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(svn r20729) -Fix [FS#4107]: assert when overbuilding object
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@ -27,6 +27,7 @@
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#include "company_base.h"
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#include "company_base.h"
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#include "signal_func.h"
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#include "signal_func.h"
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#include "core/backup_type.hpp"
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#include "core/backup_type.hpp"
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#include "object_base.h"
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#include "table/strings.h"
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#include "table/strings.h"
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@ -402,6 +403,7 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags,
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/* only execute the test call if it's toplevel, or we're not execing. */
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/* only execute the test call if it's toplevel, or we're not execing. */
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if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) {
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if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) {
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if (_docommand_recursive == 1) _cleared_object_areas.Clear();
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SetTownRatingTestMode(true);
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SetTownRatingTestMode(true);
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res = proc(tile, flags & ~DC_EXEC, p1, p2, text);
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res = proc(tile, flags & ~DC_EXEC, p1, p2, text);
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SetTownRatingTestMode(false);
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SetTownRatingTestMode(false);
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@ -424,6 +426,7 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags,
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/* Execute the command here. All cost-relevant functions set the expenses type
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/* Execute the command here. All cost-relevant functions set the expenses type
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* themselves to the cost object at some point */
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* themselves to the cost object at some point */
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if (_docommand_recursive == 1) _cleared_object_areas.Clear();
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res = proc(tile, flags, p1, p2, text);
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res = proc(tile, flags, p1, p2, text);
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if (res.Failed()) {
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if (res.Failed()) {
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error:
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error:
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@ -610,6 +613,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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CommandCost res;
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CommandCost res;
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if (estimate_only || !skip_test) {
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if (estimate_only || !skip_test) {
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/* Test the command. */
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/* Test the command. */
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_cleared_object_areas.Clear();
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SetTownRatingTestMode(true);
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SetTownRatingTestMode(true);
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res = proc(tile, flags, p1, p2, text);
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res = proc(tile, flags, p1, p2, text);
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SetTownRatingTestMode(false);
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SetTownRatingTestMode(false);
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@ -649,6 +653,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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/* Actually try and execute the command. If no cost-type is given
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/* Actually try and execute the command. If no cost-type is given
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* use the construction one */
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* use the construction one */
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_cleared_object_areas.Clear();
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CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
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CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
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if (cmd_id == CMD_COMPANY_CTRL) {
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if (cmd_id == CMD_COMPANY_CTRL) {
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@ -13,6 +13,7 @@
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#define SMALLVEC_TYPE_HPP
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#define SMALLVEC_TYPE_HPP
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#include "alloc_func.hpp"
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#include "alloc_func.hpp"
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#include "mem_func.hpp"
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#include "math_func.hpp"
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#include "math_func.hpp"
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/**
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/**
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@ -35,6 +36,12 @@ protected:
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public:
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public:
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SmallVector() : data(NULL), items(0), capacity(0) { }
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SmallVector() : data(NULL), items(0), capacity(0) { }
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template<uint X>
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SmallVector(const SmallVector<T, X> &other) : data(NULL), items(0), capacity(0)
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{
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MemCpyT<T>(this->Append(other.Length()), other.Begin(), other.Length());
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}
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~SmallVector()
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~SmallVector()
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{
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{
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free(this->data);
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free(this->data);
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@ -29,6 +29,7 @@
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#include "landscape_type.h"
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#include "landscape_type.h"
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#include "animated_tile_func.h"
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#include "animated_tile_func.h"
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#include "core/random_func.hpp"
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#include "core/random_func.hpp"
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#include "object_base.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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@ -603,6 +604,9 @@ void ClearSnowLine()
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*/
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*/
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CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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{
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for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
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if (_cleared_object_areas[i].Intersects(TileArea(tile, 1, 1))) return CommandCost();
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}
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return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
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return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
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}
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}
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@ -634,7 +638,9 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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for (int x = sx; x <= ex; ++x) {
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for (int x = sx; x <= ex; ++x) {
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for (int y = sy; y <= ey; ++y) {
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for (int y = sy; y <= ey; ++y) {
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SmallVector<TileArea, 1> object_areas = _cleared_object_areas;
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CommandCost ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
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CommandCost ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
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_cleared_object_areas = object_areas;
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if (ret.Failed()) {
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if (ret.Failed()) {
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last_error = ret;
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last_error = ret;
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continue;
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continue;
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@ -17,6 +17,7 @@
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#include "tilearea_type.h"
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#include "tilearea_type.h"
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#include "town_type.h"
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#include "town_type.h"
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#include "date_type.h"
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#include "date_type.h"
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#include "core/smallvec_type.hpp"
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typedef Pool<Object, ObjectID, 64, 64000> ObjectPool;
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typedef Pool<Object, ObjectID, 64, 64000> ObjectPool;
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extern ObjectPool _object_pool;
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extern ObjectPool _object_pool;
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@ -86,4 +87,6 @@ protected:
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#define FOR_ALL_OBJECTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Object, object_index, var, start)
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#define FOR_ALL_OBJECTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Object, object_index, var, start)
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#define FOR_ALL_OBJECTS(var) FOR_ALL_OBJECTS_FROM(var, 0)
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#define FOR_ALL_OBJECTS(var) FOR_ALL_OBJECTS_FROM(var, 0)
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extern SmallVector<TileArea, 4> _cleared_object_areas;
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#endif /* OBJECT_BASE_H */
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#endif /* OBJECT_BASE_H */
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@ -342,6 +342,8 @@ static void ReallyClearObjectTile(Object *o)
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delete o;
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delete o;
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}
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}
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SmallVector<TileArea, 4> _cleared_object_areas;
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static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
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static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
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{
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{
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ObjectType type = GetObjectType(tile);
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ObjectType type = GetObjectType(tile);
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@ -351,6 +353,8 @@ static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
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Object *o = Object::GetByTile(tile);
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Object *o = Object::GetByTile(tile);
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TileArea ta = o->location;
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TileArea ta = o->location;
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*_cleared_object_areas.Append() = ta;
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CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
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CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
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if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
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if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
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