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(svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, unwanted remains of the _decode_parameters to _cmd_text move.
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parent
54b7fb0203
commit
a5612ab10a
10
signs.c
10
signs.c
@ -136,17 +136,15 @@ int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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*/
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int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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SignStruct *ss;
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/* If GetDParam(0) != 0 means the new text for the sign is non-empty.
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/* If _cmd_text != 0 means the new text for the sign is non-empty.
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* So rename the sign. If it is empty, it has no name, so delete it */
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if (GetDParam(0) != 0) {
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if (_cmd_text != NULL) {
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/* Create the name */
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StringID str = AllocateName(_cmd_text, 0);
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if (str == 0) return CMD_ERROR;
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if (flags & DC_EXEC) {
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ss = GetSign(p1);
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SignStruct *ss = GetSign(p1);
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/* Delete the old name */
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DeleteName(ss->str);
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@ -166,7 +164,7 @@ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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}
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} else { /* Delete sign */
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if (flags & DC_EXEC) {
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ss = GetSign(p1);
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SignStruct *ss = GetSign(p1);
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/* Delete the name */
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DeleteName(ss->str);
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