(svn r23891) -Fix-ish: compile failures with SDL 1.3

This commit is contained in:
rubidium 2012-02-04 16:24:25 +00:00
parent 5c1cc27b03
commit af7ea8c525

View File

@ -277,13 +277,17 @@ bool VideoDriver_SDL::ClaimMousePointer()
}
struct VkMapping {
#if SDL_VERSION_ATLEAST(1, 3, 0)
SDL_Keycode vk_from;
#else
uint16 vk_from;
#endif
byte vk_count;
byte map_to;
};
#define AS(x, z) {x, 0, z}
#define AM(x, y, z, w) {x, y - x, z}
#define AM(x, y, z, w) {x, (byte)(y - x), z}
static const VkMapping _vk_mapping[] = {
/* Pageup stuff + up/down */
@ -547,7 +551,11 @@ void VideoDriver_SDL::MainLoop()
if (_exit_game) break;
mod = SDL_CALL SDL_GetModState();
#if SDL_VERSION_ATLEAST(1, 3, 0)
keys = SDL_CALL SDL_GetKeyboardState(&numkeys);
#else
keys = SDL_CALL SDL_GetKeyState(&numkeys);
#endif
#if defined(_DEBUG)
if (_shift_pressed)
#else