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(svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(.
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@ -128,7 +128,7 @@ struct Aircraft : public Vehicle {
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Aircraft() { this->type = VEH_AIRCRAFT; }
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/** We want to 'destruct' the right class. */
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virtual ~Aircraft() {}
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virtual ~Aircraft() { this->PreDestructor(); }
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const char *GetTypeString() const { return "aircraft"; }
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void MarkDirty();
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@ -72,7 +72,7 @@ struct RoadVehicle : public Vehicle {
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RoadVehicle() { this->type = VEH_ROAD; }
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/** We want to 'destruct' the right class. */
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virtual ~RoadVehicle() {}
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virtual ~RoadVehicle() { this->PreDestructor(); }
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const char *GetTypeString() const { return "road vehicle"; }
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void MarkDirty();
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@ -37,7 +37,7 @@ struct Ship: public Vehicle {
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Ship() { this->type = VEH_SHIP; }
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/** We want to 'destruct' the right class. */
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virtual ~Ship() {}
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virtual ~Ship() { this->PreDestructor(); }
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const char *GetTypeString() const { return "ship"; }
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void MarkDirty();
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@ -262,7 +262,7 @@ struct Train : public Vehicle {
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Train() { this->type = VEH_TRAIN; }
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/** We want to 'destruct' the right class. */
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virtual ~Train() {}
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virtual ~Train() { this->PreDestructor(); }
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const char *GetTypeString() const { return "train"; }
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void MarkDirty();
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@ -562,7 +562,7 @@ bool IsEngineCountable(const Vehicle *v)
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}
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}
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Vehicle::~Vehicle()
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void Vehicle::PreDestructor()
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{
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if (IsValidStationID(this->last_station_visited)) {
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GetStation(this->last_station_visited)->loading_vehicles.remove(this);
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@ -579,8 +579,6 @@ Vehicle::~Vehicle()
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if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id);
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}
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DeleteVehicleNews(this->index, INVALID_STRING_ID);
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this->QuickFree();
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if (this->type == VEH_ROAD) ClearSlot(this);
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@ -589,10 +587,7 @@ Vehicle::~Vehicle()
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}
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this->cargo.Truncate(0);
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UpdateVehiclePosHash(this, INVALID_COORD, 0);
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this->next_hash = NULL;
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this->next_new_hash = NULL;
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if (IsPlayerBuildableVehicleType(this)) DeleteVehicleOrders(this);
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DeleteVehicleOrders(this);
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/* Now remove any artic part. This will trigger an other
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* destroy vehicle, which on his turn can remove any
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@ -600,6 +595,15 @@ Vehicle::~Vehicle()
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if ((this->type == VEH_TRAIN && EngineHasArticPart(this)) || (this->type == VEH_ROAD && RoadVehHasArticPart(this))) {
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delete this->next;
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}
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}
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Vehicle::~Vehicle()
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{
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UpdateVehiclePosHash(this, INVALID_COORD, 0);
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this->next_hash = NULL;
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this->next_new_hash = NULL;
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DeleteVehicleNews(this->index, INVALID_STRING_ID);
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new (this) InvalidVehicle();
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}
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@ -347,6 +347,8 @@ struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool> {
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/** Create a new vehicle */
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Vehicle();
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/** Destroy all stuff that (still) needs the virtual functions to work properly */
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void PreDestructor();
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/** We want to 'destruct' the right class. */
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virtual ~Vehicle();
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