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https://github.com/OpenTTD/OpenTTD.git
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In particular this fixes handling of the shift key
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1dba06656d
commit
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@ -23,6 +23,7 @@
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#include "../core/math_func.hpp"
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#include "../fileio_func.h"
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#include "../framerate_type.h"
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#include "../window_func.h"
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#include "sdl2_v.h"
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#include <SDL.h>
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#include <mutex>
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@ -354,6 +355,29 @@ bool VideoDriver_SDL::ClaimMousePointer()
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return true;
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}
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/**
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* This is called to indicate that an edit box has gained focus, text input mode should be enabled.
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*/
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void VideoDriver_SDL::EditBoxGainedFocus()
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{
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if (!this->edit_box_focused) {
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SDL_StartTextInput();
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this->edit_box_focused = true;
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}
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}
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/**
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* This is called to indicate that an edit box has lost focus, text input mode should be disabled.
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*/
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void VideoDriver_SDL::EditBoxLostFocus()
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{
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if (this->edit_box_focused) {
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SDL_StopTextInput();
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this->edit_box_focused = false;
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}
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}
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struct VkMapping {
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SDL_Keycode vk_from;
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byte vk_count;
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@ -444,7 +468,6 @@ static uint ConvertSdlKeyIntoMy(SDL_Keysym *sym, WChar *character)
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/* The mod keys have no character. Prevent '?' */
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if (sym->mod & KMOD_GUI ||
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sym->mod & KMOD_SHIFT ||
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sym->mod & KMOD_CTRL ||
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sym->mod & KMOD_ALT ||
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unprintable) {
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@ -550,7 +573,8 @@ int VideoDriver_SDL::PollEvent()
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uint keycode = ConvertSdlKeyIntoMy(&ev.key.keysym, &character);
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// Only handle non-text keys here. Text is handled in
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// SDL_TEXTINPUT below.
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if (keycode == WKC_DELETE ||
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if (!this->edit_box_focused ||
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keycode == WKC_DELETE ||
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keycode == WKC_NUM_ENTER ||
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keycode == WKC_LEFT ||
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keycode == WKC_RIGHT ||
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@ -559,7 +583,6 @@ int VideoDriver_SDL::PollEvent()
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keycode == WKC_HOME ||
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keycode == WKC_END ||
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keycode & WKC_META ||
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keycode & WKC_SHIFT ||
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keycode & WKC_CTRL ||
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keycode & WKC_ALT ||
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(keycode >= WKC_F1 && keycode <= WKC_F12) ||
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@ -570,12 +593,17 @@ int VideoDriver_SDL::PollEvent()
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break;
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case SDL_TEXTINPUT: {
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WChar character;
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if (!this->edit_box_focused) break;
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SDL_Keycode kc = SDL_GetKeyFromName(ev.text.text);
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uint keycode = ConvertSdlKeycodeIntoMy(kc);
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Utf8Decode(&character, ev.text.text);
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HandleKeypress(keycode, character);
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if (keycode == WKC_BACKQUOTE && FocusedWindowIsConsole()) {
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WChar character;
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Utf8Decode(&character, ev.text.text);
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HandleKeypress(keycode, character);
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} else {
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HandleTextInput(ev.text.text);
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}
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break;
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}
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case SDL_WINDOWEVENT: {
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@ -628,6 +656,9 @@ const char *VideoDriver_SDL::Start(const char * const *parm)
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_draw_threaded = GetDriverParam(parm, "no_threads") == nullptr && GetDriverParam(parm, "no_thread") == nullptr;
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SDL_StopTextInput();
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this->edit_box_focused = false;
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return nullptr;
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}
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@ -37,10 +37,19 @@ public:
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bool ClaimMousePointer() override;
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void EditBoxGainedFocus() override;
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void EditBoxLostFocus() override;
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const char *GetName() const override { return "sdl"; }
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private:
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int PollEvent();
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bool CreateMainSurface(uint w, uint h, bool resize);
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/**
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* This is true to indicate that keyboard input is in text input mode, and SDL_TEXTINPUT events are enabled.
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*/
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bool edit_box_focused;
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};
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/** Factory for the SDL video driver. */
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