Change: Draw company manager face jacket after collar

Change the sprite drawing order defined by the enum and table to draw the (shirt) collar first, under the jacket. Simplifies new graphics development, allowing the shirt collar sprite to be a full shirt.
This commit is contained in:
Richard Wheeler 2025-01-27 12:12:13 +00:00 committed by rubidium42
parent 98d5dde094
commit b32e638e94

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@ -44,8 +44,8 @@ enum CompanyManagerFaceVariable {
CMFV_LIPS,
CMFV_NOSE,
CMFV_HAIR,
CMFV_JACKET,
CMFV_COLLAR,
CMFV_JACKET,
CMFV_TIE_EARRING,
CMFV_GLASSES,
CMFV_END,
@ -77,8 +77,8 @@ static const CompanyManagerFaceBitsInfo _cmf_info[] = {
/* CMFV_LIPS */ { 13, 4, { 12, 10, 9, 9 }, { 0x35B, 0x351, 0x3A5, 0x3C8 } }, ///< Depends on !CMFV_HAS_MOUSTACHE
/* CMFV_NOSE */ { 17, 3, { 8, 4, 4, 5 }, { 0x349, 0x34C, 0x393, 0x3B3 } }, ///< Depends on !CMFV_HAS_MOUSTACHE
/* CMFV_HAIR */ { 20, 4, { 9, 5, 5, 5 }, { 0x382, 0x38B, 0x3D4, 0x3D9 } },
/* CMFV_JACKET */ { 24, 2, { 3, 3, 3, 3 }, { 0x36B, 0x378, 0x36B, 0x378 } },
/* CMFV_COLLAR */ { 26, 2, { 4, 4, 4, 4 }, { 0x36E, 0x37B, 0x36E, 0x37B } },
/* CMFV_JACKET */ { 24, 2, { 3, 3, 3, 3 }, { 0x36B, 0x378, 0x36B, 0x378 } },
/* CMFV_TIE_EARRING */ { 28, 3, { 6, 3, 6, 3 }, { 0x372, 0x37F, 0x372, 0x3D1 } }, ///< Depends on CMFV_HAS_TIE_EARRING
/* CMFV_GLASSES */ { 31, 1, { 2, 2, 2, 2 }, { 0x347, 0x347, 0x3AE, 0x3AE } } ///< Depends on CMFV_HAS_GLASSES
};