, is highly encouraged. For a username/password
either by mail, IRC or the forums. The system is straightforward to use, and if you have any combo you should contact the development team, either by mail, IRC or the
problems, read the online help located there. forums. The system is straightforward to use, and if you have any problems,
read the online help located there.
If for some reason the website is down for a longer period of time, the information below If for some reason the website is down for a longer period of time, the
might be of help. information below might be of help.
8.1) Guidelines: 8.1) Guidelines:
---- ------------------- ---- -------------------
Here are some translation guidelines which you should follow closely. Here are some translation guidelines which you should follow closely.
* Please contact the development team before begining the translation process! * Please contact the development team before begining the translation
This avoids double work, as someone else may have already started translating to the same language. process! This avoids double work, as someone else may have already
started translating to the same language.
* Translators must use the charater set ISO 8859-15. * Translators must use the charater set ISO 8859-15.
Otherwise, some characters will not display correctly in the game. Otherwise, some characters will not display correctly in the game.
* Currently it is not possible to translate into character sets other than Latin. Also, changing * Currently it is not possible to translate into character sets other than
the order of strings is unsupported. For instance, it is always '16 tonnes of coal' and cannot be Latin.
'coal existing of 16 tonnes'
8.2) Translation: 8.2) Translation:
---- ------------------- ---- -------------------
So, now that you've notified the development team about your intention to translate So, now that you've notified the development team about your intention to
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository translate (You did, right? Of course you did.) you can pick up english.txt
under /lang) and translate. (found in the SVN repository under /lang) and translate.
You must change the first two lines of the file appropriately: You must change the first two lines of the file appropriately:
@ -207,12 +212,13 @@ Note: Do not alter the following parts of the file:
* String identifiers (the first word on each line) * String identifiers (the first word on each line)
* Parts of the strings which are in curly braces (such as {STRING}) * Parts of the strings which are in curly braces (such as {STRING})
* Lines beginning with ## (such as ##id), other than the first two lines of the file * Lines beginning with ## (such as ##id), other than the first two lines of
the file
8.3) Previewing: 8.3) Previewing:
---- ------------------- ---- -------------------
In order to view the translation in the game, you need to compile your language file In order to view the translation in the game, you need to compile your language
with the strgen utility, which is now bundled with the game. file with the strgen utility, which is now bundled with the game.
strgen is a command-line utility. It takes the language filename as parameter. strgen is a command-line utility. It takes the language filename as parameter.
Example: Example:
@ -220,33 +226,31 @@ Example:
strgen lang/german.txt strgen lang/german.txt
This results in compiling german.txt and produces another file named german.lng. This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks for english.txt Any missing strings are replaced with the English strings. Note that it looks
in the lang subdirectory, which is where your language file should also be. for english.txt in the lang subdirectory, which is where your language file
should also be.
That's all! You should now be able to select the language in the game options. That's all! You should now be able to select the language in the game options.
9.0) Troubleshooting 9.0) Troubleshooting
---- --------------- ---- ---------------
To see all startup options available to you, start OpenTTD with the "./openttd -h" To see all startup options available to you, start OpenTTD with the
option. This might help you tweak some of the settings. "./openttd -h" option. This might help you tweak some of the settings.
If the game is acting strange and you feel adventorous you can try the "-d [[<name>]=[<level>]" If the game is acting strange and you feel adventorous you can try the
flag, where the higher levels will give you more debugging output. The "name" variable can help "-d [[<name>]=[<level>]" flag, where the higher levels will give you more
you to display only some type of debugging messages. This is mostly undocumented debugging output. The "name" variable can help you to display only some type of
so best is to look in the source code file debug.c for the various debugging types. For more debugging messages. This is mostly undocumented so best is to look in the
information look at http://wiki.openttd.org/index.php/Command_line. source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.
The most frequent problem is missing data files. Don't forget to put all GRF files from TTD The most frequent problem is missing data files. Don't forget to put all GRF
into your data/ folder including sample.cat! files from TTD into your data/ folder including sample.cat!
Another, less frequent problem is the game refusing to run when you don't have a Under Windows 98 and lower it is impossible to use a dedicated server; it will
sound card. To solve this, force OpenTTD to run without sound/music by running it with fail to start. Perhaps this is for the better because those OS's are not known
the command line option: "./openttd -s null -m null". This will disable both sound for their stability.
and music.
Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to
start. Perhaps this is for the better because those OS's are not known for their stability.
X.X) Credits: X.X) Credits:
---- -------- ---- --------