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Fix: [Script] Make ScriptOrder functions aware of road waypoints (#13419)
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@ -35,7 +35,7 @@ static OrderType GetOrderTypeByTile(TileIndex t)
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switch (::GetTileType(t)) {
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switch (::GetTileType(t)) {
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default: break;
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default: break;
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case MP_STATION:
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case MP_STATION:
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if (IsBuoy(t) || IsRailWaypoint(t)) return OT_GOTO_WAYPOINT;
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if (IsBuoy(t) || IsRailWaypoint(t) || IsRoadWaypoint(t)) return OT_GOTO_WAYPOINT;
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if (IsHangar(t)) return OT_GOTO_DEPOT;
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if (IsHangar(t)) return OT_GOTO_DEPOT;
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return OT_GOTO_STATION;
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return OT_GOTO_STATION;
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@ -286,8 +286,12 @@ static ScriptOrder::OrderPosition RealOrderPositionToScriptOrderPosition(Vehicle
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for (TileIndex t : wp->train_station) {
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for (TileIndex t : wp->train_station) {
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if (wp->TileBelongsToRailStation(t)) return t;
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if (wp->TileBelongsToRailStation(t)) return t;
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}
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}
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} else if (wp->road_waypoint_area.tile != INVALID_TILE) {
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for (TileIndex t : wp->road_waypoint_area) {
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if (::IsRoadWaypointTile(t) && ::GetStationIndex(t) == wp->index) return t;
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}
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}
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/* If the waypoint has no rail waypoint tiles, it must have a buoy */
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}
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/* If the waypoint has no rail or road waypoint tiles, it must have a buoy */
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return wp->xy;
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return wp->xy;
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}
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}
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default: return INVALID_TILE;
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default: return INVALID_TILE;
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