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(svn r12605) -Cleanup: variable scope and coding style in train*
This commit is contained in:
parent
f46ae97d8e
commit
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@ -10,12 +10,10 @@
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#include "vehicle_base.h"
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/*
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* enum to handle train subtypes
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/** enum to handle train subtypes
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* Do not access it directly unless you have to. Use the access functions below
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* This is an enum to tell what bit to access as it is a bitmask
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*/
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enum TrainSubtype {
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TS_FRONT = 0, ///< Leading engine of a train
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TS_ARTICULATED_PART = 1, ///< Articulated part of an engine
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@ -96,7 +96,7 @@ byte FreightWagonMult(CargoID cargo)
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* Recalculates the cached total power of a train. Should be called when the consist is changed
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* @param v First vehicle of the consist.
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*/
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void TrainPowerChanged(Vehicle* v)
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void TrainPowerChanged(Vehicle *v)
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{
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uint32 total_power = 0;
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uint32 max_te = 0;
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@ -142,7 +142,7 @@ void TrainPowerChanged(Vehicle* v)
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* the consist changes.
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* @param v First vehicle of the consist.
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*/
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static void TrainCargoChanged(Vehicle* v)
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static void TrainCargoChanged(Vehicle *v)
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{
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uint32 weight = 0;
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@ -180,9 +180,9 @@ static void TrainCargoChanged(Vehicle* v)
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* Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
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* @param v First vehicle of the chain.
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*/
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void TrainConsistChanged(Vehicle* v)
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void TrainConsistChanged(Vehicle *v)
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{
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uint16 max_speed = 0xFFFF;
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uint16 max_speed = UINT16_MAX;
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assert(v->type == VEH_TRAIN);
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assert(IsFrontEngine(v) || IsFreeWagon(v));
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@ -305,7 +305,7 @@ enum AccelType {
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/** new acceleration*/
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static int GetTrainAcceleration(Vehicle *v, bool mode)
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{
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static const int absolute_max_speed = 2000;
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static const int absolute_max_speed = UINT16_MAX;
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int max_speed = absolute_max_speed;
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int speed = v->cur_speed * 10 / 16; // km-ish/h -> mp/h
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int curvecount[2] = {0, 0};
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@ -452,7 +452,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
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}
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}
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void UpdateTrainAcceleration(Vehicle* v)
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void UpdateTrainAcceleration(Vehicle *v)
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{
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assert(IsFrontEngine(v));
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@ -571,7 +571,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 fla
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v->u.rail.track = TRACK_BIT_DEPOT;
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v->vehstatus = VS_HIDDEN | VS_DEFPAL;
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v->subtype = 0;
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// v->subtype = 0;
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SetTrainWagon(v);
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if (u != NULL) {
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@ -582,7 +582,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 fla
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}
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v->cargo_type = rvi->cargo_type;
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v->cargo_subtype = 0;
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// v->cargo_subtype = 0;
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v->cargo_cap = rvi->capacity;
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v->value = value.GetCost();
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// v->day_counter = 0;
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@ -615,9 +615,9 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 fla
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}
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/** Move all free vehicles in the depot to the train */
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static void NormalizeTrainVehInDepot(const Vehicle* u)
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static void NormalizeTrainVehInDepot(const Vehicle *u)
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{
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const Vehicle* v;
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_TRAIN && IsFreeWagon(v) &&
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@ -630,12 +630,12 @@ static void NormalizeTrainVehInDepot(const Vehicle* u)
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}
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}
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static CommandCost EstimateTrainCost(EngineID engine, const RailVehicleInfo* rvi)
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static CommandCost EstimateTrainCost(EngineID engine, const RailVehicleInfo *rvi)
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{
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return CommandCost(EXPENSES_NEW_VEHICLES, GetEngineProperty(engine, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5);
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}
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static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool building)
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static void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building)
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{
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u = new (u) Train();
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u->direction = v->direction;
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@ -646,7 +646,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin
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u->z_pos = v->z_pos;
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u->u.rail.track = TRACK_BIT_DEPOT;
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u->vehstatus = v->vehstatus & ~VS_STOPPED;
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u->subtype = 0;
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// u->subtype = 0;
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SetMultiheaded(u);
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u->spritenum = v->spritenum + 1;
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u->cargo_type = v->cargo_type;
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@ -701,8 +701,9 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
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Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * (num_vehicles + 1));
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memset(vl, 0, sizeof(*vl) * (num_vehicles + 1));
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if (!Vehicle::AllocateList(vl, num_vehicles))
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if (!Vehicle::AllocateList(vl, num_vehicles)) {
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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}
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Vehicle *v = vl[0];
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@ -723,17 +724,17 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = GetSlopeZ(x, y);
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v->running_ticks = 0;
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// v->running_ticks = 0;
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v->u.rail.track = TRACK_BIT_DEPOT;
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v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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v->spritenum = rvi->image_index;
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v->cargo_type = rvi->cargo_type;
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v->cargo_subtype = 0;
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// v->cargo_subtype = 0;
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v->cargo_cap = rvi->capacity;
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v->max_speed = rvi->max_speed;
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v->value = value.GetCost();
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v->last_station_visited = INVALID_STATION;
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v->dest_tile = 0;
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// v->dest_tile = 0;
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v->engine_type = p1;
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@ -752,12 +753,12 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
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v->cur_image = 0xAC2;
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v->random_bits = VehicleRandomBits();
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v->vehicle_flags = 0;
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// v->vehicle_flags = 0;
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if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
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v->group_id = DEFAULT_GROUP;
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v->subtype = 0;
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// v->subtype = 0;
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SetFrontEngine(v);
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SetTrainEngine(v);
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@ -786,8 +787,9 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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if (IsLocalPlayer())
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if (IsLocalPlayer()) {
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InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Train window
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}
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GetPlayer(_current_player)->num_engines[p1]++;
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}
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@ -1170,12 +1172,12 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p
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assert(src->orders == NULL);
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src->num_orders = 0;
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// Decrease the engines number of the src engine_type
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/* Decrease the engines number of the src engine_type */
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if (!IsDefaultGroupID(src->group_id) && IsValidGroupID(src->group_id)) {
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GetGroup(src->group_id)->num_engines[src->engine_type]--;
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}
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// If we move an engine to a new line affect it to the DEFAULT_GROUP
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/* If we move an engine to a new line affect it to the DEFAULT_GROUP */
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src->group_id = DEFAULT_GROUP;
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}
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} else {
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@ -1408,7 +1410,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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delete v;
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/* 4 If the second wagon was an engine, update it to front_engine
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* which UnlinkWagon() has changed to TS_Free_Car */
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* which UnlinkWagon() has changed to TS_Free_Car */
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if (switch_engine) SetFrontEngine(first);
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/* 5. If the train still exists, update its acceleration, window, etc. */
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@ -1425,10 +1427,10 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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* Totally braindead cause building a new engine adds all loco-less
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* engines to its train anyways */
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if (p2 == 2 && HasBit(ori_subtype, TS_FRONT)) {
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Vehicle *tmp;
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for (v = first; v != NULL; v = tmp) {
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tmp = GetNextVehicle(v);
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for (v = first; v != NULL;) {
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Vehicle *tmp = GetNextVehicle(v);
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DoCommand(v->tile, v->index | INVALID_VEHICLE << 16, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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v = tmp;
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}
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}
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}
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@ -1437,8 +1439,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Start deleting every vehicle after the selected one
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* If we encounter a matching rear-engine to a front-engine
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* earlier in the chain (before deletion), leave it alone */
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Vehicle *tmp;
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for (; v != NULL; v = tmp) {
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for (Vehicle *tmp; v != NULL; v = tmp) {
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tmp = GetNextVehicle(v);
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if (IsMultiheaded(v)) {
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@ -1521,13 +1522,14 @@ static void UpdateVarsAfterSwap(Vehicle *v)
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EndVehicleMove(v);
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}
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static inline void SetLastSpeed(Vehicle* v, int spd)
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static inline void SetLastSpeed(Vehicle *v, int spd)
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{
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int old = v->u.rail.last_speed;
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if (spd != old) {
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v->u.rail.last_speed = spd;
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if (_patches.vehicle_speed || (old == 0) != (spd == 0))
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if (_patches.vehicle_speed || (old == 0) != (spd == 0)) {
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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}
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}
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@ -1647,14 +1649,14 @@ static Vehicle *TrainApproachingCrossing(TileIndex tile)
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DiagDirection dir = AxisToDiagDir(GetCrossingRailAxis(tile));
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TileIndex tile_from = tile + TileOffsByDiagDir(dir);
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Vehicle *v = (Vehicle *)VehicleFromPos(tile_from, &tile, &TrainApproachingCrossingEnum);
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Vehicle *v = (Vehicle*)VehicleFromPos(tile_from, &tile, &TrainApproachingCrossingEnum);
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if (v != NULL) return v;
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dir = ReverseDiagDir(dir);
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tile_from = tile + TileOffsByDiagDir(dir);
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return (Vehicle *)VehicleFromPos(tile_from, &tile, &TrainApproachingCrossingEnum);
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return (Vehicle*)VehicleFromPos(tile_from, &tile, &TrainApproachingCrossingEnum);
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}
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@ -1793,8 +1795,7 @@ static void ReverseTrainDirection(Vehicle *v)
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TileIndex crossing = TrainApproachingCrossingTile(v);
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/* count number of vehicles */
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int r = 0; ///< number of vehicles - 1
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for (const Vehicle *u = v; (u = u->Next()) != NULL;) { r++; }
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int r = CountVehiclesInChain(v) - 1; // number of vehicles - 1
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AdvanceWagonsBeforeSwap(v);
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@ -1843,7 +1844,7 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, ui
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if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (p2) {
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if (p2 != 0) {
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/* turn a single unit around */
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if (IsMultiheaded(v) || HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) {
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@ -2048,7 +2049,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
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} break;
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case VPF_NPF: { /* NPF */
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Vehicle* last = GetLastVehicleInChain(v);
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const Vehicle *last = GetLastVehicleInChain(v);
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Trackdir trackdir = GetVehicleTrackdir(v);
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Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
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@ -2058,9 +2059,9 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
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/* Found target */
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tfdd.tile = ftd.node.tile;
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/* Our caller expects a number of tiles, so we just approximate that
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* number by this. It might not be completely what we want, but it will
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* work for now :-) We can possibly change this when the old pathfinder
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* is removed. */
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* number by this. It might not be completely what we want, but it will
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* work for now :-) We can possibly change this when the old pathfinder
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* is removed. */
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tfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
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if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) tfdd.reverse = true;
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}
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@ -2164,14 +2165,15 @@ static const int8 _vehicle_smoke_pos[8] = {
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1, 1, 1, 0, -1, -1, -1, 0
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};
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static void HandleLocomotiveSmokeCloud(const Vehicle* v)
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static void HandleLocomotiveSmokeCloud(const Vehicle *v)
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{
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bool sound = false;
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if (v->vehstatus & VS_TRAIN_SLOWING || v->load_unload_time_rem != 0 || v->cur_speed < 2)
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if (v->vehstatus & VS_TRAIN_SLOWING || v->load_unload_time_rem != 0 || v->cur_speed < 2) {
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return;
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}
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const Vehicle* u = v;
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const Vehicle *u = v;
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do {
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const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
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@ -2208,29 +2210,32 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v)
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}
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switch (effect_type) {
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case 0:
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/* steam smoke. */
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if (GB(v->tick_counter, 0, 4) == 0) {
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CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE);
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sound = true;
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}
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break;
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case 0:
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/* steam smoke. */
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if (GB(v->tick_counter, 0, 4) == 0) {
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CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE);
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sound = true;
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}
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break;
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case 1:
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/* diesel smoke */
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if (u->cur_speed <= 40 && Chance16(15, 128)) {
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CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
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sound = true;
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}
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break;
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case 1:
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/* diesel smoke */
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if (u->cur_speed <= 40 && Chance16(15, 128)) {
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CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
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sound = true;
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}
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break;
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case 2:
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/* blue spark */
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if (GB(v->tick_counter, 0, 2) == 0 && Chance16(1, 45)) {
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CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
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sound = true;
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}
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break;
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case 2:
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/* blue spark */
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if (GB(v->tick_counter, 0, 2) == 0 && Chance16(1, 45)) {
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CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
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sound = true;
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}
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break;
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default:
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break;
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}
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} while ((v = v->Next()) != NULL);
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@ -2301,10 +2306,10 @@ static bool CheckTrainStayInDepot(Vehicle *v)
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return false;
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}
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/* Check for station tiles */
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/** Check for station tiles */
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struct TrainTrackFollowerData {
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TileIndex dest_coords;
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StationID station_index; // station index we're heading for
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StationID station_index; ///< station index we're heading for
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uint best_bird_dist;
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uint best_track_dist;
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TrackdirByte best_track;
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@ -2340,7 +2345,7 @@ static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, Tr
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}
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}
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static void FillWithStationData(TrainTrackFollowerData* fd, const Vehicle* v)
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static void FillWithStationData(TrainTrackFollowerData *fd, const Vehicle *v)
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{
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fd->dest_coords = v->dest_tile;
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fd->station_index = v->current_order.IsType(OT_GOTO_STATION) ? v->current_order.GetDestination() : INVALID_STATION;
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@ -2367,7 +2372,7 @@ static const byte _search_directions[6][4] = {
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static const byte _pick_track_table[6] = {1, 3, 2, 2, 0, 0};
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/* choose a track */
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static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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{
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Track best_track;
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/* pathfinders are able to tell that route was only 'guessed' */
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@ -2489,8 +2494,9 @@ static bool CheckReverseTrain(Vehicle *v)
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{
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if (_opt.diff.line_reverse_mode != 0 ||
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v->u.rail.track == TRACK_BIT_DEPOT || v->u.rail.track == TRACK_BIT_WORMHOLE ||
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!(v->direction & 1))
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!(v->direction & 1)) {
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return false;
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}
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|
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TrainTrackFollowerData fd;
|
||||
FillWithStationData(&fd, v);
|
||||
@ -2500,14 +2506,14 @@ static bool CheckReverseTrain(Vehicle *v)
|
||||
assert(v->u.rail.track);
|
||||
|
||||
switch (_patches.pathfinder_for_trains) {
|
||||
case VPF_YAPF: { /* YAPF */
|
||||
case VPF_YAPF: /* YAPF */
|
||||
reverse_best = YapfCheckReverseTrain(v);
|
||||
} break;
|
||||
break;
|
||||
|
||||
case VPF_NPF: { /* NPF */
|
||||
NPFFindStationOrTileData fstd;
|
||||
NPFFoundTargetData ftd;
|
||||
Vehicle* last = GetLastVehicleInChain(v);
|
||||
Vehicle *last = GetLastVehicleInChain(v);
|
||||
|
||||
NPFFillWithOrderData(&fstd, v);
|
||||
|
||||
@ -2755,7 +2761,7 @@ static const RailtypeSlowdownParams _railtype_slowdown[] = {
|
||||
};
|
||||
|
||||
/** Modify the speed of the vehicle due to a turn */
|
||||
static inline void AffectSpeedByDirChange(Vehicle* v, Direction new_dir)
|
||||
static inline void AffectSpeedByDirChange(Vehicle *v, Direction new_dir)
|
||||
{
|
||||
if (_patches.realistic_acceleration) return;
|
||||
|
||||
@ -2819,7 +2825,7 @@ static void SetVehicleCrashed(Vehicle *v)
|
||||
if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
|
||||
}
|
||||
|
||||
static uint CountPassengersInTrain(const Vehicle* v)
|
||||
static uint CountPassengersInTrain(const Vehicle *v)
|
||||
{
|
||||
uint num = 0;
|
||||
BEGIN_ENUM_WAGONS(v)
|
||||
@ -2829,13 +2835,13 @@ static uint CountPassengersInTrain(const Vehicle* v)
|
||||
}
|
||||
|
||||
struct TrainCollideChecker {
|
||||
Vehicle *v;
|
||||
uint num;
|
||||
Vehicle *v; ///< vehicle we are testing for collision
|
||||
uint num; ///< number of dead if train collided
|
||||
};
|
||||
|
||||
static void *FindTrainCollideEnum(Vehicle *v, void *data)
|
||||
{
|
||||
TrainCollideChecker* tcc = (TrainCollideChecker*)data;
|
||||
TrainCollideChecker *tcc = (TrainCollideChecker*)data;
|
||||
|
||||
if (v->type != VEH_TRAIN) return NULL;
|
||||
|
||||
@ -3192,8 +3198,8 @@ static void ChangeTrainDirRandomly(Vehicle *v)
|
||||
v->UpdateDeltaXY(v->direction);
|
||||
v->cur_image = v->GetImage(v->direction);
|
||||
/* Refrain from updating the z position of the vehicle when on
|
||||
a bridge, because AfterSetTrainPos will put the vehicle under
|
||||
the bridge in that case */
|
||||
* a bridge, because AfterSetTrainPos will put the vehicle under
|
||||
* the bridge in that case */
|
||||
if (v->u.rail.track != TRACK_BIT_WORMHOLE) AfterSetTrainPos(v, false);
|
||||
}
|
||||
} while ((v = v->Next()) != NULL);
|
||||
@ -3533,10 +3539,10 @@ void Train::Tick()
|
||||
}
|
||||
}
|
||||
|
||||
#define MAX_ACCEPTABLE_DEPOT_DIST 16
|
||||
|
||||
static void CheckIfTrainNeedsService(Vehicle *v)
|
||||
{
|
||||
static const uint MAX_ACCEPTABLE_DEPOT_DIST = 16;
|
||||
|
||||
if (_patches.servint_trains == 0 || !VehicleNeedsService(v)) return;
|
||||
if (v->IsInDepot()) {
|
||||
VehicleServiceInDepot(v);
|
||||
@ -3556,7 +3562,7 @@ static void CheckIfTrainNeedsService(Vehicle *v)
|
||||
return;
|
||||
}
|
||||
|
||||
const Depot* depot = GetDepotByTile(tfdd.tile);
|
||||
const Depot *depot = GetDepotByTile(tfdd.tile);
|
||||
|
||||
if (v->current_order.IsType(OT_GOTO_DEPOT) &&
|
||||
v->current_order.GetDestination() != depot->index &&
|
||||
|
@ -24,12 +24,11 @@
|
||||
|
||||
void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
Vehicle *v, *found;
|
||||
|
||||
if (!success) return;
|
||||
|
||||
/* find a locomotive in the depot. */
|
||||
found = NULL;
|
||||
Vehicle *found = NULL;
|
||||
Vehicle *v;
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_TRAIN && IsFrontEngine(v) &&
|
||||
v->tile == tile &&
|
||||
@ -50,11 +49,9 @@ void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
|
||||
void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
const Vehicle *v;
|
||||
|
||||
if (!success) return;
|
||||
|
||||
v = GetVehicle(_new_vehicle_id);
|
||||
const Vehicle *v = GetVehicle(_new_vehicle_id);
|
||||
if (tile == _backup_orders_tile) {
|
||||
_backup_orders_tile = 0;
|
||||
RestoreVehicleOrders(v);
|
||||
@ -197,8 +194,6 @@ void DrawTrainDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint16 vs
|
||||
for (;;) {
|
||||
if (--vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) {
|
||||
int dx = 0;
|
||||
int px;
|
||||
int py;
|
||||
|
||||
u = v;
|
||||
do {
|
||||
@ -208,8 +203,8 @@ void DrawTrainDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint16 vs
|
||||
u = u->Next();
|
||||
} while (u != NULL && IsArticulatedPart(u) && u->cargo_cap == 0);
|
||||
|
||||
px = x + WagonLengthToPixels(dx) + 2;
|
||||
py = y + 2;
|
||||
int px = x + WagonLengthToPixels(dx) + 2;
|
||||
int py = y + 2;
|
||||
switch (det_tab) {
|
||||
default: NOT_REACHED();
|
||||
case 0: TrainDetailsCargoTab( v, px, py); break;
|
||||
|
Loading…
Reference in New Issue
Block a user