(svn r18693) -Doc: Add some doxygen comments to smallmap code.

This commit is contained in:
alberth 2010-01-02 18:29:51 +00:00
parent c8c61faff2
commit ab26bfd6a0

View File

@ -32,22 +32,22 @@
/** Widget numbers of the small map window. */
enum SmallMapWindowWidgets {
SM_WIDGET_CAPTION,
SM_WIDGET_MAP_BORDER,
SM_WIDGET_MAP,
SM_WIDGET_LEGEND, ///< Display of smallmap legend.
SM_WIDGET_CONTOUR,
SM_WIDGET_VEHICLES,
SM_WIDGET_INDUSTRIES,
SM_WIDGET_ROUTES,
SM_WIDGET_VEGETATION,
SM_WIDGET_OWNERS,
SM_WIDGET_CENTERMAP,
SM_WIDGET_TOGGLETOWNNAME,
SM_WIDGET_SELECTINDUSTRIES,
SM_WIDGET_ENABLEINDUSTRIES,
SM_WIDGET_DISABLEINDUSTRIES,
SM_WIDGET_SHOW_HEIGHT,
SM_WIDGET_CAPTION, ///< Caption widget.
SM_WIDGET_MAP_BORDER, ///< Border around the smallmap.
SM_WIDGET_MAP, ///< Panel containing the smallmap.
SM_WIDGET_LEGEND, ///< Bottom panel to display smallmap legends.
SM_WIDGET_CONTOUR, ///< Button to select the contour view (height map).
SM_WIDGET_VEHICLES, ///< Button to select the vehicles view.
SM_WIDGET_INDUSTRIES, ///< Button to select the industries view.
SM_WIDGET_ROUTES, ///< Button to select the routes view.
SM_WIDGET_VEGETATION, ///< Button to select the vegetation view.
SM_WIDGET_OWNERS, ///< Button to select the owners view.
SM_WIDGET_CENTERMAP, ///< Button to move smallmap center to main window center.
SM_WIDGET_TOGGLETOWNNAME, ///< Toggle button to display town names.
SM_WIDGET_SELECTINDUSTRIES, ///< Selection widget for the buttons at the industry mode.
SM_WIDGET_ENABLEINDUSTRIES, ///< Button to enable display of all industries.
SM_WIDGET_DISABLEINDUSTRIES, ///< Button to disable display of all industries.
SM_WIDGET_SHOW_HEIGHT, ///< Show heightmap toggle button.
};
static int _smallmap_industry_count; ///< Number of used industries
@ -220,33 +220,35 @@ static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
}
/** Colour masks for "Contour" and "Routes" modes. */
static const AndOr _smallmap_contours_andor[] = {
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)},
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
{MKCOLOUR(0x98989898), MKCOLOUR(0x00000000)},
{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)},
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)},
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_CLEAR
{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)}, // MP_RAILWAY
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_ROAD
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_HOUSE
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TREES
{MKCOLOUR(0x98989898), MKCOLOUR(0x00000000)}, // MP_STATION
{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, // MP_WATER
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_VOID
{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, // MP_INDUSTRY
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TUNNELBRIDGE
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_UNMOVABLE
{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)},
};
/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
static const AndOr _smallmap_vehicles_andor[] = {
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)},
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)},
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_CLEAR
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_RAILWAY
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_ROAD
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_HOUSE
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TREES
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_STATION
{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, // MP_WATER
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_VOID
{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, // MP_INDUSTRY
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TUNNELBRIDGE
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_UNMOVABLE
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
};
@ -354,6 +356,12 @@ static const uint32 _vegetation_clear_bits[] = {
MKCOLOUR(0x54545454), ///< unused
};
/**
* Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
*
* @param tile The tile of which we would like to get the colour.
* @return The colour of tile in the smallmap in mode "Vegetation"
*/
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
@ -417,6 +425,7 @@ static const uint32 _smallmap_mask_right[] = {
/* Each tile has 4 x pixels and 1 y pixel */
/** Holds function pointers to determine tile colour in the smallmap for each smallmap mode. */
static GetSmallMapPixels * const _smallmap_draw_procs[] = {
GetSmallMapContoursPixels,
GetSmallMapVehiclesPixels,
@ -426,6 +435,7 @@ static GetSmallMapPixels * const _smallmap_draw_procs[] = {
GetSmallMapOwnerPixels,
};
/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */
static const byte _vehicle_type_colours[6] = {
184, 191, 152, 15, 215, 184
};