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Doc: Prepare for 1.11.0-beta1 release
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changelog.txt
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changelog.txt
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1.11.0-beta1 (2021-01-22)
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------------------------------------------------------------------------
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Feature: [GS] Ability to set some extra text in the industry window (#8576)
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Feature: Show rainforest under vegetation on smallmap (#8562)
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Feature: Automatically determine window size on new install (#8536)
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Feature: Towns can build tunnels (#8473)
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Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
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Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
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Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
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Feature: Add an option to disable tree growth completely (#8415)
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Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
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Feature: Show group name as part of the default vehicle name (#8307)
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Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
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Feature: New velocity unit "tiles/day" (#8278)
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Feature: Option to automatically remove signals when placing rail (#8274)
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Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
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Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
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Feature: Indian Rupee (INR) currency (#8136)
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Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
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Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
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Feature: Improve rendering of large viewports (#7962)
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Feature: [GS] Influence industry production changes from GameScript (#7912)
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Feature: [GS] Push-buttons on storybook pages (#7896)
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Feature: Option to group vehicle lists by shared orders (#7028)
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Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
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Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
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Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
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Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
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Add: "reload" console command to reload the current scenario or heightmap (#8527)
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Add: [NewGRF] Flag to test if inflation is on or off (#8427)
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Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
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Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
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Change: [SDL2] Start game on the screen where the cursor is (#8572)
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Change: Use a dark background for all profit graphs to increase contrast (#8557)
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Change: Reword warning in cheat window (#8538)
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Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
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Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
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Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
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Change: Move "give money" from client-list to company window (#8500)
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Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
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Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
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Change: Make engine reliability independent of introduction date (#8470)
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Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
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Change: Converting town-owned road types now requires a positive town rating (#8457)
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Change: Rework server list buttons for searching LAN/internet servers (#8426)
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Change: Add some styling to GS question windows depending on the type (#8422)
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Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
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Change: Prevent towns from building dead-end road bridges (#8401)
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Change: Send network error to the server before making an emergency save (#8387)
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Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
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Change: Don't display OS name when exiting the game (#8366)
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Change: Save openttd.cfg immediately on changing a setting (#8358)
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Change: Autorenew now defaults to on (#8352)
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Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
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Change: Service at depot also resets breakdown chance (#8317)
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Change: Use key names instead of characters in hotkey.cfg (#8291)
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Change: Allow command cost-estimation while paused (#8222)
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Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
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Change: Use CMake for build system (#7270)
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Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
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Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
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Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
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Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
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Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
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Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
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Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
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Fix: Improve connection retries for the content server in cases of broken networking (#8530)
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Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
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Fix: Error when trying to clone a vehicle with invalid orders (#8515)
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Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
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Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
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Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
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Fix #8068: Allow selling tram track regardless of bank balance (#8509)
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Fix #7604: Prevent houses from wandering away from roads (#8507)
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Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
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Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
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Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
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Fix: [MacOS] Loading custom fonts (#8484)
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Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
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Fix #8462: Stop towns from trying to build roads on water (#8471)
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Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
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Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
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Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
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Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
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Fix #6468: Don't store the version of AIs that are started via console (#8430)
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Fix: Don't lower tree density if spreading is not enabled (#8413)
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Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
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Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
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Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
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Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
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Fix: Change the working-dir searchpath when using '-c' (#8367)
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Fix: Useless warning with -snull and no BaseSounds available (#8361)
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Fix: Crash trying to load TTO/TTD savegames. (#8356)
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Fix: [Script] Don't echo script exceptions to console (#8331)
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Fix: Slovak ownname was using the wrong form (#8326)
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Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
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Fix: Only check houses for cargo when generating subsidies with towns (#8305)
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Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
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Fix: Spell 'Viewport' consistently (#8260)
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Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
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Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
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Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
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Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
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Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
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Fix #6452: Reset only editable and visible settings from GUI (#7890)
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Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
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Remove: In-game console command "content select all" (#8363)
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Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
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1.10.3 (2020-08-09)
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------------------------------------------------------------------------
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Change: Also make roadside trees match the tree transparency option (#8245)
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OpenTTD's known bugs
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Last updated: 2020-08-09
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Release version: 1.10.3
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Last updated: 2021-01-22
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Release version: 1.11.0-beta1
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------------------------------------------------------------------------
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