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(svn r18415) -Fix [FS#3332]: on slopes the original and better road layouts did not check their minimum distance requirements
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@ -788,19 +788,8 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir)
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}
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}
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cur_slope = _settings_game.construction.build_on_slopes ? GetFoundationSlope(tile, NULL) : GetTileSlope(tile, NULL);
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cur_slope = _settings_game.construction.build_on_slopes ? GetFoundationSlope(tile, NULL) : GetTileSlope(tile, NULL);
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if (cur_slope == SLOPE_FLAT) {
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bool ret = !IsNeighborRoadTile(tile, dir, t->layout == TL_ORIGINAL ? 1 : 2);
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no_slope:
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if (cur_slope == SLOPE_FLAT) return ret;
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/* Tile has no slope */
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switch (t->layout) {
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default: NOT_REACHED();
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case TL_ORIGINAL: // Disallow the road if any neighboring tile has a road (distance: 1)
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return !IsNeighborRoadTile(tile, dir, 1);
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case TL_BETTER_ROADS: // Disallow the road if any neighboring tile has a road (distance: 1 and 2).
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return !IsNeighborRoadTile(tile, dir, 2);
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}
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}
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/* If the tile is not a slope in the right direction, then
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/* If the tile is not a slope in the right direction, then
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* maybe terraform some. */
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* maybe terraform some. */
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@ -815,12 +804,12 @@ no_slope:
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}
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}
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if (CmdFailed(res) && Chance16(1, 3)) {
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if (CmdFailed(res) && Chance16(1, 3)) {
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/* We can consider building on the slope, though. */
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/* We can consider building on the slope, though. */
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goto no_slope;
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return ret;
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}
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}
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}
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}
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return false;
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return false;
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}
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}
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return true;
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return ret;
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}
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}
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}
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}
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