mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID
This commit is contained in:
parent
478e001d0e
commit
a2971d0449
@ -492,10 +492,11 @@ void InitializeLandscape(void)
|
||||
memset(_map_extra_bits, 0, map_size / 4);
|
||||
memset(_map_type_and_height, MP_CLEAR << 4, map_size);
|
||||
|
||||
// create void tiles on the border
|
||||
for (i = 0; i != MapMaxY(); i++)
|
||||
_map_type_and_height[ i * MapSizeX() + MapMaxY() ] = MP_VOID << 4;
|
||||
memset(_map_type_and_height + MapMaxY() * MapSizeX(), MP_VOID << 4, MapSizeX());
|
||||
// create void tiles at the border
|
||||
for (i = 0; i < MapMaxY(); ++i)
|
||||
SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
|
||||
for (i = 0; i < MapSizeX(); ++i)
|
||||
SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
|
||||
|
||||
memset(_map5, 3, map_size);
|
||||
}
|
||||
|
14
ttd.c
14
ttd.c
@ -1258,15 +1258,17 @@ static void UpdateCurrencies(void)
|
||||
_opt.currency = convert_currency[_opt.currency];
|
||||
}
|
||||
|
||||
// up to revision 1413, the invisible tiles at the southern border have not been MP_VOID
|
||||
// even though they should have. This is fixed by this function
|
||||
/* Up to revision 1413 the invisible tiles at the southern border have not been
|
||||
* MP_VOID, even though they should have. This is fixed by this function
|
||||
*/
|
||||
static void UpdateVoidTiles(void)
|
||||
{
|
||||
uint i;
|
||||
// create void tiles on the border
|
||||
for (i = 0; i != MapMaxY(); i++)
|
||||
_map_type_and_height[ i * MapSizeX() + MapMaxY() ] = MP_VOID << 4;
|
||||
memset(_map_type_and_height + MapMaxY() * MapSizeX(), MP_VOID << 4, MapSizeX());
|
||||
|
||||
for (i = 0; i < MapMaxY(); ++i)
|
||||
SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
|
||||
for (i = 0; i < MapSizeX(); ++i)
|
||||
SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
|
||||
}
|
||||
|
||||
// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
|
||||
|
Loading…
Reference in New Issue
Block a user