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(svn r8651) -Codechange: group the functions related to getting and setting the town index and move one function that is not related to the map array out of town_map.h.
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@ -218,6 +218,8 @@ static inline void DeleteTown(Town *t)
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t->xy = 0;
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}
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Town* CalcClosestTownFromTile(TileIndex tile, uint threshold);
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#define FOR_ALL_TOWNS_FROM(t, start) for (t = GetTown(start); t != NULL; t = (t->index + 1U < GetTownPoolSize()) ? GetTown(t->index + 1U) : NULL) if (IsValidTown(t))
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#define FOR_ALL_TOWNS(t) FOR_ALL_TOWNS_FROM(t, 0)
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@ -7,12 +7,6 @@
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#include "town.h"
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static inline int GetHouseType(TileIndex t)
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{
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assert(IsTileType(t, MP_HOUSE));
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return _m[t].m4;
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}
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static inline TownID GetTownIndex(TileIndex t)
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{
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assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete
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@ -23,6 +17,7 @@ static inline TownID GetTownIndex(TileIndex t)
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* Set the town index for a road or house tile.
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* @param tile the tile
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* @param index the index of the town
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* @pre IsTileType(t, MP_STREET) || IsTileType(t, MP_HOUSE)
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*/
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static inline void SetTownIndex(TileIndex t, TownID index)
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{
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@ -30,6 +25,23 @@ static inline void SetTownIndex(TileIndex t, TownID index)
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_m[t].m2 = index;
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}
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/**
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* Gets the town associated with the house or road tile
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* @param t the tile to get the town of
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* @return the town
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*/
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static inline Town* GetTownByTile(TileIndex t)
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{
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return GetTown(GetTownIndex(t));
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}
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static inline int GetHouseType(TileIndex t)
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{
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assert(IsTileType(t, MP_HOUSE));
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return _m[t].m4;
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}
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static inline bool LiftHasDestination(TileIndex t)
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{
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return HASBIT(_m[t].m5, 7);
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@ -75,15 +87,6 @@ static inline void SetLiftPosition(TileIndex t, byte pos)
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SB(_m[t].m1, 0, 7, pos);
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}
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static inline Town* GetTownByTile(TileIndex t)
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{
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return GetTown(GetTownIndex(t));
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}
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Town* CalcClosestTownFromTile(TileIndex tile, uint threshold);
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static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type)
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{
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assert(IsTileType(t, MP_CLEAR));
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