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(svn r2131) -Fix: Rewrite CmdBuildSingleRail(), this addresses several issues:
- Check input parameters for validity - Adhere patch settings - you were able to build foundations under bridges even if foundations where deactivated - Charge for foundations in all cases - foundations under bridges were for free - Make the control flow more clear
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parent
2d0698633d
commit
ad7f157ac4
217
rail_cmd.c
217
rail_cmd.c
@ -109,7 +109,7 @@ enum RailMap2Lower4 {
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* 11uuuudd => rail depot
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*/
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static bool CheckTrackCombination(byte map5, byte trackbits, byte flags)
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static bool CheckTrackCombination(uint map5, uint trackbits, uint flags)
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{
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_error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION;
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@ -242,14 +242,15 @@ uint GetRailFoundation(uint tileh, uint bits)
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}
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//
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static uint32 CheckRailSlope(int tileh, uint rail_bits, uint existing, uint tile)
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static uint32 CheckRailSlope(uint tileh, uint rail_bits, uint existing, TileIndex tile)
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{
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// never allow building on top of steep tiles
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if (!(tileh & 0x10)) {
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rail_bits |= existing;
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// don't allow building on the lower side of a coast
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if (IsTileType(tile, MP_WATER) && ~_valid_tileh_slopes[2][tileh] & rail_bits) {
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if (IsTileType(tile, MP_WATER) &&
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~_valid_tileh_slopes[2][tileh] & rail_bits) {
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return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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}
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@ -257,150 +258,128 @@ static uint32 CheckRailSlope(int tileh, uint rail_bits, uint existing, uint tile
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if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0)
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return 0;
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if (((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0) || // whole tile is leveled up
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((rail_bits == RAIL_BIT_DIAG1 || rail_bits == RAIL_BIT_DIAG2) && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8))) { // partly up
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return existing ? 0 : _price.terraform;
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if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up
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(rail_bits == RAIL_BIT_DIAG1 || rail_bits == RAIL_BIT_DIAG2) &&
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(tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)
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)) { // partly up
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if (existing != 0) {
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return 0;
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} else if (!_patches.build_on_slopes ||
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(_is_ai_player && !_patches.ainew_active)) {
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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} else {
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return _price.terraform;
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}
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}
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}
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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/* Build a single track.
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* p1 - railroad type normal/maglev
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* p2 - tile direction
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*/
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int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdBuildSingleRail(int x, int y, uint32 flags,
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uint32 rail_type, uint32 rail)
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{
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TileInfo ti;
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int32 ret, cost = 0;
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byte rail_bit = 1 << p2;
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byte rail_type = (byte)(p1 & 0xF);
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uint tile;
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byte existing = 0;
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bool need_clear = false;
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TileIndex tile;
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uint tileh;
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uint m5;
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uint rail_bit;
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int32 cost = 0;
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int32 ret;
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if (rail_type > _players[_current_player].max_railtype ||
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rail > 5) // invalid track number?
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return CMD_ERROR;
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tile = TILE_FROM_XY(x, y);
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tileh = GetTileSlope(tile, NULL);
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m5 = _map5[tile];
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rail_bit = 1 << rail;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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_error_message = STR_1007_ALREADY_BUILT;
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switch (GetTileType(tile)) {
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case MP_TUNNELBRIDGE:
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if ((m5 & 0xC0) != 0xC0 || // not bridge middle part?
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(m5 & 0x01 ? 1 : 2) != rail_bit || // wrong direction?
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(m5 & 0x38) != 0x00) { // no clear land underneath?
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// Get detailed error message
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return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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FindLandscapeHeight(&ti, x, y);
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tile = ti.tile;
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ret = CheckRailSlope(tileh, rail_bit, m5 & RAIL_BIT_MASK, tile);
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if (ret & CMD_ERROR) return ret;
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cost += ret;
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// allow building rail under bridge
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if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
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if (flags & DC_EXEC) {
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_map_owner[tile] = _current_player;
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_map3_lo[tile] &= ~0x0F;
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_map3_lo[tile] |= rail_type;
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_map5[tile] = (m5 & 0xC7) | 0x20; // railroad under bridge
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}
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break;
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case MP_RAILWAY:
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if (!CheckTrackCombination(m5, rail_bit, flags) ||
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!EnsureNoVehicle(tile)) {
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return CMD_ERROR;
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}
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if (m5 & RAIL_TYPE_SPECIAL ||
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_map_owner[tile] != _current_player ||
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(_map3_lo[tile] & 0xFU) != rail_type) {
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// Get detailed error message
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return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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if (ti.type == MP_TUNNELBRIDGE) {
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/* BUILD ON BRIDGE CODE */
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if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
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return CMD_ERROR;
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ret = CheckRailSlope(tileh, rail_bit, m5 & RAIL_BIT_MASK, tile);
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if (ret & CMD_ERROR) return ret;
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cost += ret;
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if ((ti.map5 & 0xF8) == 0xC0) {
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if (ti.tileh & 0x10 || rail_bit != (byte)((ti.map5 & 1) ? 1 : 2)) goto need_clear;
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if (flags & DC_EXEC) _map5[tile] = m5 | rail_bit;
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break;
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if (!(flags & DC_EXEC))
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return _price.build_rail;
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_map5[tile] = (ti.map5 & 0xC7) | 0x20;
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goto set_ownership;
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} else if ((ti.map5 & 0xF8) == 0xE0) {
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if ((_map3_lo[tile] & 0xF) != (int)p1) goto need_clear;
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if (rail_bit != (byte)((ti.map5 & 1) ? 1 : 2)) goto need_clear;
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return CMD_ERROR;
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} else
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goto need_clear;
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} else if (ti.type == MP_STREET) {
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byte m5;
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/* BUILD ON STREET CODE */
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if (ti.tileh & 0x10) // very steep tile
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case MP_STREET:
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if (!_valid_tileh_slopes[3][tileh]) // prevent certain slopes
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (!_valid_tileh_slopes[3][ti.tileh]) // prevent certain slopes
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if ((m5 & 0xF0) == 0 && ( // normal road?
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(rail_bit == 1 && m5 == 0x05) ||
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(rail_bit == 2 && m5 == 0x0A) // correct direction?
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)) {
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if (flags & DC_EXEC) {
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_map3_lo[tile] = _map_owner[tile];
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_map_owner[tile] = _current_player;
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_map3_hi[tile] = rail_type;
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_map5[tile] = 0x10 | (rail_bit == 1 ? 0x08 : 0x00); // level crossing
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}
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break;
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}
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if (!(ti.map5 & 0xF0)) {
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if ((ti.map5 & 0x0F) == 0xA) {
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if (rail_bit != 2) goto need_clear;
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m5 = 0x10;
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} else if ((ti.map5 & 0x0F) == 0x5) {
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if (rail_bit != 1) goto need_clear;
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m5 = 0x18;
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} else
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goto need_clear;
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if ((m5 & 0xF0) == 0x10 && (m5 & 0x08 ? 1 : 2) == rail_bit)
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return_cmd_error(STR_1007_ALREADY_BUILT);
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/* FALLTHROUGH */
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if (!(flags & DC_EXEC))
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return _price.build_rail;
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default:
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ret = CheckRailSlope(tileh, rail_bit, 0, tile);
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if (ret & CMD_ERROR) return ret;
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cost += ret;
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ModifyTile(tile,
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MP_SETTYPE(MP_STREET) |
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MP_MAP3LO | MP_MAP3HI | MP_MAPOWNER_CURRENT | MP_MAP5,
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_map_owner[tile], /* map3_lo */
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p1, /* map3_hi */
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m5 /* map5 */
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);
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goto fix_signals;
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} else if (!(ti.map5 & 0xE0)) {
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if (rail_bit != (byte)((ti.map5 & 8) ? 1 : 2)) goto need_clear;
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return CMD_ERROR;
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} else
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goto need_clear;
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} else if (ti.type == MP_RAILWAY) {
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/* BUILD ON RAILWAY CODE */
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if (_map_owner[tile] != _current_player || (byte)(_map3_lo[tile]&0xF) != rail_type)
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goto need_clear;
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if (!CheckTrackCombination(ti.map5, rail_bit, (byte)flags))
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return CMD_ERROR;
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existing = ti.map5 & 0x3F;
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} else {
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/* DEFAULT BUILD ON CODE */
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need_clear:;
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/* isnot_railway */
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if (!(flags & DC_EXEC)) {
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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if (ret & CMD_ERROR) return ret;
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cost += ret;
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}
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need_clear = true;
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}
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ret = CheckRailSlope(ti.tileh, rail_bit, existing, tile);
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if (ret & 0x80000000)
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return ret;
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cost += ret;
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// the AI is not allowed to used foundationed tiles.
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if (ret && (!_patches.build_on_slopes || (!_patches.ainew_active && _is_ai_player)))
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (flags & DC_EXEC && need_clear) {
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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cost += ret;
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}
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if (flags & DC_EXEC) {
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SetTileType(tile, MP_RAILWAY);
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_map5[tile] |= rail_bit;
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_map2[tile] &= ~RAIL_MAP2LO_GROUND_MASK;
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// In case it's a tile without signals, clear the signal bits. Why?
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if ((_map5[tile] & RAIL_TYPE_MASK) != RAIL_TYPE_SIGNALS)
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_map2[tile] &= ~0xF0;
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set_ownership:
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_map_owner[tile] = _current_player;
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_map2[tile] = 0; // Bare land
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_map3_lo[tile] = rail_type; // No signals, rail type
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_map5[tile] = rail_bit;
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}
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break;
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}
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_map3_lo[tile] &= ~0xF;
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_map3_lo[tile] |= rail_type;
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if (flags & DC_EXEC) {
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MarkTileDirtyByTile(tile);
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fix_signals:
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SetSignalsOnBothDir(tile, (byte)p2);
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SetSignalsOnBothDir(tile, rail);
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}
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return cost + _price.build_rail;
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