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(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
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@ -762,8 +762,13 @@ void SwitchMode(int new_mode)
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_local_player = 0;
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
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#ifdef ENABLE_NETWORK
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if (_network_server)
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if (_network_server) {
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/* If we have loaded a game we need to correctly update the company-count */
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const Player *p;
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_network_game_info.companies_on = 0;
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FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;}
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snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
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}
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#endif /* ENABLE_NETWORK */
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}
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break;
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