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(svn r25885) -Codechange: Keep paths sorted so that the ones with flow == 0 are in the back and don't have to be iterated over so often.
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@ -28,7 +28,7 @@ void FlowMapper::Run(LinkGraphJob &job) const
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for (PathList::iterator i = paths.begin(); i != paths.end(); ++i) {
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Path *path = *i;
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uint flow = path->GetFlow();
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if (flow == 0) continue;
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if (flow == 0) break;
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/* compress to monthly value */
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flow = max(1U, flow * 30 / runtime);
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Node node = job[path->GetNode()];
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@ -181,7 +181,7 @@ uint Path::AddFlow(uint new_flow, LinkGraphJob &job, uint max_saturation)
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}
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new_flow = this->parent->AddFlow(new_flow, job, max_saturation);
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if (this->flow == 0 && new_flow > 0) {
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job[this->parent->node].Paths().push_back(this);
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job[this->parent->node].Paths().push_front(this);
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}
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edge.AddFlow(new_flow);
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}
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@ -45,7 +45,7 @@ private:
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*/
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struct NodeAnnotation {
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uint undelivered_supply; ///< Amount of supply that hasn't been distributed yet.
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PathList paths; ///< Paths through this node.
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PathList paths; ///< Paths through this node, sorted so that those with flow == 0 are in the back.
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FlowStatMap flows; ///< Planned flows to other nodes.
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void Init(uint supply);
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};
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@ -234,7 +234,8 @@ public:
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const FlowStatMap &Flows() const { return this->node_anno.flows; }
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/**
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* Get the paths this node is part of.
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* Get the paths this node is part of. Paths are always expected to be
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* sorted so that those with flow == 0 are in the back of the list.
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* @return Paths.
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*/
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PathList &Paths() { return this->node_anno.paths; }
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@ -351,7 +351,17 @@ void MCF1stPass::EliminateCycle(PathVector &path, Path *cycle_begin, uint flow)
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do {
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NodeID prev = cycle_begin->GetNode();
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cycle_begin->ReduceFlow(flow);
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cycle_begin = path[cycle_begin->GetNode()];
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if (cycle_begin->GetFlow() == 0) {
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PathList &node_paths = this->job[cycle_begin->GetParent()->GetNode()].Paths();
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for (PathList::iterator i = node_paths.begin(); i != node_paths.end(); ++i) {
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if (*i == cycle_begin) {
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node_paths.erase(i);
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node_paths.push_back(cycle_begin);
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break;
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}
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}
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}
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cycle_begin = path[prev];
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Edge edge = this->job[prev][cycle_begin->GetNode()];
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edge.RemoveFlow(flow);
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} while (cycle_begin != cycle_end);
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@ -379,18 +389,28 @@ bool MCF1stPass::EliminateCycles(PathVector &path, NodeID origin_id, NodeID next
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* in one path each. */
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PathList &paths = this->job[next_id].Paths();
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PathViaMap next_hops;
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for (PathList::iterator i = paths.begin(); i != paths.end(); ++i) {
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for (PathList::iterator i = paths.begin(); i != paths.end();) {
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Path *new_child = *i;
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uint new_flow = new_child->GetFlow();
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if (new_flow == 0) break;
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if (new_child->GetOrigin() == origin_id) {
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PathViaMap::iterator via_it = next_hops.find(new_child->GetNode());
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if (via_it == next_hops.end()) {
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next_hops[new_child->GetNode()] = new_child;
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++i;
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} else {
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Path *child = via_it->second;
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uint new_flow = new_child->GetFlow();
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child->AddFlow(new_flow);
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new_child->ReduceFlow(new_flow);
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/* We might hit end() with with the ++ here and skip the
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* newly push_back'ed path. That's good as the flow of that
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* path is 0 anyway. */
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paths.erase(i++);
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paths.push_back(new_child);
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}
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} else {
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++i;
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}
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}
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bool found = false;
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