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Fix #6805: Clear some m8 bits when making some tiles.
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@ -269,6 +269,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
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SetClearGroundDensity(t, g, density); // Sets m5
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_me[t].m6 = 0;
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_me[t].m7 = 0;
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_me[t].m8 = 0;
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}
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@ -289,6 +290,7 @@ static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
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SetClearGroundDensity(t, CLEAR_FIELDS, 3);
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SB(_me[t].m6, 2, 4, 0);
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_me[t].m7 = 0;
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_me[t].m8 = 0;
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}
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/**
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@ -542,6 +542,7 @@ static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType
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SB(_me[t].m6, 2, 1, 0);
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SB(_me[t].m6, 3, 3, st);
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_me[t].m7 = 0;
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_me[t].m8 = 0;
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}
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/**
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