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(svn r2295) - Fix: you were still able to delete any tile if you were not careful with CmdDestroyCompanyHQ. Fixed this; thanks HackyKid.
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@ -366,13 +366,14 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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*/
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int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile = TILE_FROM_XY(x,y);
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TileIndex tile;
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Player *p;
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SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
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/* Find player that has HQ flooded, and reset their location_of_house */
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if (_current_player == OWNER_WATER) {
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tile = TILE_FROM_XY(x,y);
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bool dodelete = false;
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FOR_ALL_PLAYERS(p) {
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if (p->location_of_house == tile) {
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@ -381,15 +382,17 @@ int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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}
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}
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if (!dodelete) return CMD_ERROR;
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} else /* Destruction was initiated by player */
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} else /* Destruction was initiated by player */
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p = DEREF_PLAYER(_current_player);
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if (p->location_of_house == 0) return CMD_ERROR;
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if (flags & DC_EXEC) {
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DoClearSquare(p->location_of_house + TILE_XY(0,0));
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DoClearSquare(p->location_of_house + TILE_XY(0,1));
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DoClearSquare(p->location_of_house + TILE_XY(1,0));
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DoClearSquare(p->location_of_house + TILE_XY(1,1));
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p->location_of_house = 0; // reset HQ position
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DoClearSquare(tile + TILE_XY(0,0));
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DoClearSquare(tile + TILE_XY(0,1));
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DoClearSquare(tile + TILE_XY(1,0));
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DoClearSquare(tile + TILE_XY(1,1));
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InvalidateWindow(WC_COMPANY, (int)p->index);
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}
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