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(svn r23733) -Fix-ish [FS#4939]: cheating to different climates messes things even more up than changing NewGRFs in-game... so guess what happened
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@ -87,26 +87,6 @@ static int32 ClickSetProdCheat(int32 p1, int32 p2)
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return _cheats.setup_prod.value;
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}
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/**
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* Handle changing of climate.
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* @param p1 New climate.
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* @param p2 Unused.
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* @return New climate.
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*/
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static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
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{
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if (p1 == -1) p1 = 3;
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if (p1 == 4) p1 = 0;
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_settings_game.game_creation.landscape = p1;
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GamelogStartAction(GLAT_CHEAT);
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GamelogTestMode();
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ReloadNewGRFData();
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GamelogStopAction();
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return _settings_game.game_creation.landscape;
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}
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extern void EnginesMonthlyLoop();
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/**
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@ -140,7 +120,6 @@ enum CheatNumbers {
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CHT_CROSSINGTUNNELS, ///< Allow tunnels to cross each other.
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CHT_NO_JETCRASH, ///< Disable jet-airplane crashes.
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CHT_SETUP_PROD, ///< Allow manually editing of industry production.
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CHT_SWITCH_CLIMATE, ///< Switch climate.
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CHT_CHANGE_DATE, ///< Do time traveling.
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CHT_NUM_CHEATS, ///< Number of cheats.
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@ -173,7 +152,6 @@ static const CheatEntry _cheats_ui[] = {
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{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
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{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat },
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{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
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};
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@ -247,10 +225,6 @@ struct CheatWindow : Window {
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break;
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}
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/* Set correct string for switch climate cheat */
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case STR_CHEAT_SWITCH_CLIMATE: val += STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE;
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/* FALL THROUGH */
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default: SetDParam(0, val);
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}
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break;
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@ -292,14 +266,6 @@ struct CheatWindow : Window {
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width = max(width, GetStringBoundingBox(ce->str).width + 10 + 10);
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break;
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/* Set correct string for switch climate cheat */
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case STR_CHEAT_SWITCH_CLIMATE:
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for (StringID i = STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE; i <= STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE; i++) {
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SetDParam(0, i);
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width = max(width, GetStringBoundingBox(ce->str).width);
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}
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break;
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default:
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SetDParam(0, INT64_MAX);
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width = max(width, GetStringBoundingBox(ce->str).width);
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@ -32,10 +32,10 @@ struct Cheats {
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Cheat crossing_tunnels; ///< allow tunnels that cross each other
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Cheat dummy1; ///< empty cheat (build while in pause mode)
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Cheat no_jetcrash; ///< no jet will crash on small airports anymore
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Cheat switch_climate; ///< change the climate of the map
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Cheat dummy2; ///< empty cheat (change the climate of the map)
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Cheat change_date; ///< changes date ingame
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Cheat setup_prod; ///< setup raw-material production in game
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Cheat dummy2; ///< empty cheat (enable running el-engines on normal rail)
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Cheat dummy3; ///< empty cheat (enable running el-engines on normal rail)
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};
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extern Cheats _cheats;
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@ -1465,7 +1465,6 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing
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STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING1}
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STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
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STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
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STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE}{STRING}
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STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape
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STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
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STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
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