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(svn r2927) Fix/remove stale information, line breaks, inform FreeBSD users about the required ports
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readme.txt
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readme.txt
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OpenTTD README
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OpenTTD README
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Last updated: 2005-05-21
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Last updated: 2005-09-09
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Release version: 0.4.1
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Release version: 0.4.1
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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@ -71,13 +71,13 @@ OpenTTD has been ported to several platforms and operating systems. It shouldn't
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be very difficult to port it to a new platform. The currently working platforms
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be very difficult to port it to a new platform. The currently working platforms
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are:
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are:
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Windows - Win32 GDI (faster) or SDL
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Linux - SDL
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FreeBSD - SDL
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Mac OS X - SDL
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BeOS - SDL
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BeOS - SDL
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FreeBSD - SDL
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Linux - SDL
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Mac OS X - SDL
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MorphOS - SDL
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MorphOS - SDL
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OS/2 - SDL
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OS/2 - SDL
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Windows - Win32 GDI (faster) or SDL
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4.0) Running OpenTTD:
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4.0) Running OpenTTD:
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@ -103,31 +103,32 @@ look as nice as with the Windows graphics.)
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If you want music you need to copy the gm/ folder from Windows TTD into your
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If you want music you need to copy the gm/ folder from Windows TTD into your
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OpenTTD folder, not your data folder.
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OpenTTD folder, not your data folder.
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You can change the data path (which contains savegames as well) in Makefile.config
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You can change the data path (which contains savegames as well) in
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by setting DATA_DIR_PREFIX and USE_HOMEDIR.
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Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.
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5.0) OpenTTD features:
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5.0) OpenTTD features:
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---- -----------------
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---- -----------------
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OpenTTD has a lot of features going beyond the original TTD emulation.
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OpenTTD has a lot of features going beyond the original TTD emulation.
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Unfortunately, there is currently no comprehensive list of features, but there is
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Unfortunately, there is currently no comprehensive list of features, but there
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a basic features list on the web, and some optional features can be
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is a basic features list on the web, and some optional features can be
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controlled through the Configure Patches dialog. We also implement some
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controlled through the Configure Patches dialog. We also implement some
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features known from TTDPatch (http://www.ttdpatch.net/).
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features known from TTDPatch (http://www.ttdpatch.net/).
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Several important non-standard controls:
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Several important non-standard controls:
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* Use Ctrl to place presignals
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* Use Ctrl to place semaphore signals
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* Ctrl-D toggles double mode in the Windows version
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* Ctrl-D toggles double mode in the Windows version
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* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
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* Ingame console. More information at
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http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
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6.0) Configuration File:
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6.0) Configuration File:
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---- -------------------
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---- -------------------
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The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
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The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
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.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
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.INI format. It's mostly undocumented. Almost all settings can be changed
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using the 'Configure Patches' window.
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ingame by using the 'Configure Patches' window.
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7.0) Compiling:
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7.0) Compiling:
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@ -136,11 +137,12 @@ Windows:
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You need Microsoft Visual Studio 6 or .NET. Open the project file
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You need Microsoft Visual Studio 6 or .NET. Open the project file
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and it should build automatically. In case you want to build with SDL support
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and it should build automatically. In case you want to build with SDL support
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you need to add WITH_SDL to the project settings.
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you need to add WITH_SDL to the project settings.
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PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
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PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
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work you need their development files. For best results, download the openttd-useful.zip
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to work you need their development files. For best results, download the
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file from SourceForge under the Files tab. Put the header files into your compiler's
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openttd-useful.zip file from SourceForge under the Files tab. Put the header
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include/ directory and the library (.lib) files into the lib/ directory. For more help
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files into your compiler's include/ directory and the library (.lib) files
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with VS6 see docs/Readme_Windows_MSVC6.0.txt.
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into the lib/ directory.
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For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.
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You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
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You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
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Please read the Makefile for more information.
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Please read the Makefile for more information.
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@ -157,6 +159,8 @@ BeOS:
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Use "make".
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Use "make".
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FreeBSD:
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FreeBSD:
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You need the port devel/sdl12 for a non-dedicated build.
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graphics/png is optional for screenshots in the PNG format.
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Use "gmake".
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Use "gmake".
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MorphOS:
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MorphOS:
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@ -172,31 +176,32 @@ OS/2:
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---- -------------------
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---- -------------------
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See http://www.openttd.org/translating.php for up-to-date information.
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See http://www.openttd.org/translating.php for up-to-date information.
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The use of the online Translator service, located at http://translator.openttd.org/, is
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The use of the online Translator service, located at
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highly encouraged. For a username/password combo you should contact the development team,
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http://translator.openttd.org/, is highly encouraged. For a username/password
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either by mail, IRC or the forums. The system is straightforward to use, and if you have any
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combo you should contact the development team, either by mail, IRC or the
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problems, read the online help located there.
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forums. The system is straightforward to use, and if you have any problems,
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read the online help located there.
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If for some reason the website is down for a longer period of time, the information below
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If for some reason the website is down for a longer period of time, the
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might be of help.
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information below might be of help.
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8.1) Guidelines:
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8.1) Guidelines:
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---- -------------------
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---- -------------------
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Here are some translation guidelines which you should follow closely.
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Here are some translation guidelines which you should follow closely.
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* Please contact the development team before begining the translation process!
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* Please contact the development team before begining the translation
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This avoids double work, as someone else may have already started translating to the same language.
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process! This avoids double work, as someone else may have already
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started translating to the same language.
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* Translators must use the charater set ISO 8859-15.
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* Translators must use the charater set ISO 8859-15.
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Otherwise, some characters will not display correctly in the game.
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Otherwise, some characters will not display correctly in the game.
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* Currently it is not possible to translate into character sets other than Latin. Also, changing
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* Currently it is not possible to translate into character sets other than
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the order of strings is unsupported. For instance, it is always '16 tonnes of coal' and cannot be
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Latin.
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'coal existing of 16 tonnes'
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8.2) Translation:
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8.2) Translation:
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---- -------------------
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---- -------------------
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So, now that you've notified the development team about your intention to translate
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So, now that you've notified the development team about your intention to
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(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
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translate (You did, right? Of course you did.) you can pick up english.txt
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under /lang) and translate.
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(found in the SVN repository under /lang) and translate.
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You must change the first two lines of the file appropriately:
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You must change the first two lines of the file appropriately:
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@ -207,12 +212,13 @@ Note: Do not alter the following parts of the file:
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* String identifiers (the first word on each line)
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* String identifiers (the first word on each line)
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* Parts of the strings which are in curly braces (such as {STRING})
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* Parts of the strings which are in curly braces (such as {STRING})
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* Lines beginning with ## (such as ##id), other than the first two lines of the file
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* Lines beginning with ## (such as ##id), other than the first two lines of
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the file
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8.3) Previewing:
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8.3) Previewing:
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---- -------------------
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---- -------------------
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In order to view the translation in the game, you need to compile your language file
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In order to view the translation in the game, you need to compile your language
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with the strgen utility, which is now bundled with the game.
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file with the strgen utility, which is now bundled with the game.
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strgen is a command-line utility. It takes the language filename as parameter.
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strgen is a command-line utility. It takes the language filename as parameter.
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Example:
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Example:
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strgen lang/german.txt
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strgen lang/german.txt
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This results in compiling german.txt and produces another file named german.lng.
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This results in compiling german.txt and produces another file named german.lng.
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Any missing strings are replaced with the English strings. Note that it looks for english.txt
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Any missing strings are replaced with the English strings. Note that it looks
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in the lang subdirectory, which is where your language file should also be.
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for english.txt in the lang subdirectory, which is where your language file
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should also be.
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That's all! You should now be able to select the language in the game options.
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That's all! You should now be able to select the language in the game options.
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9.0) Troubleshooting
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9.0) Troubleshooting
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---- ---------------
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---- ---------------
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To see all startup options available to you, start OpenTTD with the "./openttd -h"
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To see all startup options available to you, start OpenTTD with the
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option. This might help you tweak some of the settings.
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"./openttd -h" option. This might help you tweak some of the settings.
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If the game is acting strange and you feel adventorous you can try the "-d [[<name>]=[<level>]"
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If the game is acting strange and you feel adventorous you can try the
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flag, where the higher levels will give you more debugging output. The "name" variable can help
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"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
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you to display only some type of debugging messages. This is mostly undocumented
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debugging output. The "name" variable can help you to display only some type of
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so best is to look in the source code file debug.c for the various debugging types. For more
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debugging messages. This is mostly undocumented so best is to look in the
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information look at http://wiki.openttd.org/index.php/Command_line.
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source code file debug.c for the various debugging types. For more information
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look at http://wiki.openttd.org/index.php/Command_line.
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The most frequent problem is missing data files. Don't forget to put all GRF files from TTD
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The most frequent problem is missing data files. Don't forget to put all GRF
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into your data/ folder including sample.cat!
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files from TTD into your data/ folder including sample.cat!
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Another, less frequent problem is the game refusing to run when you don't have a
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Under Windows 98 and lower it is impossible to use a dedicated server; it will
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sound card. To solve this, force OpenTTD to run without sound/music by running it with
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fail to start. Perhaps this is for the better because those OS's are not known
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the command line option: "./openttd -s null -m null". This will disable both sound
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for their stability.
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and music.
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Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to
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start. Perhaps this is for the better because those OS's are not known for their stability.
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X.X) Credits:
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X.X) Credits:
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---- --------
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---- --------
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