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(svn r19758) -Add: {HEIGHT} string command
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@ -215,6 +215,9 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
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STR_UNITS_FORCE_SI :{COMMA} kN
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STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft
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STR_UNITS_HEIGHT_SI :{COMMA} m
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# Common window strings
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STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string
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STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for
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@ -508,6 +508,9 @@ struct Units {
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int f_m; ///< Multiplier for force
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int f_s; ///< Shift for force
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StringID force; ///< String for force
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int h_m; ///< Multiplier for height
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int h_s; ///< Shift for height
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StringID height; ///< String for height
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};
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/* Unit conversions */
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@ -518,6 +521,7 @@ static const Units units[] = {
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1, 0, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
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1000, 0, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
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1, 0, STR_UNITS_FORCE_SI,
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3, 0, STR_UNITS_HEIGHT_IMPERIAL,
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},
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{ // Metric (km/h, hp, metric ton, litre, kN)
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103, 6, STR_UNITS_VELOCITY_METRIC,
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@ -525,6 +529,7 @@ static const Units units[] = {
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1, 0, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
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1000, 0, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
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1, 0, STR_UNITS_FORCE_SI,
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1, 0, STR_UNITS_HEIGHT_SI,
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},
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{ // SI (m/s, kilowatt, kilogram, cubic metres, kilonewton)
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1831, 12, STR_UNITS_VELOCITY_SI,
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@ -532,6 +537,7 @@ static const Units units[] = {
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1000, 0, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI,
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1, 0, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI,
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1, 0, STR_UNITS_FORCE_SI,
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1, 0, STR_UNITS_HEIGHT_SI,
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},
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};
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@ -603,7 +609,7 @@ static char *FormatString(char *buff, const char *str, int64 *argv, uint casei,
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buff = FormatMonthAndYear(buff, GetInt32(&argv), last);
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break;
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case SCC_VELOCITY: {// {VELOCITY}
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case SCC_VELOCITY: { // {VELOCITY}
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int64 args[1];
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assert(_settings_game.locale.units < lengthof(units));
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args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv) * 10 / 16);
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@ -612,6 +618,13 @@ static char *FormatString(char *buff, const char *str, int64 *argv, uint casei,
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break;
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}
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case SCC_HEIGHT: { // {HEIGHT}
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int64 args[1] = {GetInt32(&argv) * units[_settings_game.locale.units].h_m >> units[_settings_game.locale.units].h_s};
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buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].height), args, modifier >> 24, last);
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modifier = 0;
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break;
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}
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case SCC_CURRENCY_COMPACT: // {CURRCOMPACT}
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buff = FormatGenericCurrency(buff, _currency, GetInt64(&argv), true, last);
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break;
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@ -56,6 +56,7 @@ enum StringControlCode {
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SCC_WEIGHT_SHORT,
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SCC_FORCE,
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SCC_VELOCITY,
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SCC_HEIGHT,
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SCC_DATE_TINY,
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SCC_DATE_SHORT,
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@ -77,6 +77,7 @@ static const CmdStruct _cmd_structs[] = {
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{"WEIGHT_S", EmitSingleChar, SCC_WEIGHT_SHORT, 1, C_NONE},
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{"FORCE", EmitSingleChar, SCC_FORCE, 1, C_NONE},
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{"VELOCITY", EmitSingleChar, SCC_VELOCITY, 1, C_NONE},
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{"HEIGHT", EmitSingleChar, SCC_HEIGHT, 1, C_NONE},
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{"P", EmitPlural, 0, 0, C_DONTCOUNT}, // plural specifier
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{"G", EmitGender, 0, 0, C_DONTCOUNT}, // gender specifier
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