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Codechange: remove has_newhouses global
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@ -2384,8 +2384,6 @@ static ChangeInfoResult TownHouseChangeInfo(uint hid, int numinfo, int prop, Byt
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if (!CargoSpec::Get(housespec->accepts_cargo[2])->IsValid()) {
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housespec->cargo_acceptance[2] = 0;
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}
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_loaded_newgrf_features.has_newhouses = true;
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break;
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}
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@ -8633,7 +8631,6 @@ void ResetNewGRFData()
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_loaded_newgrf_features.has_2CC = false;
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_loaded_newgrf_features.used_liveries = 1 << LS_DEFAULT;
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_loaded_newgrf_features.has_newhouses = false;
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_loaded_newgrf_features.has_newindustries = false;
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_loaded_newgrf_features.shore = SHORE_REPLACE_NONE;
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_loaded_newgrf_features.tram = TRAMWAY_REPLACE_DEPOT_NONE;
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@ -174,7 +174,6 @@ enum TramReplacement {
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struct GRFLoadedFeatures {
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bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours).
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uint64 used_liveries; ///< Bitmask of #LiveryScheme used by the defined engines.
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bool has_newhouses; ///< Set if there are any newhouses loaded.
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bool has_newindustries; ///< Set if there are any newindustries loaded.
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ShoreReplacement shore; ///< In which way shore sprites were replaced.
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TramReplacement tram; ///< In which way tram depots were replaced.
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@ -108,8 +108,6 @@ void IncreaseBuildingCount(Town *t, HouseID house_id)
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{
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HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
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if (!_loaded_newgrf_features.has_newhouses) return;
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t->cache.building_counts.id_count[house_id]++;
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_building_counts.id_count[house_id]++;
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@ -129,8 +127,6 @@ void DecreaseBuildingCount(Town *t, HouseID house_id)
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{
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HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
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if (!_loaded_newgrf_features.has_newhouses) return;
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if (t->cache.building_counts.id_count[house_id] > 0) t->cache.building_counts.id_count[house_id]--;
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if (_building_counts.id_count[house_id] > 0) _building_counts.id_count[house_id]--;
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@ -2492,8 +2492,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
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if (t->cache.building_counts.id_count[i] == UINT16_MAX) continue;
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}
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/* Without NewHouses, all houses have probability '1' */
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uint cur_prob = (_loaded_newgrf_features.has_newhouses ? hs->probability : 1);
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uint cur_prob = hs->probability;
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probability_max += cur_prob;
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probs[num] = cur_prob;
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houses[num++] = (HouseID)i;
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@ -2526,8 +2525,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
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const HouseSpec *hs = HouseSpec::Get(house);
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if (_loaded_newgrf_features.has_newhouses && !_generating_world &&
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_game_mode != GM_EDITOR && (hs->extra_flags & BUILDING_IS_HISTORICAL) != 0) {
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if (!_generating_world && _game_mode != GM_EDITOR && (hs->extra_flags & BUILDING_IS_HISTORICAL) != 0) {
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continue;
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}
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