Codechange: remove special strings for language and resolutions (#8824)

As OpenTTD grew, we found other ways to do this, and we are no
longer in need for a hack like this.
This commit is contained in:
Patric Stout 2021-03-09 10:58:33 +01:00 committed by GitHub
parent 9fdc881005
commit b21ba566ae
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 35 additions and 35 deletions

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@ -1000,6 +1000,7 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart

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@ -77,14 +77,10 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons
* Get index of the current screen resolution.
* @return Index of the current screen resolution if it is a known resolution, _resolutions.size() otherwise.
*/
static uint GetCurRes()
static uint GetCurrentResolutionIndex()
{
uint i;
for (i = 0; i != _resolutions.size(); i++) {
if (_resolutions[i] == Dimension(_screen.width, _screen.height)) break;
}
return i;
auto it = std::find(_resolutions.begin(), _resolutions.end(), Dimension(_screen.width, _screen.height));
return std::distance(_resolutions.begin(), it);
}
static void ShowCustCurrency();
@ -219,8 +215,19 @@ struct GameOptionsWindow : Window {
case WID_GO_LANG_DROPDOWN: { // Setup interface language dropdown
for (uint i = 0; i < _languages.size(); i++) {
if (&_languages[i] == _current_language) *selected_index = i;
list.emplace_back(new DropDownListStringItem(SPECSTR_LANGUAGE_START + i, i, false));
auto item = new DropDownListParamStringItem(STR_JUST_RAW_STRING, i, false);
if (&_languages[i] == _current_language) {
*selected_index = i;
item->SetParamStr(0, _languages[i].own_name);
} else {
/* Especially with sprite-fonts, not all localized
* names can be rendered. So instead, we use the
* international names for anything but the current
* selected language. This avoids showing a few ????
* entries in the dropdown list. */
item->SetParamStr(0, _languages[i].name);
}
list.emplace_back(item);
}
std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
break;
@ -229,9 +236,12 @@ struct GameOptionsWindow : Window {
case WID_GO_RESOLUTION_DROPDOWN: // Setup resolution dropdown
if (_resolutions.empty()) break;
*selected_index = GetCurRes();
*selected_index = GetCurrentResolutionIndex();
for (uint i = 0; i < _resolutions.size(); i++) {
list.emplace_back(new DropDownListStringItem(SPECSTR_RESOLUTION_START + i, i, false));
auto item = new DropDownListParamStringItem(STR_GAME_OPTIONS_RESOLUTION_ITEM, i, false);
item->SetParam(0, _resolutions[i].width);
item->SetParam(1, _resolutions[i].height);
list.emplace_back(item);
}
break;
@ -285,7 +295,6 @@ struct GameOptionsWindow : Window {
case WID_GO_CURRENCY_DROPDOWN: SetDParam(0, _currency_specs[this->opt->locale.currency].name); break;
case WID_GO_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break;
case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _resolutions.size() ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
case WID_GO_GUI_ZOOM_DROPDOWN: SetDParam(0, _gui_zoom_dropdown[_gui_zoom_cfg != ZOOM_LVL_CFG_AUTO ? ZOOM_LVL_OUT_4X - _gui_zoom_cfg + 1 : 0]); break;
case WID_GO_FONT_ZOOM_DROPDOWN: SetDParam(0, _font_zoom_dropdown[_font_zoom_cfg != ZOOM_LVL_CFG_AUTO ? ZOOM_LVL_OUT_4X - _font_zoom_cfg + 1 : 0]); break;
case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name.c_str()); break;
@ -294,6 +303,18 @@ struct GameOptionsWindow : Window {
case WID_GO_BASE_MUSIC_DROPDOWN: SetDParamStr(0, BaseMusic::GetUsedSet()->name.c_str()); break;
case WID_GO_BASE_MUSIC_STATUS: SetDParam(0, BaseMusic::GetUsedSet()->GetNumInvalid()); break;
case WID_GO_REFRESH_RATE_DROPDOWN: SetDParam(0, _settings_client.gui.refresh_rate); break;
case WID_GO_RESOLUTION_DROPDOWN: {
auto current_resolution = GetCurrentResolutionIndex();
if (current_resolution == _resolutions.size()) {
SetDParam(0, STR_GAME_OPTIONS_RESOLUTION_OTHER);
} else {
SetDParam(0, STR_GAME_OPTIONS_RESOLUTION_ITEM);
SetDParam(1, _resolutions[current_resolution].width);
SetDParam(2, _resolutions[current_resolution].height);
}
break;
}
}
}

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@ -1678,22 +1678,6 @@ static char *GetSpecialNameString(char *buff, int ind, StringParameters *args, c
return strecpy(buff, " Transport", last);
}
/* language name? */
if (IsInsideMM(ind, (SPECSTR_LANGUAGE_START - 0x70E4), (SPECSTR_LANGUAGE_END - 0x70E4) + 1)) {
int i = ind - (SPECSTR_LANGUAGE_START - 0x70E4);
return strecpy(buff,
&_languages[i] == _current_language ? _current_language->own_name : _languages[i].name, last);
}
/* resolution size? */
if (IsInsideBS(ind, (SPECSTR_RESOLUTION_START - 0x70E4), _resolutions.size())) {
int i = ind - (SPECSTR_RESOLUTION_START - 0x70E4);
buff += seprintf(
buff, last, "%ux%u", _resolutions[i].width, _resolutions[i].height
);
return buff;
}
NOT_REACHED();
}

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@ -86,13 +86,6 @@ enum SpecialStrings {
SPECSTR_SILLY_NAME = 0x70E5,
SPECSTR_ANDCO_NAME = 0x70E6,
SPECSTR_PRESIDENT_NAME = 0x70E7,
/* reserve MAX_LANG strings for the *.lng files */
SPECSTR_LANGUAGE_START = 0x7100,
SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
/* reserve strings for various screen resolutions MUST BE THE LAST VALUE IN THIS ENUM */
SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
};
#endif /* STRINGS_TYPE_H */

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@ -61,6 +61,7 @@ public:
StringID String() const override;
void SetParam(uint index, uint64 value) { decode_params[index] = value; }
void SetParamStr(uint index, const char *str) { this->SetParam(index, (uint64)(size_t)str); }
};
/**