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(svn r13117) -Codechange: make a window class of the PlayerFinancesWindow.
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@ -48,14 +48,14 @@ enum {
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static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
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static void DoSelectPlayerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
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static void DrawPlayerEconomyStats(const Player *p, byte mode)
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static void DrawPlayerEconomyStats(const Player *p, bool small)
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{
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int x, y, i, j, year;
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const Money (*tbl)[EXPENSES_END];
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Money sum, cost;
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StringID str;
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if (!(mode & 1)) { // normal sized economics window (mode&1) is minimized status
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if (!small) { // normal sized economics window
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/* draw categories */
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DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, TC_FROMSTRING);
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for (i = 0; i != EXPENSES_END; i++)
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@ -154,73 +154,89 @@ static const Widget _player_finances_small_widgets[] = {
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{ WIDGETS_END},
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};
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struct PlayerFinancesWindow : Window {
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bool small;
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static void PlayerFinancesWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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PlayerID player = (PlayerID)w->window_number;
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const Player *p = GetPlayer(player);
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PlayerFinancesWindow(const WindowDesc *desc, PlayerID player, bool show_small,
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bool show_stickied, int top, int left) :
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Window(desc, player),
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small(show_small)
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{
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this->caption_color = this->window_number;
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/* Recheck the size of the window as it might need to be resized due to the local player changing */
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int new_height = ((player != _local_player) ? 0 : 12) + ((WP(w, def_d).data_1 != 0) ? 48 : 74 + 10 * EXPENSES_END);
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if (w->height != new_height) {
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/* Make window dirty before and after resizing */
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w->SetDirty();
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w->height = new_height;
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w->SetDirty();
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if (show_stickied) this->flags4 |= WF_STICKY;
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w->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player);
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w->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player);
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}
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/* Check if repositioning from default is required */
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if (top != FIRST_GUI_CALL && left != FIRST_GUI_CALL) {
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this->top = top;
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this->left = left;
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}
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}
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/* Borrow button only shows when there is any more money to loan */
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w->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan);
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virtual void OnPaint()
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{
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PlayerID player = (PlayerID)this->window_number;
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const Player *p = GetPlayer(player);
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/* Repay button only shows when there is any more money to repay */
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w->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0);
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/* Recheck the size of the window as it might need to be resized due to the local player changing */
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int new_height = ((player != _local_player) ? 0 : 12) + ((this->small != 0) ? 48 : 74 + 10 * EXPENSES_END);
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if (this->height != new_height) {
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/* Make window dirty before and after resizing */
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this->SetDirty();
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this->height = new_height;
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this->SetDirty();
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SetDParam(0, p->index);
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SetDParam(1, p->index);
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SetDParam(2, LOAN_INTERVAL);
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DrawWindowWidgets(w);
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this->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player);
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this->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player);
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}
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DrawPlayerEconomyStats(p, (byte)WP(w, def_d).data_1);
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} break;
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/* Borrow button only shows when there is any more money to loan */
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this->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan);
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case WE_CLICK:
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switch (e->we.click.widget) {
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case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */
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byte mode = (byte)WP(w, def_d).data_1;
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bool stickied = !!(w->flags4 & WF_STICKY);
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int oldtop = w->top; ///< current top position of the window before closing it
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int oldleft = w->left; ///< current left position of the window before closing it
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PlayerID player = (PlayerID)w->window_number;
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/* Repay button only shows when there is any more money to repay */
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this->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0);
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delete w;
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/* Open up the (toggled size) Finance window at the same position as the previous */
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DoShowPlayerFinances(player, !HasBit(mode, 0), stickied, oldtop, oldleft);
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}
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break;
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SetDParam(0, p->index);
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SetDParam(1, p->index);
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SetDParam(2, LOAN_INTERVAL);
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DrawWindowWidgets(this);
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case PFW_WIDGET_INCREASE_LOAN: /* increase loan */
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DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY));
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break;
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DrawPlayerEconomyStats(p, this->small);
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}
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case PFW_WIDGET_REPAY_LOAN: /* repay loan */
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DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN));
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break;
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */
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bool new_mode = !this->small;
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bool stickied = !!(this->flags4 & WF_STICKY);
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int oldtop = this->top; ///< current top position of the window before closing it
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int oldleft = this->left; ///< current left position of the window before closing it
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PlayerID player = (PlayerID)this->window_number;
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delete this;
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/* Open up the (toggled size) Finance window at the same position as the previous */
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DoShowPlayerFinances(player, new_mode, stickied, oldtop, oldleft);
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}
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break;
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case PFW_WIDGET_INCREASE_LOAN: /* increase loan */
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DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY));
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break;
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case PFW_WIDGET_REPAY_LOAN: /* repay loan */
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DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN));
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break;
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}
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}
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}
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};
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static const WindowDesc _player_finances_desc = {
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WDP_AUTO, WDP_AUTO, 407, 86 + 10 * EXPENSES_END, 407, 86 + 10 * EXPENSES_END,
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WC_FINANCES, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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_player_finances_widgets,
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PlayerFinancesWndProc
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NULL
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};
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static const WindowDesc _player_finances_small_desc = {
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@ -228,7 +244,7 @@ static const WindowDesc _player_finances_small_desc = {
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WC_FINANCES, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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_player_finances_small_widgets,
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PlayerFinancesWndProc
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NULL
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};
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/**
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@ -246,19 +262,8 @@ static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_sti
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{
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if (!IsValidPlayer(player)) return;
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Window *w = AllocateWindowDescFront<Window>(show_small ? &_player_finances_small_desc : &_player_finances_desc, player);
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if (w != NULL) {
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w->caption_color = w->window_number;
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WP(w, def_d).data_1 = show_small;
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if (show_stickied) w->flags4 |= WF_STICKY;
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/* Check if repositioning from default is required */
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if (top != FIRST_GUI_CALL && left != FIRST_GUI_CALL) {
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w->top = top;
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w->left = left;
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}
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}
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if (BringWindowToFrontById(WC_FINANCES, player)) return;
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new PlayerFinancesWindow(show_small ? &_player_finances_small_desc : &_player_finances_desc, player, show_small, show_stickied, top, left);
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}
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void ShowPlayerFinances(PlayerID player)
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@ -515,11 +515,6 @@ public:
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/*** End of the event handling ***/
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};
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struct def_d {
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int16 data_1, data_2, data_3;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(def_d));
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enum SortListFlags {
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VL_NONE = 0, ///< no sort
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VL_DESC = 1 << 0, ///< sort descending or ascending
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