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(svn r8362) -Codechange: [vehicle build window] moved the engine drawing loop to a function of it's own
-Fix (r8335): [vehicle build window] ship sprites were moved two pixels to the left
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@ -723,9 +723,68 @@ static void GenerateBuildList(Window *w)
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EngList_Sort(&bv->eng_list, _sorter[VehTypeToIndex(bv->vehicle_type)][bv->sort_criteria]);
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}
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static void DrawVehicleEngine(byte type, int x, int y, EngineID engine, SpriteID pal)
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{
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switch (type) {
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case VEH_Train: DrawTrainEngine( x, y, engine, pal); break;
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case VEH_Road: DrawRoadVehEngine( x, y, engine, pal); break;
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case VEH_Ship: DrawShipEngine( x, y, engine, pal); break;
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case VEH_Aircraft: DrawAircraftEngine(x, y, engine, pal); break;
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default: NOT_REACHED();
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}
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}
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/** Engine drawing loop
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* @param type Type of vehicle (VEH_*)
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* @param x,y Where should the list start
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* @param eng_list What engines to draw
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* @param min where to start in the list
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* @param max where in the list to end. MAKE SURE THAT THIS IS NOT LONGER THAN THE ENGINE LIST ITSELF!
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* @param selected_id what engine to highlight as selected, if any
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*/
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static void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id)
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{
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byte step_size = GetVehicleListHeight(type);
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byte x_offset = 0;
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byte y_offset = 0;
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switch (type) {
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case VEH_Train:
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x++; // train and road vehicles use the same offset, except trains are one more pixel to the right
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/* Fallthough */
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case VEH_Road:
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x += 26;
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x_offset = 30;
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y += 2;
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y_offset = 4;
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break;
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case VEH_Ship:
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x += 35;
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x_offset = 40;
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y += 7;
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y_offset = 3;
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break;
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case VEH_Aircraft:
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x += 27;
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x_offset = 33;
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y += 7;
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y_offset = 3;
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break;
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default: NOT_REACHED();
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}
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for (; min < max; min++, y += step_size) {
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const EngineID engine = eng_list[min];
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DrawString(x + x_offset, y, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
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DrawVehicleEngine(type, x, y + y_offset, engine, GetEnginePalette(engine, _local_player));
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}
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}
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static void DrawBuildVehicleWindow(Window *w)
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{
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const buildvehicle_d *bv = &WP(w, buildvehicle_d);
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uint max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));
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SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);
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@ -733,53 +792,13 @@ static void DrawBuildVehicleWindow(Window *w)
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SetDParam(0, bv->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles
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DrawWindowWidgets(w);
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{
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int x = 2;
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int y = 27;
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EngineID selected_id = bv->sel_engine;
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uint16 position = w->vscroll.pos;
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uint16 max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));
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DrawEngineList(bv->vehicle_type, 2, 27, bv->eng_list, w->vscroll.pos, max, bv->sel_engine);
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switch (bv->vehicle_type) {
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case VEH_Train:
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for (; position < max; position++, y += 14) {
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const EngineID engine = bv->eng_list[position];
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DrawString(x + 59, y + 2, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
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DrawTrainEngine(x + 29, y + 6, engine, GetEnginePalette(engine, _local_player));
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}
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break;
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case VEH_Road:
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for (; position < max; position++, y += 14) {
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const EngineID engine = bv->eng_list[position];
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DrawString(x + 58, y + 2, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
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DrawRoadVehEngine(x + 28, y + 6, engine, GetEnginePalette(engine, _local_player));
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}
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break;
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case VEH_Ship:
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for (; position < max; position++, y += 24) {
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const EngineID engine = bv->eng_list[position];
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DrawString(x + 75, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
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DrawShipEngine(x + 35, y + 10, engine, GetEnginePalette(engine, _local_player));
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}
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break;
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case VEH_Aircraft:
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for (; position < max; position++, y += 24) {
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const EngineID engine = bv->eng_list[position];
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DrawString(x + 62, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
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DrawAircraftEngine(x + 29, y + 10, engine, GetEnginePalette(engine, _local_player));
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}
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break;
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}
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if (selected_id != INVALID_ENGINE) {
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const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
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DrawVehiclePurchaseInfo(x, wi->top + 1, wi->right - wi->left - 2, selected_id);
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}
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if (bv->sel_engine != INVALID_ENGINE) {
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const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
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DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, bv->sel_engine);
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}
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DrawString(85, 15, _sort_listing[VehTypeToIndex(bv->vehicle_type)][bv->sort_criteria], 0x10);
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DoDrawString(bv->descending_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
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}
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