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(svn r14016) -Codechange: Remove some magical numbers
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3c2f69bf62
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@ -161,16 +161,16 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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do {
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/* Compiler assumes pointer aliasing, can't optimise this on its own */
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uint m = *src_n++;
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/* Above 217 is palette animation */
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/* Above 217 (PALETTE_ANIM_SIZE_START) is palette animation */
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*anim++ = m;
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*dst++ = (m >= 217) ? this->LookupColourInPalette(m) : *src_px;
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*dst++ = (m >= PALETTE_ANIM_SIZE_START) ? this->LookupColourInPalette(m) : *src_px;
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src_px++;
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} while (--n != 0);
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} else {
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do {
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uint m = *src_n++;
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*anim++ = m;
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if (m >= 217) {
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if (m >= PALETTE_ANIM_SIZE_START) {
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*dst = ComposeColourPANoCheck(this->LookupColourInPalette(m), src_px->a, *dst);
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} else {
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*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
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@ -327,7 +327,7 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width,
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}
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/* We update the palette (or the pixels that do animation) immediatly, to avoid graphical glitches */
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this->PaletteAnimate(217, _use_dos_palette ? 38 : 28);
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this->PaletteAnimate(PALETTE_ANIM_SIZE_START, _use_dos_palette ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN);
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}
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void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
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10
src/gfx.cpp
10
src/gfx.cpp
@ -997,8 +997,8 @@ void DoPaletteAnimations()
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* A few more for the DOS palette, because the water colors are
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* 245-254 for DOS and 217-226 for Windows. */
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const ExtraPaletteValues *ev = &_extra_palette_values;
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int c = _use_dos_palette ? 38 : 28;
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Colour old_val[38];
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int c = _use_dos_palette ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
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Colour old_val[PALETTE_ANIM_SIZE_DOS];
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uint i;
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uint j;
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uint old_tc = _palette_animation_counter;
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@ -1007,7 +1007,7 @@ void DoPaletteAnimations()
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_palette_animation_counter = 0;
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}
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d = &_cur_palette[217];
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d = &_cur_palette[PALETTE_ANIM_SIZE_START];
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memcpy(old_val, d, c * sizeof(*old_val));
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/* Dark blue water */
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@ -1101,8 +1101,8 @@ void DoPaletteAnimations()
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if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
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_palette_animation_counter = old_tc;
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} else {
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if (memcmp(old_val, &_cur_palette[217], c * sizeof(*old_val)) != 0) {
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_pal_first_dirty = 217;
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if (memcmp(old_val, &_cur_palette[PALETTE_ANIM_SIZE_START], c * sizeof(*old_val)) != 0) {
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_pal_first_dirty = PALETTE_ANIM_SIZE_START;
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_pal_count_dirty = c;
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}
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}
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@ -191,7 +191,7 @@ enum Colours {
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COLOUR_GREY,
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COLOUR_WHITE,
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COLOUR_END,
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INVALID_COLOUR = 0xFF
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INVALID_COLOUR = 0xFF,
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};
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/** Colour of the strings, see _string_colormap in table/palettes.h or docs/ottd-colourtext-palette.png */
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@ -216,6 +216,13 @@ enum TextColour {
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TC_BLACK = 0x10,
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};
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/** Defines a few values that are related to animations using palette changes */
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enum PaletteAnimationSizes {
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PALETTE_ANIM_SIZE_WIN = 28, ///< number of animated colours in Windows palette
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PALETTE_ANIM_SIZE_DOS = 38, ///< number of animated colours in DOS palette
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PALETTE_ANIM_SIZE_START = 217, ///< Index in the _palettes array from which all animations are taking places (table/palettes.h)
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};
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enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor
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};
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