mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r19) SDL performance fix fo palette animation and mouse jumping (jirif)
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parent
4c6a6ea85c
commit
a778b317f6
82
sdl.c
82
sdl.c
@ -188,14 +188,17 @@ static void InitPalette(void) {
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UpdatePalette(0, 256);
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}
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static void DrawSurfaceToScreen()
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static void CheckPaletteAnim()
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{
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int n;
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if(_pal_last_dirty != -1) {
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UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
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_pal_last_dirty = -1;
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}
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}
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static void DrawSurfaceToScreen()
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{
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int n;
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if ((n=_num_dirty_rects) != 0) {
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_num_dirty_rects = 0;
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@ -292,7 +295,7 @@ static bool CreateMainSurface(int w, int h)
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DEBUG(misc, 0) ("sdl: using mode %dx%d", w, h);
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newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE + SDL_HWPALETTE + (_fullscreen?SDL_FULLSCREEN:SDL_RESIZABLE));
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newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_HWSURFACE + SDL_HWPALETTE + (_fullscreen?SDL_FULLSCREEN:SDL_RESIZABLE));
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if(newscreen == NULL)
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return false;
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@ -497,7 +500,7 @@ static void SdlVideoStop()
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static int SdlVideoMainLoop()
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{
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uint32 next_tick = SDL_CALL SDL_GetTicks() + 30, cur_ticks;
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uint32 next_tick = SDL_CALL SDL_GetTicks() + 30, cur_ticks, pal_tick ;
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int i;
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uint32 mod;
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int numkeys;
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@ -509,30 +512,10 @@ static int SdlVideoMainLoop()
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while ((i=PollEvent()) == -1) {}
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if (i>=0) return i;
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if (_exit_game) return ML_QUIT;
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mod = SDL_CALL SDL_GetModState();
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_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
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_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
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keys = SDL_CALL SDL_GetKeyState(&numkeys);
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_dirkeys =
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(keys[SDLK_LEFT] ? 1 : 0) +
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(keys[SDLK_UP] ? 2 : 0) +
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(keys[SDLK_RIGHT] ? 4 : 0) +
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(keys[SDLK_DOWN] ? 8 : 0);
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GameLoop();
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_screen.dst_ptr = _sdl_screen->pixels;
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UpdateWindows();
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if ((cur_ticks=SDL_CALL SDL_GetTicks()) > next_tick) {
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next_tick = cur_ticks;
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} else {
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DrawSurfaceToScreen();
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}
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keys = SDL_CALL SDL_GetKeyState(&numkeys);
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#if defined(_DEBUG)
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if (_shift_pressed) {
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#else
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@ -543,18 +526,37 @@ static int SdlVideoMainLoop()
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_fast_forward = 0;
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}
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if (!_fast_forward || _pause) {
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int d = next_tick - SDL_CALL SDL_GetTicks();
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if (d > 0) {
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SDL_CALL SDL_Delay(d);
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}
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} else {
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next_tick = SDL_CALL SDL_GetTicks();
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}
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next_tick += 30;
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cur_ticks=SDL_CALL SDL_GetTicks();
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if ((_fast_forward && !_pause) || cur_ticks > next_tick)
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next_tick = cur_ticks;
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if (_exit_game)
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return ML_QUIT;
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if (cur_ticks == next_tick) {
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next_tick += 30;
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_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
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_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
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// determine which directional keys are down
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_dirkeys =
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(keys[SDLK_LEFT] ? 1 : 0) +
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(keys[SDLK_UP] ? 2 : 0) +
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(keys[SDLK_RIGHT] ? 4 : 0) +
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(keys[SDLK_DOWN] ? 8 : 0);
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GameLoop();
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_screen.dst_ptr = _sdl_screen->pixels;
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UpdateWindows();
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if (++ pal_tick > 4){
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CheckPaletteAnim();
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pal_tick = 1;
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}
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DrawSurfaceToScreen();
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} else {
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SDL_CALL SDL_Delay(1);
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_screen.dst_ptr = _sdl_screen->pixels;
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DrawMouseCursor();
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DrawSurfaceToScreen();
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}
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}
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}
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@ -563,7 +565,7 @@ static bool SdlVideoChangeRes(int w, int h)
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// see if the mode is available
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if (GetAvailableVideoMode(&w, &h) != 1)
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return false;
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CreateMainSurface(w, h);
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return true;
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}
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