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(svn r94) -Fix: AI crash bug (blathijs)
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3
ai_new.c
3
ai_new.c
@ -487,12 +487,13 @@ static bool AiNew_CheckVehicleStation(Player *p, Station *st) {
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FOR_ALL_VEHICLES(v) {
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if (v->owner == _current_player) {
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sched = v->schedule_ptr;
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if (sched == NULL) continue;
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while ((ord=*sched++) != 0) {
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if ((ord & OT_MASK) == OT_GOTO_STATION && DEREF_STATION(ord >> 8) == st) {
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// This vehicle has this city in his list
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count++;
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}
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};
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}
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}
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}
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