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(svn r145) -Fix: [1016921] Network Name Resolution for not only connecting with IP. (sign_de)
-Fix [1013884] network.c diffs (MorphOS/ AmigaOS) (tokaiz)
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7aafc75f18
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86
network.c
86
network.c
@ -3,6 +3,7 @@
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#include "gui.h"
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#include "command.h"
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#include "player.h"
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#include "console.h"
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#if defined(WIN32)
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# include <windows.h>
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@ -60,6 +61,15 @@
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# define ioctlsocket(s,request,status) IoctlSocket((LONG)s,(ULONG)request,(char*)status)
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struct Library *SocketBase = NULL;
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// usleep() implementation
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#include <devices/timer.h>
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#include <dos/dos.h>
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struct Device *TimerBase = NULL;
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struct MsgPort *TimerPort = NULL;
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struct timerequest *TimerRequest = NULL;
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#endif /* __MORPHOS__ || __AMIGA__ */
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@ -240,12 +250,29 @@ void CSleep(int milliseconds) {
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Sleep(milliseconds);
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#endif
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#if defined(UNIX)
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#ifndef __BEOS__
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#if !defined(__BEOS__) && !defined(__MORPHOS__) && !defined(__AMIGAOS__)
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usleep(milliseconds*1000);
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#endif
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#ifdef __BEOS__
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snooze(milliseconds*1000);
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#endif
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#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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{
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ULONG signals;
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ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
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// send IORequest
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TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
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TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000;
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TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000;
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SendIO((struct IORequest *)TimerRequest);
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if ( !((signals = Wait(TimerSigBit|SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
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AbortIO((struct IORequest *)TimerRequest);
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}
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WaitIO((struct IORequest *)TimerRequest);
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}
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#endif // __MORPHOS__ || __AMIGAOS__
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#endif
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}
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@ -831,6 +858,26 @@ static void SendQueuedCommandsToNewClient(ClientState *cs)
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// * TCP Networking * //
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// ************************** //
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unsigned long NetworkResolveHost(const char *hostname) {
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struct hostent* remotehost;
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if ((hostname[0]<0x30) || (hostname[0]>0x39)) {
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// seems to be an hostname [first character is no number]
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remotehost = gethostbyname(hostname);
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if (remotehost == NULL) {
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DEBUG(misc, 2) ("[NET][IP] cannot resolve %s", hostname);
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return 0;
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} else {
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DEBUG(misc,2) ("[NET][IP] resolved %s to %s",hostname, inet_ntoa(*(struct in_addr *) remotehost->h_addr_list[0]));
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return inet_addr(inet_ntoa(*(struct in_addr *) remotehost->h_addr_list[0]));
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}
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} else {
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// seems to be an ip [first character is a number]
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return inet_addr(hostname);
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}
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}
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bool NetworkConnect(const char *hostname, int port)
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{
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SOCKET s;
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@ -846,7 +893,7 @@ bool NetworkConnect(const char *hostname, int port)
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setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b));
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sin.sin_family = AF_INET;
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sin.sin_addr.s_addr = inet_addr(hostname);
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sin.sin_addr.s_addr = NetworkResolveHost(hostname);
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sin.sin_port = htons(port);
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if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) {
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@ -1072,6 +1119,22 @@ void NetworkStartSync(bool fcreset)
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}
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// ********************************* //
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// * Network Core Console Commands * //
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// ********************************* //
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static _iconsole_var * NetworkConsoleCmdConnect(byte argc, byte* argv[], byte argt[]) {
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if (argc<2) return NULL;
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if (argc==2) {
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IConsolePrintF(_iconsole_color_default, "connecting to %s",argv[1]);
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NetworkCoreConnectGame(argv[1],_network_server_port);
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} else if (argc==3) {
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IConsolePrintF(_iconsole_color_default, "connecting to %s on port %s",argv[1],argv[2]);
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NetworkCoreConnectGame(argv[1],atoi(argv[2]));
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}
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return NULL;
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}
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// ************************** //
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// * UDP Network Extensions * //
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// ************************** //
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@ -1306,6 +1369,19 @@ _network_available=true;
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DEBUG(misc,3) ("[NET][Core] Couldn't open bsdsocket.library version 4.");
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_network_available=false;
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}
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// for usleep() implementation
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if ( (TimerPort = CreateMsgPort()) ) {
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if ( (TimerRequest = (struct timerequest *) CreateIORequest(TimerPort, sizeof(struct timerequest))) ) {
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if ( OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest *) TimerRequest, 0) == 0 ) {
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if ( !(TimerBase = TimerRequest->tr_node.io_Device) ) {
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// free ressources...
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DEBUG(misc,3) ("[NET][Core] Couldn't initialize timer.");
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_network_available=false;
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}
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}
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}
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}
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}
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#else
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@ -1322,6 +1398,7 @@ if (_network_available) {
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DEBUG(misc,3) ("[NET][Core] OK: multiplayer available");
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// initiate network ip list
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NetworkIPListInit();
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IConsoleCmdRegister("connect",NetworkConsoleCmdConnect);
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} else {
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DEBUG(misc,3) ("[NET][Core] FAILED: multiplayer not available");
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}
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@ -1335,6 +1412,11 @@ DEBUG(misc,3) ("[NET][Core] shutdown()");
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#if defined(__MORPHOS__) || defined(__AMIGA__)
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{
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// free allocated ressources
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if (TimerBase) { CloseDevice((struct IORequest *) TimerRequest); }
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if (TimerRequest) { DeleteIORequest(TimerRequest); }
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if (TimerPort) { DeleteMsgPort(TimerPort); }
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if (SocketBase) {
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CloseLibrary(SocketBase);
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}
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