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(svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de)
- %! allows to merge alias parameters - \% allows to use % in alias strings - "alias" command now overwrites the old alias list entry
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parent
77e882c3bd
commit
a9972399c5
29
console.c
29
console.c
@ -602,6 +602,7 @@ void IConsoleAliasExec(const char* cmdline, char* tokens[20], byte tokentypes[20
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if (cmdline[i] == '%') {
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i++;
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if (cmdline[i] == '+') {
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// all params seperated: "[param 1]" "[param 2]"
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t=1;
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while ((tokens[t]!=NULL) && (t<20) &&
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((tokentypes[t] == ICONSOLE_VAR_STRING) || (tokentypes[t] == ICONSOLE_VAR_UNKNOWN))) {
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@ -617,10 +618,30 @@ void IConsoleAliasExec(const char* cmdline, char* tokens[20], byte tokentypes[20
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x += l2+3;
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t++;
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}
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} else if (cmdline[i] == '!') {
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// merge the params to one: "[param 1] [param 2] [param 3...]"
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t=1;
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*linestream = '"';
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linestream++;
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while ((tokens[t]!=NULL) && (t<20) &&
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((tokentypes[t] == ICONSOLE_VAR_STRING) || (tokentypes[t] == ICONSOLE_VAR_UNKNOWN))) {
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int l2 = strlen(tokens[t]);
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memcpy(linestream,tokens[t],l2);
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linestream += l2;
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*linestream = ' ';
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linestream++;
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x += l2+1;
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t++;
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}
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*linestream = '"';
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linestream++;
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x += 2;
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} else {
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// one specific parameter: %A = [param 1] %B = [param 2] ...
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int l2;
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t = ((byte)cmdline[i]) - 64;
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if ((t<20) && (tokens[t]!=NULL)) {
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if ((t<20) && (tokens[t]!=NULL) &&
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((tokentypes[t] == ICONSOLE_VAR_STRING) || (tokentypes[t] == ICONSOLE_VAR_UNKNOWN))) {
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l2 = strlen(tokens[t]);
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*linestream = '"';
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linestream++;
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@ -632,6 +653,7 @@ void IConsoleAliasExec(const char* cmdline, char* tokens[20], byte tokentypes[20
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}
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}
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} else if (cmdline[i] == '\\') {
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// \\ = \ \' = ' \% = %
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i++;
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if (cmdline[i] == '\\') {
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*linestream = '\\';
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@ -639,11 +661,16 @@ void IConsoleAliasExec(const char* cmdline, char* tokens[20], byte tokentypes[20
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} else if (cmdline[i] == '\'') {
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*linestream = '\'';
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linestream++;
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} else if (cmdline[i] == '%') {
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*linestream = '%';
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linestream++;
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}
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} else if (cmdline[i] == '\'') {
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// ' = "
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*linestream = '"';
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linestream++;
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} else if (cmdline[i] == ';') {
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// ; = start a new line
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c++;
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*linestream = '\0';
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linestream += 1024 - (x % 1024);
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@ -85,6 +85,8 @@ typedef struct _iconsole_alias {
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void* _next;
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} _iconsole_alias;
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_iconsole_alias* IConsoleAliasGet(const char* name);
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// ** console parser ** //
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_iconsole_cmd* _iconsole_cmds; // list of registred commands
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@ -367,8 +367,17 @@ DEF_CONSOLE_CMD(ConPrintFC)
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DEF_CONSOLE_CMD(ConAlias)
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{
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_iconsole_alias* alias;
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if (argc < 3) return NULL;
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IConsoleAliasRegister(argv[1],argv[2]);
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alias = IConsoleAliasGet(argv[1]);
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if (alias == NULL) {
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IConsoleAliasRegister(argv[1],argv[2]);
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} else {
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free(alias->cmdline);
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alias->cmdline = strdup(argv[2]);
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}
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return NULL;
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}
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@ -8,6 +8,7 @@ OpenTTD supports scripts.
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- 'on_dedicated.scr' is additionally executed when you start a dedicated server
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- 'pre_server.scr' is executed before the server is started
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- 'pre_dedicated.scr' is additionally executed when you start a dedicated server
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- 'autoexec.scr' is executed on gamestart [use this for custom aliases per ex.]
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For examples how a script can look, check the .example examples.
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