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https://github.com/OpenTTD/OpenTTD.git
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(svn r2720) Remove unused declarations and definitions
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102653eb63
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af9f55c977
@ -321,8 +321,6 @@ int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint p
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}
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}
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//extern void _stdcall Sleep(int s);
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int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
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int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
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{
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{
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int32 res;
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int32 res;
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2
engine.c
2
engine.c
@ -647,8 +647,6 @@ uint16 GetCallBackResult(uint16 callback_info, byte engine, const Vehicle *v)
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static byte _vsg_random_triggers;
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static byte _vsg_random_triggers;
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static byte _vsg_bits_to_reseed;
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static byte _vsg_bits_to_reseed;
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extern int _custom_sprites_base;
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static SpriteGroup *TriggerVehicleSpriteGroup(SpriteGroup *spritegroup,
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static SpriteGroup *TriggerVehicleSpriteGroup(SpriteGroup *spritegroup,
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Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
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Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
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{
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{
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2
gfx.c
2
gfx.c
@ -1729,8 +1729,6 @@ static void DbgScreenRect(int left, int top, int right, int bottom)
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}
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}
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#endif
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#endif
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extern bool _dbg_screen_rect;
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void RedrawScreenRect(int left, int top, int right, int bottom)
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void RedrawScreenRect(int left, int top, int right, int bottom)
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{
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{
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assert(right <= _screen.width && bottom <= _screen.height);
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assert(right <= _screen.width && bottom <= _screen.height);
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@ -16,10 +16,6 @@
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extern void SwitchMode(int new_mode);
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extern void SwitchMode(int new_mode);
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#if 0
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static void ShowSelectTutorialWindow() {}
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#endif
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static const Widget _select_game_widgets[] = {
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static const Widget _select_game_widgets[] = {
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{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
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{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, STR_NULL, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, STR_NULL, STR_NULL},
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@ -36,9 +36,6 @@
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static const uint MinDate = 0; // 1920-01-01 (MAX_YEAR_BEGIN_REAL)
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static const uint MinDate = 0; // 1920-01-01 (MAX_YEAR_BEGIN_REAL)
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static const uint MaxDate = 29220; // 2000-01-01
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static const uint MaxDate = 29220; // 2000-01-01
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extern void DoTestSave(void);
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extern void DoTestLoad(void);
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static int _rename_id;
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static int _rename_id;
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static int _rename_what;
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static int _rename_what;
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@ -27,8 +27,6 @@ void NetworkHandleCommandQueue(NetworkClientState *cs);
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void NetworkPopulateCompanyInfo(void);
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void NetworkPopulateCompanyInfo(void);
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void NetworkSendPatchSettings(NetworkClientState *cs);
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void NetworkSendPatchSettings(NetworkClientState *cs);
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extern const char _openttd_revision[];
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// Is the network enabled?
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// Is the network enabled?
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// **********
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// **********
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1
newgrf.c
1
newgrf.c
@ -35,7 +35,6 @@ GRFFile *_first_grffile;
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int _grffile_count;
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int _grffile_count;
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static int _cur_spriteid;
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static int _cur_spriteid;
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static int _cur_stage;
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static int _cur_stage;
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extern uint16 _custom_sprites_base;
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static int32 _paramlist[0x7f];
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static int32 _paramlist[0x7f];
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static int _param_max;
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static int _param_max;
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@ -62,9 +62,6 @@ extern void ShowOSErrorBox(const char *buf);
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bool LoadSavegame(const char *filename);
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bool LoadSavegame(const char *filename);
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extern void HalGameLoop(void);
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uint32 _pixels_redrawn;
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bool _dbg_screen_rect;
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bool _dbg_screen_rect;
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/* TODO: usrerror() for errors which are not of an internal nature but
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/* TODO: usrerror() for errors which are not of an internal nature but
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@ -27,8 +27,6 @@
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PlayerID _current_player;
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PlayerID _current_player;
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extern void StartupEconomy(void);
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static const SpriteID cheeks_table[4] = {
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static const SpriteID cheeks_table[4] = {
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0x325, 0x326,
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0x325, 0x326,
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0x390, 0x3B0,
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0x390, 0x3B0,
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@ -458,8 +456,6 @@ restart:;
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}
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}
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}
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}
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extern int GetPlayerMaxRailtype(int p);
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static Player *AllocatePlayer(void)
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static Player *AllocatePlayer(void)
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{
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{
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Player *p;
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Player *p;
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@ -25,8 +25,6 @@ static int _num_dirty_rects;
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static void SdlVideoMakeDirty(int left, int top, int width, int height)
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static void SdlVideoMakeDirty(int left, int top, int width, int height)
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{
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{
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// printf("(%d,%d)-(%d,%d)\n", left, top, width, height);
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// _pixels_redrawn += width*height;
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if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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_dirty_rects[_num_dirty_rects].x = left;
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_dirty_rects[_num_dirty_rects].x = left;
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_dirty_rects[_num_dirty_rects].y = top;
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_dirty_rects[_num_dirty_rects].y = top;
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