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(svn r10255) -Codechange: remove some old debug code nobody was using anymore
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56eb1738ee
commit
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25
src/gfx.cpp
25
src/gfx.cpp
@ -22,10 +22,6 @@
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#include "texteff.hpp"
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#include "blitter/factory.hpp"
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#ifdef _DEBUG
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bool _dbg_screen_rect;
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#endif
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byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
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bool _fullscreen;
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CursorVars _cursor;
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@ -896,20 +892,6 @@ void DrawMouseCursor()
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_cursor.dirty = false;
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}
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#if defined(_DEBUG)
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static void DbgScreenRect(int left, int top, int right, int bottom)
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{
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DrawPixelInfo dp;
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DrawPixelInfo *old;
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old = _cur_dpi;
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_cur_dpi = &dp;
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dp = _screen;
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GfxFillRect(left, top, right - 1, bottom - 1, rand() & 255);
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_cur_dpi = old;
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}
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#endif
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void RedrawScreenRect(int left, int top, int right, int bottom)
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{
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assert(right <= _screen.width && bottom <= _screen.height);
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@ -923,12 +905,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
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}
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UndrawTextMessage();
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#if defined(_DEBUG)
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if (_dbg_screen_rect)
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DbgScreenRect(left, top, right, bottom);
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else
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#endif
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DrawOverlappedWindowForAll(left, top, right, bottom);
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DrawOverlappedWindowForAll(left, top, right, bottom);
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_video_driver->make_dirty(left, top, right - left, bottom - top);
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}
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@ -302,9 +302,4 @@ enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor
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};
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#ifdef _DEBUG
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extern bool _dbg_screen_rect;
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#endif
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#endif /* GFX_H */
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@ -77,10 +77,6 @@ extern "C" void HideMenuBar();
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#undef Point
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#undef Rect
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/* Taken from ../gfx.h */
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extern bool _dbg_screen_rect;
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/* Subclass of NSWindow to fix genie effect and support resize events */
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@interface OTTD_QuartzWindow : NSWindow
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- (void)miniaturize:(id)sender;
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@ -740,9 +736,6 @@ static void QZ_GameLoop()
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_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
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_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
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#ifdef _DEBUG
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_dbg_screen_rect = !!(_cocoa_video_data.current_mods & NSAlphaShiftKeyMask);
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#endif
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GameLoop();
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@ -476,9 +476,6 @@ static void SdlVideoMainLoop()
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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_shift_pressed = !!(mod & KMOD_SHIFT);
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#ifdef _DEBUG
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_dbg_screen_rect = !!(mod & KMOD_CAPS);
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#endif
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// determine which directional keys are down
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_dirkeys =
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@ -826,9 +826,6 @@ static void Win32GdiMainLoop()
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next_tick = cur_ticks + 30;
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_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
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_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
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#ifdef _DEBUG
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_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
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#endif
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// determine which directional keys are down
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if (_wnd.has_focus) {
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