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(svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when there were any tram grfs loaded
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@ -248,6 +248,9 @@ EngineID AiNew_PickVehicle(Player *p)
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/* Skip vehicles which can't take our cargo type */
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/* Skip vehicles which can't take our cargo type */
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if (rvi->cargo_type != _players_ainew[p->index].cargo && !CanRefitTo(i, _players_ainew[p->index].cargo)) continue;
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if (rvi->cargo_type != _players_ainew[p->index].cargo && !CanRefitTo(i, _players_ainew[p->index].cargo)) continue;
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/* Skip trams */
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if (HasBit(EngInfo(i)->misc_flags, EF_ROAD_TRAM)) continue;
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// Is it availiable?
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// Is it availiable?
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// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
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// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
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if (!HasBit(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
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if (!HasBit(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
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