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(svn r27174) -Feature[FS#6236]: Display relative offset changes in the sprite aligner (juzza1).
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@ -2879,7 +2879,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous
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STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
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STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
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STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
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STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
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STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
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STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets
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STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
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STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
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STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
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STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
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@ -806,8 +806,11 @@ GrfSpecFeature GetGrfSpecFeature(VehicleType type)
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/** Window used for aligning sprites. */
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struct SpriteAlignerWindow : Window {
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SpriteID current_sprite; ///< The currently shown sprite
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typedef SmallPair<int16, int16> XyOffs; ///< Pair for x and y offsets of the sprite before alignment. First value contains the x offset, second value y offset.
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SpriteID current_sprite; ///< The currently shown sprite.
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Scrollbar *vscroll;
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SmallMap<SpriteID, XyOffs> offs_start_map; ///< Mapping of starting offsets for the sprites which have been aligned in the sprite aligner window.
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SpriteAlignerWindow(WindowDesc *desc, WindowNumber wno) : Window(desc)
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{
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@ -821,17 +824,31 @@ struct SpriteAlignerWindow : Window {
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virtual void SetStringParameters(int widget) const
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{
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const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
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switch (widget) {
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case WID_SA_CAPTION:
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SetDParam(0, this->current_sprite);
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SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite)));
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break;
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case WID_SA_OFFSETS: {
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const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
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case WID_SA_OFFSETS_ABS:
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SetDParam(0, spr->x_offs);
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SetDParam(1, spr->y_offs);
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break;
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case WID_SA_OFFSETS_REL: {
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/* Relative offset is new absolute offset - starting absolute offset.
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* Show 0, 0 as the relative offsets if entry is not in the map (meaning they have not been changed yet).
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*/
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const SmallPair<SpriteID, XyOffs> *key_offs_pair = this->offs_start_map.Find(this->current_sprite);
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if (key_offs_pair != this->offs_start_map.End()) {
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SetDParam(0, spr->x_offs - key_offs_pair->second.first);
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SetDParam(1, spr->y_offs - key_offs_pair->second.second);
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} else {
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SetDParam(0, 0);
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SetDParam(1, 0);
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}
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break;
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}
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default:
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@ -949,6 +966,11 @@ struct SpriteAlignerWindow : Window {
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* particular NewGRF developer.
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*/
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Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
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/* Remember the original offsets of the current sprite, if not already in mapping. */
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if (!(this->offs_start_map.Contains(this->current_sprite))) {
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this->offs_start_map.Insert(this->current_sprite, XyOffs(spr->x_offs, spr->y_offs));
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}
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switch (widget) {
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case WID_SA_UP: spr->y_offs--; break;
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case WID_SA_DOWN: spr->y_offs++; break;
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@ -960,6 +982,12 @@ struct SpriteAlignerWindow : Window {
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MarkWholeScreenDirty();
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break;
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}
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case WID_SA_RESET_REL:
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/* Reset the starting offsets for the current sprite. */
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this->offs_start_map.Erase(this->current_sprite);
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this->SetDirty();
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break;
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}
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}
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@ -1035,8 +1063,12 @@ static const NWidgetPart _nested_sprite_aligner_widgets[] = {
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
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NWidget(NWID_SPACER), SetFill(1, 1),
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EndContainer(),
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NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS_ABS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS_ABS, STR_NULL), SetFill(1, 0), SetPadding(0, 10, 0, 10),
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NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS_REL), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS_REL, STR_NULL), SetFill(1, 0), SetPadding(0, 10, 0, 10),
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NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
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NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS, STR_NULL), SetFill(1, 0),
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NWidget(NWID_SPACER), SetFill(1, 1),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_RESET_REL), SetDataTip(STR_SPRITE_ALIGNER_RESET_BUTTON, STR_SPRITE_ALIGNER_RESET_TOOLTIP), SetFill(0, 0),
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NWidget(NWID_SPACER), SetFill(1, 1),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
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@ -774,10 +774,12 @@ void SQGSWindow_Register(Squirrel *engine)
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RIGHT, "WID_SA_RIGHT");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_DOWN, "WID_SA_DOWN");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SPRITE, "WID_SA_SPRITE");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS, "WID_SA_OFFSETS");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_ABS, "WID_SA_OFFSETS_ABS");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_REL, "WID_SA_OFFSETS_REL");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_PICKER, "WID_SA_PICKER");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_LIST, "WID_SA_LIST");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SCROLLBAR, "WID_SA_SCROLLBAR");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RESET_REL, "WID_SA_RESET_REL");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SHOW_NUMPAR, "WID_NP_SHOW_NUMPAR");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_DEC, "WID_NP_NUMPAR_DEC");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_INC, "WID_NP_NUMPAR_INC");
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@ -1800,10 +1800,12 @@ public:
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WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right.
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WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down.
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WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite.
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WID_SA_OFFSETS = ::WID_SA_OFFSETS, ///< The sprite offsets.
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WID_SA_OFFSETS_ABS = ::WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute).
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WID_SA_OFFSETS_REL = ::WID_SA_OFFSETS_REL, ///< The sprite offsets (relative).
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WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker.
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WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list.
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WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
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WID_SA_RESET_REL = ::WID_SA_RESET_REL, ///< Reset relative sprite offset
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};
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/* automatically generated from ../../widgets/newgrf_widget.h */
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@ -25,19 +25,21 @@ enum NewGRFInspectWidgets {
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/** Widgets of the #SpriteAlignerWindow class. */
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enum SpriteAlignerWidgets {
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WID_SA_CAPTION, ///< Caption of the window.
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WID_SA_PREVIOUS, ///< Skip to the previous sprite.
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WID_SA_GOTO, ///< Go to a given sprite.
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WID_SA_NEXT, ///< Skip to the next sprite.
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WID_SA_UP, ///< Move the sprite up.
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WID_SA_LEFT, ///< Move the sprite to the left.
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WID_SA_RIGHT, ///< Move the sprite to the right.
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WID_SA_DOWN, ///< Move the sprite down.
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WID_SA_SPRITE, ///< The actual sprite.
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WID_SA_OFFSETS, ///< The sprite offsets.
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WID_SA_PICKER, ///< Sprite picker.
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WID_SA_LIST, ///< Queried sprite list.
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WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
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WID_SA_CAPTION, ///< Caption of the window.
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WID_SA_PREVIOUS, ///< Skip to the previous sprite.
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WID_SA_GOTO, ///< Go to a given sprite.
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WID_SA_NEXT, ///< Skip to the next sprite.
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WID_SA_UP, ///< Move the sprite up.
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WID_SA_LEFT, ///< Move the sprite to the left.
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WID_SA_RIGHT, ///< Move the sprite to the right.
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WID_SA_DOWN, ///< Move the sprite down.
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WID_SA_SPRITE, ///< The actual sprite.
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WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute).
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WID_SA_OFFSETS_REL, ///< The sprite offsets (relative).
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WID_SA_PICKER, ///< Sprite picker.
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WID_SA_LIST, ///< Queried sprite list.
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WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
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WID_SA_RESET_REL, ///< Reset relative sprite offset
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};
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#endif /* WIDGETS_NEWGRF_DEBUG_WIDGET_H */
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