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(svn r9549) -Codechange: Add definition of callbacks and callback masks for both industries and industry tiles
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@ -1,10 +1,11 @@
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/* $Id$ */
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/** @file newgrf_callbacks.h
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*/
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#ifndef NEWGRF_CALLBACKS_H
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#define NEWGRF_CALLBACKS_H
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/** @file newgrf_callbacks.h
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*/
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/**
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* List of implemented NewGRF callbacks.
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@ -73,6 +74,9 @@ enum CallbackID {
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* determine if a house should be destroyed. */
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CBID_HOUSE_DESTRUCTION = 0x21,
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/* Called to determine if the given industry type is available */
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CBID_INDUSTRY_AVAILABLE = 0x22, // not yet implemented
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/* This callback is called from vehicle purchase lists. It returns a value to be
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* used as a custom string ID in the 0xD000 range. */
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CBID_VEHICLE_ADDITIONAL_TEXT = 0x23,
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@ -80,10 +84,31 @@ enum CallbackID {
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/* Called when building a station to customize the tile layout */
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CBID_STATION_TILE_LAYOUT = 0x24,
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/* Called for periodically starting or stopping the animation. */
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CBID_INDTILE_ANIM_START_STOP = 0x25, // not yet implemented
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/* Called to determine industry tile next animation frame. */
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CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // not yet implemented
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/* Called to indicate how long the current animation frame should last. */
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CBID_INDTILE_ANIMATION_SPEED = 0x27, // not yet implemented
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/* Called to determine if the given industry can be built on specific area */
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CBID_INDUSTRY_LOCATION = 0x28, // not yet implemented
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/* Called on production changes, so it can be adjusted */
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CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // not yet implemented
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/* Called (if appropriate bit in callback mask is set) to determine which
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* cargoes a town building should accept. */
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CBID_HOUSE_ACCEPT_CARGO = 0x2A, // not yet implemented
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/* Called to query the cargo acceptance of the industry tile */
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CBID_INDTILE_ACCEPT_CARGO = 0x2B, // not yet implemented
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/* Called to determine which cargoes an industry should accept. */
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CBID_INDUSTRY_ACCEPT_CARGO = 0x2C, // not yet implemented
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/* Called to determine if a specific colour map should be used for a vehicle
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* instead of the default livery */
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CBID_VEHICLE_COLOUR_MAPPING = 0x2D,
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@ -92,6 +117,12 @@ enum CallbackID {
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* cargo a town building produces. */
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CBID_HOUSE_PRODUCE_CARGO = 0x2E, // not yet implemented
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/* Called to determine if the given industry tile can be built on specific tile */
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CBID_INDTILE_SHAPE_CHECK = 0x2F, // not yet implemented
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/* Called to determine the type (if any) of foundation to draw for industry tile */
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CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // not yet implemented
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/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
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* used for preventing a vehicle from leaving the depot. */
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CBID_VEHICLE_START_STOP_CHECK = 0x31,
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@ -99,9 +130,30 @@ enum CallbackID {
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/* Called to play a special sound effect */
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CBID_VEHICLE_SOUND_EFFECT = 0x33,
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/* Called monthly on production changes, so it can be adjusted more frequently */
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CBID_INDUSTRY_MONTHLYPROD_CHANGE= 0x35, // not yet implemented
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/* Called to determine text to display after cargo name */
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CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // not yet implemented
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/* Called to determine more text in the fund industry window */
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CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // not yet implemented
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/* Called to calculate the income of delivered cargo */
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CBID_CARGO_PROFIT_CALC = 0x39,
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/* Called to determine more text in the industry window */
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CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // not yet implemented
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/* Called to determine industry special effects */
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CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // not yet implemented
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/* Called to determine if industry can alter the ground below industry tile */
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CBID_INDUSTRY_AUTOSLOPE = 0x3C, // not yet implemented
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/* Called to determine if the industry can still accept or refuse more cargo arrival */
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CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // not yet implemented
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/* Called (if appropriate bit in callback mask set) to determine whether a
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* town building can be destroyed. */
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CBID_HOUSE_DENY_DESTRUCTION = 0x143,
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@ -158,6 +210,36 @@ enum CargoCallbackMask {
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CBM_CARGO_STATION_RATING_CALC = 1,
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};
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/**
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* Callback masks for Industries
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*/
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enum IndustryCallbackMask {
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CBM_IND_AVAILABLE = 0, ///< industry availability callback
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CBM_IND_PRODUCTION_CARGO_ARRIVAL = 1, ///< call production callback when cargo arrives at the industry
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CBM_IND_PRODUCTION_256_TICKS = 2, ///< call production callback every 256 ticks
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CBM_IND_LOCATION = 3, ///< check industry construction on given area
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CBM_IND_PRODUCTION_CHANGE = 4, ///< controls random production change
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CBM_IND_MONTHLYPROD_CHANGE = 5, ///< controls monthly random production change
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CBM_IND_CARGO_SUFFIX = 6, ///< cargo sub-type display
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CBM_IND_FUND_MORE_TEXT = 7, ///< additional text in fund window
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CBM_IND_WINDOW_MORE_TEXT = 8, ///< additional text in industry window
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CBM_IND_SPECIAL_EFFECT = 9, ///< control special effects
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CBM_IND_REFUSE_CARGO = 10, ///< option out of accepting cargo
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};
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/**
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* Callback masks for industry tiles
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*/
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enum IndustryTileCallbackMask {
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CBM_INDT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame
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CBM_INDT_ANIM_SPEED = 1, ///< decides animation speed
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CBM_INDT_ACCEPTANCE_CARGO = 2, ///< decides amount of cargo acceptance
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CBM_INDT_ACCEPT_CARGO = 3, ///< decides accepted types
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CBM_INDT_SHAPE_CHECK = 4, ///< decides slope suitability
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CBM_INDT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn
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CBM_INDT_AUTOSLOPE = 6, ///< decides allowance of autosloping
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};
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/**
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* Result of a failed callback.
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*/
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