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(svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
-Fix: [Network] Fixed warnings that came with last revision -Cleanup: [Network] Removed an unused var (_network_client_port)
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@ -552,6 +552,9 @@ DEF_CONSOLE_CMD(ConSayClient)
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/* the "set" command */
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/* **************************** */
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extern void ConsoleSetPatchSetting(char *name, char *value);
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extern void ConsoleGetPatchSetting(char *name);
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DEF_CONSOLE_CMD(ConSet) {
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if (argc < 2) {
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IConsolePrint(_iconsole_color_warning, "Unknonw usage. Usage: set [setting] [value].");
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@ -562,8 +565,8 @@ DEF_CONSOLE_CMD(ConSet) {
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// setting the server password
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if ((strcmp(argv[1],"server_pw") == 0) || (strcmp(argv[1],"server_password") == 0)) {
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if (!_networking) {
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IConsolePrintF(_iconsole_color_error,"No network game running");
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if (!_network_server) {
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IConsolePrintF(_iconsole_color_error, "You are not the server");
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return NULL;
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}
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if (argc == 3) {
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@ -639,8 +642,8 @@ DEF_CONSOLE_CMD(ConSet) {
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// setting the server name
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if (strcmp(argv[1],"server_name") == 0) {
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if (!_networking) {
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IConsolePrintF(_iconsole_color_error,"No network game running");
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if (!_network_server) {
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IConsolePrintF(_iconsole_color_error, "You are not the server");
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return NULL;
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}
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if (argc == 3) {
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@ -654,6 +657,19 @@ DEF_CONSOLE_CMD(ConSet) {
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return NULL;
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}
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// setting the server name
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if (strcmp(argv[1],"port") == 0) {
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if (argc == 3 && atoi(argv[2]) != 0) {
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_network_server_port = atoi(argv[2]);
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IConsolePrintF(_iconsole_color_warning, "Server-port changed to '%d'", _network_server_port);
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IConsolePrintF(_iconsole_color_warning, "Changes will take effect the next time you start a server.");
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} else {
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IConsolePrintF(_iconsole_color_default, "Current server-port is '%d'", _network_server_port);
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IConsolePrint(_iconsole_color_warning, "Usage: set server_port <port>.");
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}
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return NULL;
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}
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#endif
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// Patch-options
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@ -137,7 +137,6 @@ VARDEF uint16 _network_game_count;
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VARDEF uint16 _network_lobby_company_count;
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VARDEF uint _network_client_port;
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VARDEF uint _network_server_port;
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VARDEF bool _is_network_server; // Does this client wants to be a network-server?
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VARDEF char _network_server_name[NETWORK_NAME_LENGTH];
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@ -723,10 +723,9 @@ static const SettingDesc misc_settings[] = {
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#ifdef ENABLE_NETWORK
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static const SettingDesc network_settings[] = {
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{"port", SDT_UINT | SDT_NOSAVE, (void*)NETWORK_DISCOVER_PORT, &_network_client_port, NULL},
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{"server_port", SDT_UINT | SDT_NOSAVE, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
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{"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
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{"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL},
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{"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
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{"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
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{"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
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{"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
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