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(svn r25835) -Change: Increase the total number of object types from 256 to 64000.
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@ -205,7 +205,8 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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{
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CommandCost cost(EXPENSES_PROPERTY);
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ObjectType type = (ObjectType)GB(p1, 0, 8);
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ObjectType type = (ObjectType)GB(p1, 0, 16);
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if (type >= NUM_OBJECTS) return CMD_ERROR;
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uint8 view = GB(p2, 0, 2);
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const ObjectSpec *spec = ObjectSpec::Get(type);
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if (!spec->IsAvailable()) return CMD_ERROR;
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@ -24,7 +24,7 @@ static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a play
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static const ObjectType NUM_OBJECTS_PER_GRF = 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
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static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
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static const ObjectType NUM_OBJECTS = 256; ///< Number of supported objects overall
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static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
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static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
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/** Unique identifier for an object. */
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