(svn r2131) -Fix: Rewrite CmdBuildSingleRail(), this addresses several issues:

- Check input parameters for validity
- Adhere patch settings - you were able to build foundations under bridges even if foundations where deactivated
- Charge for foundations in all cases - foundations under bridges were for free
- Make the control flow more clear
This commit is contained in:
tron 2005-04-02 18:33:53 +00:00
parent 2d0698633d
commit ad7f157ac4

View File

@ -109,7 +109,7 @@ enum RailMap2Lower4 {
* 11uuuudd => rail depot
*/
static bool CheckTrackCombination(byte map5, byte trackbits, byte flags)
static bool CheckTrackCombination(uint map5, uint trackbits, uint flags)
{
_error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION;
@ -242,14 +242,15 @@ uint GetRailFoundation(uint tileh, uint bits)
}
//
static uint32 CheckRailSlope(int tileh, uint rail_bits, uint existing, uint tile)
static uint32 CheckRailSlope(uint tileh, uint rail_bits, uint existing, TileIndex tile)
{
// never allow building on top of steep tiles
if (!(tileh & 0x10)) {
rail_bits |= existing;
// don't allow building on the lower side of a coast
if (IsTileType(tile, MP_WATER) && ~_valid_tileh_slopes[2][tileh] & rail_bits) {
if (IsTileType(tile, MP_WATER) &&
~_valid_tileh_slopes[2][tileh] & rail_bits) {
return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
}
@ -257,150 +258,128 @@ static uint32 CheckRailSlope(int tileh, uint rail_bits, uint existing, uint tile
if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0)
return 0;
if (((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0) || // whole tile is leveled up
((rail_bits == RAIL_BIT_DIAG1 || rail_bits == RAIL_BIT_DIAG2) && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8))) { // partly up
return existing ? 0 : _price.terraform;
if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up
(rail_bits == RAIL_BIT_DIAG1 || rail_bits == RAIL_BIT_DIAG2) &&
(tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)
)) { // partly up
if (existing != 0) {
return 0;
} else if (!_patches.build_on_slopes ||
(_is_ai_player && !_patches.ainew_active)) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
} else {
return _price.terraform;
}
}
}
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
/* Build a single track.
* p1 - railroad type normal/maglev
* p2 - tile direction
*/
int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdBuildSingleRail(int x, int y, uint32 flags,
uint32 rail_type, uint32 rail)
{
TileInfo ti;
int32 ret, cost = 0;
byte rail_bit = 1 << p2;
byte rail_type = (byte)(p1 & 0xF);
uint tile;
byte existing = 0;
bool need_clear = false;
TileIndex tile;
uint tileh;
uint m5;
uint rail_bit;
int32 cost = 0;
int32 ret;
if (rail_type > _players[_current_player].max_railtype ||
rail > 5) // invalid track number?
return CMD_ERROR;
tile = TILE_FROM_XY(x, y);
tileh = GetTileSlope(tile, NULL);
m5 = _map5[tile];
rail_bit = 1 << rail;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
_error_message = STR_1007_ALREADY_BUILT;
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
if ((m5 & 0xC0) != 0xC0 || // not bridge middle part?
(m5 & 0x01 ? 1 : 2) != rail_bit || // wrong direction?
(m5 & 0x38) != 0x00) { // no clear land underneath?
// Get detailed error message
return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
ret = CheckRailSlope(tileh, rail_bit, m5 & RAIL_BIT_MASK, tile);
if (ret & CMD_ERROR) return ret;
cost += ret;
// allow building rail under bridge
if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
if (flags & DC_EXEC) {
_map_owner[tile] = _current_player;
_map3_lo[tile] &= ~0x0F;
_map3_lo[tile] |= rail_type;
_map5[tile] = (m5 & 0xC7) | 0x20; // railroad under bridge
}
break;
case MP_RAILWAY:
if (!CheckTrackCombination(m5, rail_bit, flags) ||
!EnsureNoVehicle(tile)) {
return CMD_ERROR;
}
if (m5 & RAIL_TYPE_SPECIAL ||
_map_owner[tile] != _current_player ||
(_map3_lo[tile] & 0xFU) != rail_type) {
// Get detailed error message
return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
if (ti.type == MP_TUNNELBRIDGE) {
/* BUILD ON BRIDGE CODE */
if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
return CMD_ERROR;
ret = CheckRailSlope(tileh, rail_bit, m5 & RAIL_BIT_MASK, tile);
if (ret & CMD_ERROR) return ret;
cost += ret;
if ((ti.map5 & 0xF8) == 0xC0) {
if (ti.tileh & 0x10 || rail_bit != (byte)((ti.map5 & 1) ? 1 : 2)) goto need_clear;
if (flags & DC_EXEC) _map5[tile] = m5 | rail_bit;
break;
if (!(flags & DC_EXEC))
return _price.build_rail;
_map5[tile] = (ti.map5 & 0xC7) | 0x20;
goto set_ownership;
} else if ((ti.map5 & 0xF8) == 0xE0) {
if ((_map3_lo[tile] & 0xF) != (int)p1) goto need_clear;
if (rail_bit != (byte)((ti.map5 & 1) ? 1 : 2)) goto need_clear;
return CMD_ERROR;
} else
goto need_clear;
} else if (ti.type == MP_STREET) {
byte m5;
/* BUILD ON STREET CODE */
if (ti.tileh & 0x10) // very steep tile
case MP_STREET:
if (!_valid_tileh_slopes[3][tileh]) // prevent certain slopes
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (!_valid_tileh_slopes[3][ti.tileh]) // prevent certain slopes
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if ((m5 & 0xF0) == 0 && ( // normal road?
(rail_bit == 1 && m5 == 0x05) ||
(rail_bit == 2 && m5 == 0x0A) // correct direction?
)) {
if (flags & DC_EXEC) {
_map3_lo[tile] = _map_owner[tile];
_map_owner[tile] = _current_player;
_map3_hi[tile] = rail_type;
_map5[tile] = 0x10 | (rail_bit == 1 ? 0x08 : 0x00); // level crossing
}
break;
}
if (!(ti.map5 & 0xF0)) {
if ((ti.map5 & 0x0F) == 0xA) {
if (rail_bit != 2) goto need_clear;
m5 = 0x10;
} else if ((ti.map5 & 0x0F) == 0x5) {
if (rail_bit != 1) goto need_clear;
m5 = 0x18;
} else
goto need_clear;
if ((m5 & 0xF0) == 0x10 && (m5 & 0x08 ? 1 : 2) == rail_bit)
return_cmd_error(STR_1007_ALREADY_BUILT);
/* FALLTHROUGH */
if (!(flags & DC_EXEC))
return _price.build_rail;
default:
ret = CheckRailSlope(tileh, rail_bit, 0, tile);
if (ret & CMD_ERROR) return ret;
cost += ret;
ModifyTile(tile,
MP_SETTYPE(MP_STREET) |
MP_MAP3LO | MP_MAP3HI | MP_MAPOWNER_CURRENT | MP_MAP5,
_map_owner[tile], /* map3_lo */
p1, /* map3_hi */
m5 /* map5 */
);
goto fix_signals;
} else if (!(ti.map5 & 0xE0)) {
if (rail_bit != (byte)((ti.map5 & 8) ? 1 : 2)) goto need_clear;
return CMD_ERROR;
} else
goto need_clear;
} else if (ti.type == MP_RAILWAY) {
/* BUILD ON RAILWAY CODE */
if (_map_owner[tile] != _current_player || (byte)(_map3_lo[tile]&0xF) != rail_type)
goto need_clear;
if (!CheckTrackCombination(ti.map5, rail_bit, (byte)flags))
return CMD_ERROR;
existing = ti.map5 & 0x3F;
} else {
/* DEFAULT BUILD ON CODE */
need_clear:;
/* isnot_railway */
if (!(flags & DC_EXEC)) {
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret == CMD_ERROR) return CMD_ERROR;
if (ret & CMD_ERROR) return ret;
cost += ret;
}
need_clear = true;
}
ret = CheckRailSlope(ti.tileh, rail_bit, existing, tile);
if (ret & 0x80000000)
return ret;
cost += ret;
// the AI is not allowed to used foundationed tiles.
if (ret && (!_patches.build_on_slopes || (!_patches.ainew_active && _is_ai_player)))
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (flags & DC_EXEC && need_clear) {
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret == CMD_ERROR) return CMD_ERROR;
cost += ret;
}
if (flags & DC_EXEC) {
SetTileType(tile, MP_RAILWAY);
_map5[tile] |= rail_bit;
_map2[tile] &= ~RAIL_MAP2LO_GROUND_MASK;
// In case it's a tile without signals, clear the signal bits. Why?
if ((_map5[tile] & RAIL_TYPE_MASK) != RAIL_TYPE_SIGNALS)
_map2[tile] &= ~0xF0;
set_ownership:
_map_owner[tile] = _current_player;
_map2[tile] = 0; // Bare land
_map3_lo[tile] = rail_type; // No signals, rail type
_map5[tile] = rail_bit;
}
break;
}
_map3_lo[tile] &= ~0xF;
_map3_lo[tile] |= rail_type;
if (flags & DC_EXEC) {
MarkTileDirtyByTile(tile);
fix_signals:
SetSignalsOnBothDir(tile, (byte)p2);
SetSignalsOnBothDir(tile, rail);
}
return cost + _price.build_rail;