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(svn r18693) -Doc: Add some doxygen comments to smallmap code.
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@ -32,22 +32,22 @@
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/** Widget numbers of the small map window. */
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enum SmallMapWindowWidgets {
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SM_WIDGET_CAPTION,
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SM_WIDGET_MAP_BORDER,
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SM_WIDGET_MAP,
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SM_WIDGET_LEGEND, ///< Display of smallmap legend.
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SM_WIDGET_CONTOUR,
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SM_WIDGET_VEHICLES,
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SM_WIDGET_INDUSTRIES,
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SM_WIDGET_ROUTES,
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SM_WIDGET_VEGETATION,
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SM_WIDGET_OWNERS,
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SM_WIDGET_CENTERMAP,
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SM_WIDGET_TOGGLETOWNNAME,
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SM_WIDGET_SELECTINDUSTRIES,
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SM_WIDGET_ENABLEINDUSTRIES,
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SM_WIDGET_DISABLEINDUSTRIES,
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SM_WIDGET_SHOW_HEIGHT,
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SM_WIDGET_CAPTION, ///< Caption widget.
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SM_WIDGET_MAP_BORDER, ///< Border around the smallmap.
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SM_WIDGET_MAP, ///< Panel containing the smallmap.
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SM_WIDGET_LEGEND, ///< Bottom panel to display smallmap legends.
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SM_WIDGET_CONTOUR, ///< Button to select the contour view (height map).
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SM_WIDGET_VEHICLES, ///< Button to select the vehicles view.
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SM_WIDGET_INDUSTRIES, ///< Button to select the industries view.
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SM_WIDGET_ROUTES, ///< Button to select the routes view.
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SM_WIDGET_VEGETATION, ///< Button to select the vegetation view.
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SM_WIDGET_OWNERS, ///< Button to select the owners view.
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SM_WIDGET_CENTERMAP, ///< Button to move smallmap center to main window center.
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SM_WIDGET_TOGGLETOWNNAME, ///< Toggle button to display town names.
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SM_WIDGET_SELECTINDUSTRIES, ///< Selection widget for the buttons at the industry mode.
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SM_WIDGET_ENABLEINDUSTRIES, ///< Button to enable display of all industries.
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SM_WIDGET_DISABLEINDUSTRIES, ///< Button to disable display of all industries.
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SM_WIDGET_SHOW_HEIGHT, ///< Show heightmap toggle button.
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};
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static int _smallmap_industry_count; ///< Number of used industries
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@ -220,33 +220,35 @@ static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
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}
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/** Colour masks for "Contour" and "Routes" modes. */
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static const AndOr _smallmap_contours_andor[] = {
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
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{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)},
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
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{MKCOLOUR(0x98989898), MKCOLOUR(0x00000000)},
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{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)},
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
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{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)},
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_CLEAR
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{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)}, // MP_RAILWAY
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_ROAD
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_HOUSE
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TREES
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{MKCOLOUR(0x98989898), MKCOLOUR(0x00000000)}, // MP_STATION
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{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, // MP_WATER
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_VOID
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{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, // MP_INDUSTRY
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TUNNELBRIDGE
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_UNMOVABLE
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{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)},
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};
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/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
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static const AndOr _smallmap_vehicles_andor[] = {
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
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{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)},
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
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{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)},
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_CLEAR
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_RAILWAY
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_ROAD
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_HOUSE
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TREES
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_STATION
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{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, // MP_WATER
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_VOID
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{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, // MP_INDUSTRY
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{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TUNNELBRIDGE
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{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_UNMOVABLE
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{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
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};
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@ -354,6 +356,12 @@ static const uint32 _vegetation_clear_bits[] = {
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MKCOLOUR(0x54545454), ///< unused
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};
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/**
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* Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
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*
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* @param tile The tile of which we would like to get the colour.
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* @return The colour of tile in the smallmap in mode "Vegetation"
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*/
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static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
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{
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TileType t = GetEffectiveTileType(tile);
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@ -417,6 +425,7 @@ static const uint32 _smallmap_mask_right[] = {
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/* Each tile has 4 x pixels and 1 y pixel */
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/** Holds function pointers to determine tile colour in the smallmap for each smallmap mode. */
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static GetSmallMapPixels * const _smallmap_draw_procs[] = {
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GetSmallMapContoursPixels,
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GetSmallMapVehiclesPixels,
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@ -426,6 +435,7 @@ static GetSmallMapPixels * const _smallmap_draw_procs[] = {
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GetSmallMapOwnerPixels,
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};
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/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */
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static const byte _vehicle_type_colours[6] = {
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184, 191, 152, 15, 215, 184
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};
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