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(svn r15312) -Codechange: Handle closing of drop down menus when clicking in a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe.
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@ -440,8 +440,6 @@ public:
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virtual void OnClick(Point pt, int widget)
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{
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if (widget != GRP_WIDGET_SORT_BY_DROPDOWN && widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(this);
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switch(widget) {
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case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
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this->vehicles.ToggleSortOrder();
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@ -925,7 +925,6 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
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virtual void OnClick(Point pt, int widget)
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{
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if (widget != NSSW_CONNTYPE_BTN && widget != NSSW_LANGUAGE_BTN) HideDropDownMenu(this);
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this->field = widget;
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switch (widget) {
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case NSSW_CLOSE: // Close 'X'
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@ -839,7 +839,6 @@ public:
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virtual void OnClick(Point pt, int widget)
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{
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if (this->widget[widget].type != WWT_DROPDOWN) HideDropDownMenu(this);
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switch (widget) {
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case ORDER_WIDGET_ORDER_LIST: {
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ResetObjectToPlace();
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@ -226,15 +226,8 @@ struct DropdownWindow : Window {
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void ShowDropDownList(Window *w, DropDownList *list, int selected, int button, uint width, bool auto_width, bool instant_close)
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{
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bool is_dropdown_menu_shown = w->IsWidgetLowered(button);
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DeleteWindowById(WC_DROPDOWN_MENU, 0);
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if (is_dropdown_menu_shown) {
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DeleteDropDownList(list);
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return;
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}
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w->LowerWidget(button);
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w->InvalidateWidget(button);
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@ -339,12 +332,6 @@ void ShowDropDownList(Window *w, DropDownList *list, int selected, int button, u
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void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, uint32 hidden_mask, uint width)
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{
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/* Don't create a new list if we're just closing an existing menu */
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if (w->IsWidgetLowered(button)) {
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DeleteWindowById(WC_DROPDOWN_MENU, 0);
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return;
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}
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uint result = 0;
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DropDownList *list = new DropDownList();
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@ -368,7 +355,7 @@ void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int butt
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* Delete the drop-down menu from window \a pw
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* @param pw Parent window of the drop-down menu window
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*/
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void HideDropDownMenu(Window *pw)
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int HideDropDownMenu(Window *pw)
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{
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Window *w;
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FOR_ALL_WINDOWS_FROM_BACK(w) {
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@ -377,9 +364,12 @@ void HideDropDownMenu(Window *pw)
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DropdownWindow *dw = dynamic_cast<DropdownWindow*>(w);
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if (pw->window_class == dw->parent_wnd_class &&
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pw->window_number == dw->parent_wnd_num) {
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int parent_button = dw->parent_button;
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delete dw;
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break;
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return parent_button;
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}
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}
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return -1;
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}
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@ -9,6 +9,6 @@
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void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, uint32 hidden_mask, uint width = 0);
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/* Hide drop down menu of a parent window */
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void HideDropDownMenu(Window *pw);
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int HideDropDownMenu(Window *pw);
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#endif /* WIDGETS_DROPDOWN_FUNC_H */
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@ -22,6 +22,7 @@
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#include "tilehighlight_func.h"
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#include "network/network.h"
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#include "querystring_gui.h"
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#include "widgets/dropdown_func.h"
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#include "table/sprites.h"
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@ -188,6 +189,10 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
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}
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}
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/* Close any child drop down menus. If the button pressed was the drop down
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* list's own button, then we should not process the click any further. */
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if (HideDropDownMenu(w) == widget) return;
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if (w->desc_flags & WDF_STD_BTN) {
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if (widget == 0) { /* 'X' */
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delete w;
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