(svn r2897) Check the return values of [cm]alloc and the length of an array, plus some smaller changes

This commit is contained in:
tron 2005-08-27 20:54:48 +00:00
parent 175b2cd12a
commit abb034c2cd

58
sound.c
View File

@ -27,13 +27,21 @@ static FileEntry* _files;
static void OpenBankFile(const char *filename)
{
uint count, i;
uint32 size, tag;
FileEntry* fe;
uint count;
uint i;
FioOpenFile(SOUND_SLOT, filename);
_file_count = count = FioReadDword() >> 3;
fe = _files = calloc(sizeof(FileEntry), count);
count = FioReadDword() / 8;
fe = calloc(sizeof(*fe), count);
if (fe == NULL) {
_file_count = 0;
_files = NULL;
}
_file_count = count;
_files = fe;
FioSeekTo(0, SEEK_SET);
@ -54,8 +62,8 @@ static void OpenBankFile(const char *filename)
// Read riff tags
for (;;) {
tag = FioReadDword();
size = FioReadDword();
uint32 tag = FioReadDword();
uint32 size = FioReadDword();
if (tag == ' tmf') {
FioReadWord(); // wFormatTag
@ -91,14 +99,18 @@ static void OpenBankFile(const char *filename)
static bool SetBankSource(MixerChannel *mc, uint bank)
{
FileEntry *fe = &_files[bank];
FileEntry* fe;
int8* mem;
uint i;
if (fe->file_size == 0)
return false;
if (bank >= _file_count) return false;
fe = &_files[bank];
if (fe->file_size == 0) return false;
mem = malloc(fe->file_size);
if (mem == NULL) return false;
mem = malloc(fe->file_size); /* XXX unchecked malloc */
FioSeekToFile(fe->file_offset);
FioReadBlock(mem, fe->file_size);
@ -121,16 +133,15 @@ bool SoundInitialize(const char *filename)
// Low level sound player
static void StartSound(uint sound, uint panning, uint volume)
{
if (volume != 0) {
MixerChannel *mc = MxAllocateChannel(_mixer);
if (mc == NULL)
return;
if (SetBankSource(mc, sound)) {
MixerChannel* mc;
if (volume == 0) return;
mc = MxAllocateChannel(_mixer);
if (mc == NULL) return;
if (!SetBankSource(mc, sound)) return;
MxSetChannelVolume(mc, volume << 8, volume << 8);
MxActivateChannel(mc);
}
}
}
static const byte _vol_factor_by_zoom[] = {255, 190, 134};
@ -163,19 +174,18 @@ static const byte _sound_idx[] = {
static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
{
Window *w;
ViewPort *vp;
int left;
const Window* w;
if (msf.effect_vol == 0)
return;
if (msf.effect_vol == 0) return;
for (w = _windows; w != _last_window; w++) {
if ((vp = w->viewport) != NULL &&
const ViewPort* vp = w->viewport;
if (vp != NULL &&
IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
IS_INSIDE_1D(y, vp->virtual_top, vp->virtual_height)) {
int left = ((x - vp->virtual_left) >> vp->zoom) + vp->left;
left = ((x - vp->virtual_left) >> vp->zoom) + vp->left;
StartSound(
_sound_idx[sound],
clamp(left / 71, 0, 8),