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(svn r18683) -Fix: it's not an other
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@ -2357,7 +2357,7 @@
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- Fix: Saving or loading a map doesnt pauses the game anymore
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- Fix: Some bridge part is not displayed transparent in transparent mode
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- Fix: Starting with -r option allows all resolutions
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- Fix: The pathfinder no longer sees rail with an other owner as a possible route
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- Fix: The pathfinder no longer sees rail with another owner as a possible route
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- Fix: Unable to select other screenshot format in Game Option
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- Fix: Unwanted town renaming
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- Fix: Vehicles slow down under bridge if the track is on a foundation
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@ -27,7 +27,7 @@ OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
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the RGB (not the Alpha) of the original PNG image, and replacing it with a
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8bpp color remapped and converted to 32bpp.
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An other thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
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Another thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
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y_offs. This to define the x- and y-offset, of course. Use the tool we supply
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to add this information. Sadly enough most graphical editors trashes those
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chunks upon save, so you have to readd it every time you save your image.
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@ -141,7 +141,7 @@ public:
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void Sort(SorterType sorter, bool ascending);
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/**
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* Add one list to an other one.
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* Add one list to another one.
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* @param list The list that will be added to the caller.
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* @post The list to be added ('list') stays unmodified.
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* @note All added items keep their value as it was in 'list'.
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@ -36,7 +36,7 @@ public:
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/** The start tile must slope either North, South, West or East */
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ERR_TUNNEL_START_SITE_UNSUITABLE, // [STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL]
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/** An other tunnel is in the way */
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/** Another tunnel is in the way */
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ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY, // [STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY]
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/** Unable to excavate land at the end to create the tunnel's exit */
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@ -72,7 +72,7 @@ const char *GetDebugString();
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* Is the correct usage for multiple TIC() / TOC() calls.
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*
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* TIC() / TOC() creates it's own block, so make sure not the mangle
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* it with an other block.
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* it with another block.
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**/
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#define TIC() {\
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extern uint64 ottd_rdtsc();\
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@ -304,7 +304,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
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if (c->share_owners[i] == old_owner) {
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/* Sell his shares */
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CommandCost res = DoCommand(0, c->index, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
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/* Because we are in a DoCommand, we can't just execute an other one and
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/* Because we are in a DoCommand, we can't just execute another one and
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* expect the money to be removed. We need to do it ourself! */
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SubtractMoneyFromCompany(res);
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}
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@ -318,7 +318,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
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if (_current_company != INVALID_OWNER) {
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/* Sell the shares */
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CommandCost res = DoCommand(0, old_owner, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
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/* Because we are in a DoCommand, we can't just execute an other one and
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/* Because we are in a DoCommand, we can't just execute another one and
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* expect the money to be removed. We need to do it ourself! */
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SubtractMoneyFromCompany(res);
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}
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@ -238,7 +238,7 @@ static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
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* Adds to tiles together.
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*
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* @param x One tile
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* @param y An other tile to add
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* @param y Another tile to add
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* @return The resulting tile(index)
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*/
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#define TILE_ADD(x,y) ((x) + (y))
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@ -383,7 +383,7 @@ struct NetworkChatWindow : public QueryStringBaseWindow {
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item++;
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if (_chat_tab_completion_active) {
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/* We are pressing TAB again on the same name, is there an other name
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/* We are pressing TAB again on the same name, is there another name
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* that starts with this? */
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if (!second_scan) {
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size_t offset;
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@ -189,7 +189,7 @@ void InvalidateVehicleOrder(const Vehicle *v, int data)
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/**
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*
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* Assign data to an order (from an other order)
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* Assign data to an order (from another order)
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* This function makes sure that the index is maintained correctly
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*
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*/
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@ -1110,7 +1110,7 @@ CommandCost CmdModifyOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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return CommandCost();
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}
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/** Clone/share/copy an order-list of an other vehicle.
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/** Clone/share/copy an order-list of another vehicle.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 various bitstuffed elements
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@ -293,7 +293,7 @@ void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
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/* Set up our sorting queue
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* BinaryHeap allocates a block of 1024 nodes
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* When thatone gets full it reserves an otherone, till this number
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* When that one gets full it reserves another one, till this number
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* That is why it can stay this high */
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init_BinaryHeap(&aystar->OpenListQueue, 102400);
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@ -124,7 +124,7 @@ static inline uint32 ReadUint32(LoadgameState *ls)
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* - OCL_VAR: load 'type' to a global var
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* - OCL_END: every struct must end with this
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* - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
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* - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
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* - OCL_CHUNK: load another proc to load a part of the savegame, 'amount' times
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* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
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*/
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#define OCL_SVAR(type, base, offset) { type, 1, NULL, (uint)cpp_offsetof(base, offset), NULL }
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@ -131,8 +131,8 @@ static void Load_ORDR()
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size_t len = SlGetFieldLength();
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if (CheckSavegameVersion(5)) {
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/* Pre-version 5 had an other layout for orders
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(uint16 instead of uint32) */
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/* Pre-version 5 had another layout for orders
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* (uint16 instead of uint32) */
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len /= sizeof(uint16);
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uint16 *orders = MallocT<uint16>(len + 1);
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@ -353,7 +353,7 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
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bool success;
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if (pixelformat == 32) {
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DEBUG(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick an other format.");
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DEBUG(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
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return false;
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}
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if (pixelformat != 8 || w == 0)
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@ -37,7 +37,7 @@ public:
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static SQInteger max(HSQUIRRELVM vm);
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/**
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* Load an other file on runtime.
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* Load another file on runtime.
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* @note This is always loaded on the root-level, no matter where you call this.
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* @note The filename is always relative from the script it is called from. Absolute calls are NOT allowed!
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*/
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@ -94,7 +94,7 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
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sprite->AllocateData(sprite->width * sprite->height);
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/* When there are transparency pixels, this format has an other trick.. decode it */
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/* When there are transparency pixels, this format has another trick.. decode it */
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if (type & 0x08) {
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for (int y = 0; y < sprite->height; y++) {
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bool last_item = false;
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@ -1186,7 +1186,7 @@ void ViewportSign::UpdatePosition(int center, int top, StringID str)
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*/
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void ViewportSign::MarkDirty() const
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{
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/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
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/* We use ZOOM_LVL_MAX here, as every viewport can have another zoom,
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* and there is no way for us to know which is the biggest. So make the
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* biggest area dirty, and we are safe for sure.
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* We also add 1 to make sure the whole thing is redrawn. */
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