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(svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places
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69cb009075
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@ -1288,8 +1288,7 @@ static void HandleCrashedAircraft(Vehicle *v)
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CLRBITS(st->airport_flags, RUNWAY_IN_OUT_block); // commuter airport
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CLRBITS(st->airport_flags, RUNWAY_IN2_block); // intercontinental
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BeginVehicleMove(v);
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EndVehicleMove(v);
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MarkSingleVehicleDirty(v);
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DoDeleteAircraft(v);
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}
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@ -1417,7 +1416,7 @@ void Aircraft::MarkDirty()
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{
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this->cur_image = this->GetImage(this->direction);
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if (this->subtype == AIR_HELICOPTER) this->Next()->Next()->cur_image = GetRotorImage(this);
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MarkAllViewportsDirty(this->left_coord, this->top_coord, this->right_coord + 1, this->bottom_coord + 1);
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MarkSingleVehicleDirty(this);
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}
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static void CrashAirplane(Vehicle *v)
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@ -138,8 +138,7 @@ static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, Directio
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DisasterVehicleUpdateImage(v);
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VehiclePositionChanged(v);
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BeginVehicleMove(v);
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EndVehicleMove(v);
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MarkSingleVehicleDirty(v);
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}
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static void DeleteDisasterVeh(Vehicle *v)
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@ -547,8 +546,7 @@ static void DisasterTick_Helicopter_Rotors(Vehicle *v)
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if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1;
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VehiclePositionChanged(v);
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BeginVehicleMove(v);
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EndVehicleMove(v);
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MarkSingleVehicleDirty(v);
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}
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/**
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@ -706,8 +704,7 @@ static void DisasterTick_Submarine(Vehicle *v)
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if (++v->age > 8880) {
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VehiclePositionChanged(v);
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BeginVehicleMove(v);
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EndVehicleMove(v);
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MarkSingleVehicleDirty(v);
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delete v;
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return;
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}
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@ -564,7 +564,7 @@ void RoadVehicle::MarkDirty()
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{
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for (Vehicle *v = this; v != NULL; v = v->Next()) {
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v->cur_image = v->GetImage(v->direction);
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MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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MarkSingleVehicleDirty(v);
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}
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}
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@ -615,8 +615,7 @@ static void DeleteLastRoadVeh(Vehicle *v)
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if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v);
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BeginVehicleMove(v);
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EndVehicleMove(v);
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MarkSingleVehicleDirty(v);
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delete v;
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}
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@ -690,7 +689,7 @@ static void RoadVehCrash(Vehicle *v)
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u->vehstatus |= VS_CRASHED;
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MarkAllViewportsDirty(u->left_coord, u->top_coord, u->right_coord + 1, u->bottom_coord + 1);
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MarkSingleVehicleDirty(u);
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}
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ClearSlot(v);
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@ -229,7 +229,7 @@ static void HandleBrokenShip(Vehicle *v)
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void Ship::MarkDirty()
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{
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this->cur_image = this->GetImage(this->direction);
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MarkAllViewportsDirty(this->left_coord, this->top_coord, this->right_coord + 1, this->bottom_coord + 1);
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MarkSingleVehicleDirty(this);
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}
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static void PlayShipSound(const Vehicle *v)
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@ -2572,7 +2572,7 @@ void Train::MarkDirty()
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Vehicle *v = this;
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do {
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v->cur_image = v->GetImage(v->direction);
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MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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MarkSingleVehicleDirty(v);
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} while ((v = v->Next()) != NULL);
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/* need to update acceleration and cached values since the goods on the train changed. */
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@ -2790,7 +2790,7 @@ static void SetVehicleCrashed(Vehicle *v)
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BEGIN_ENUM_WAGONS(v)
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v->vehstatus |= VS_CRASHED;
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MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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MarkSingleVehicleDirty(v);
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END_ENUM_WAGONS(v)
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}
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@ -3137,8 +3137,7 @@ static void DeleteLastWagon(Vehicle *v)
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RebuildVehicleLists();
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BeginVehicleMove(v);
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EndVehicleMove(v);
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MarkSingleVehicleDirty(v);
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/* 'v' shouldn't be accessed after it has been deleted */
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TrackBits track = v->u.rail.track;
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@ -596,11 +596,9 @@ void DeleteVehicleChain(Vehicle *v)
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do {
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Vehicle *u = v;
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if (!(v->vehstatus & VS_HIDDEN)) {
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/* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
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* it may happen that vehicle chain is deleted when visible */
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MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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}
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/* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
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* it may happen that vehicle chain is deleted when visible */
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if (!(v->vehstatus & VS_HIDDEN)) MarkSingleVehicleDirty(v);
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v = v->Next();
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delete u;
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} while (v != NULL);
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@ -2356,26 +2354,51 @@ CommandCost CmdChangeServiceInt(TileIndex tile, uint32 flags, uint32 p1, uint32
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}
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static Rect _old_vehicle_coords;
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static Rect _old_vehicle_coords; ///< coords of vehicle before it has moved
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void BeginVehicleMove(Vehicle *v)
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/**
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* Stores the vehicle image coords for later call to EndVehicleMove()
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* @param v vehicle which image's coords to store
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* @see _old_vehicle_coords
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* @see EndVehicleMove()
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*/
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void BeginVehicleMove(const Vehicle *v)
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{
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_old_vehicle_coords.left = v->left_coord;
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_old_vehicle_coords.top = v->top_coord;
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_old_vehicle_coords.right = v->right_coord;
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_old_vehicle_coords.left = v->left_coord;
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_old_vehicle_coords.top = v->top_coord;
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_old_vehicle_coords.right = v->right_coord;
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_old_vehicle_coords.bottom = v->bottom_coord;
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}
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void EndVehicleMove(Vehicle *v)
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/**
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* Marks screen dirty after a vehicle has moved
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* @param v vehicle which is marked dirty
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* @see _old_vehicle_coords
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* @see BeginVehicleMove()
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*/
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void EndVehicleMove(const Vehicle *v)
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{
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MarkAllViewportsDirty(
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min(_old_vehicle_coords.left,v->left_coord),
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min(_old_vehicle_coords.top,v->top_coord),
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max(_old_vehicle_coords.right,v->right_coord)+1,
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max(_old_vehicle_coords.bottom,v->bottom_coord)+1
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min(_old_vehicle_coords.left, v->left_coord),
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min(_old_vehicle_coords.top, v->top_coord),
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max(_old_vehicle_coords.right, v->right_coord) + 1,
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max(_old_vehicle_coords.bottom, v->bottom_coord) + 1
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);
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}
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/**
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* Marks viewports dirty where the vehicle's image is
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* In fact, it equals
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* BeginVehicleMove(v); EndVehicleMove(v);
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* @param v vehicle to mark dirty
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* @see BeginVehicleMove()
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* @see EndVehicleMove()
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*/
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void MarkSingleVehicleDirty(const Vehicle *v)
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{
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MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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}
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/* returns true if staying in the same tile */
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GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
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{
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@ -57,8 +57,9 @@ void CheckVehicleBreakdown(Vehicle *v);
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void AgeVehicle(Vehicle *v);
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void VehicleEnteredDepotThisTick(Vehicle *v);
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void BeginVehicleMove(Vehicle *v);
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void EndVehicleMove(Vehicle *v);
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void BeginVehicleMove(const Vehicle *v);
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void EndVehicleMove(const Vehicle *v);
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void MarkSingleVehicleDirty(const Vehicle *v);
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UnitID GetFreeUnitNumber(VehicleType type);
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@ -735,7 +735,7 @@ static void FloodVehicle(Vehicle *v)
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BEGIN_ENUM_WAGONS(v)
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if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count();
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v->vehstatus |= VS_CRASHED;
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MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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MarkSingleVehicleDirty(v);
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END_ENUM_WAGONS(v)
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v = u;
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