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(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
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@ -151,7 +151,7 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
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if ((e->place.userdata & 0xF) == VPM_X_AND_Y) { // dragged actions
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GUIPlaceProcDragXY(e);
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} else if (e->place.userdata == VPM_X_OR_Y) {
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DoCommandP(e->place.tile, e->place.starttile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
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DoCommandP(e->place.tile, e->place.starttile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
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}
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}
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break;
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@ -1159,7 +1159,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
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STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
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STR_BUILD_CANALS_TIP :{BLACK}Build canals
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STR_BUILD_CANALS_TIP :{BLACK}Build canals. Press CTRL to place sea tiles (at sea-level only.)
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STR_LANDINFO_CANAL :Canal
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STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
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@ -110,7 +110,7 @@ bool GUIPlaceProcDragXY(const WindowEvent *we)
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GenerateDesertArea(end_tile, start_tile);
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break;
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case GUI_PlaceProc_WaterArea >> 4:
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DoCommandP(end_tile, start_tile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
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DoCommandP(end_tile, start_tile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
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break;
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default: return false;
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}
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@ -637,7 +637,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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MarkTileDirtyByTile(tile);
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}
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return cost;
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} else if (IsWaterUnderBridge(tile) && TilePixelHeight(tile) != 0) {
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} else if (IsWaterUnderBridge(tile) && !IsTileOwner(tile, OWNER_WATER)) {
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/* delete canal under bridge */
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// check for vehicles under bridge
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@ -710,7 +710,11 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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DoClearSquare(c);
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} else {
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if (GetTileSlope(c, NULL) == SLOPE_FLAT) {
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MakeWater(c);
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if (IsTileOwner(c, OWNER_WATER)) {
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MakeWater(c);
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} else {
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MakeCanal(c, GetTileOwner(c));
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}
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} else {
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MakeShore(c);
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}
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@ -1030,7 +1034,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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} else {
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if (ti->tileh == SLOPE_FLAT) {
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DrawGroundSprite(SPR_FLAT_WATER_TILE);
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if (ti->z != 0) DrawCanalWater(ti->tile);
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if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
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} else {
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DrawGroundSprite(_water_shore_sprites[ti->tileh]);
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}
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30
water_cmd.c
30
water_cmd.c
@ -200,7 +200,7 @@ int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/** Build a piece of canal.
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* @param tile end tile of stretch-dragging
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* @param p1 start tile of stretch-dragging
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* @param p2 unused
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* @param p2 ctrl pressed - toggles ocean / canals at sealevel
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*/
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int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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@ -234,7 +234,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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// can't make water of water!
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if (IsTileType(tile, MP_WATER)) continue;
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if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
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/* is middle piece of a bridge? */
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if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
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@ -242,10 +242,10 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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}
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if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT);
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if (IsWaterUnderBridge(tile) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) return_cmd_error(STR_1007_ALREADY_BUILT);
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if (flags & DC_EXEC) {
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if (TileHeight(tile) == 0) {
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if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
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SetWaterUnderBridge(tile);
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} else {
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SetCanalUnderBridge(tile, _current_player);
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@ -259,7 +259,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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cost += ret;
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if (flags & DC_EXEC) {
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if (TileHeight(tile) == 0) {
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if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
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MakeWater(tile);
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} else {
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MakeCanal(tile, _current_player);
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@ -352,7 +352,18 @@ static bool IsWateredTile(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_WATER:
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return !IsCoast(tile);
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if (!IsCoast(tile)) return true;
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switch (GetTileSlope(tile, NULL)) {
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case SLOPE_W:
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case SLOPE_S:
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case SLOPE_E:
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case SLOPE_N:
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return true;
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default:
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return false;
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}
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case MP_STATION:
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return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
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@ -436,7 +447,7 @@ static void DrawTile_Water(TileInfo *ti)
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switch (GetWaterTileType(ti->tile)) {
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case WATER_CLEAR:
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DrawGroundSprite(SPR_FLAT_WATER_TILE);
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if (ti->z != 0) DrawCanalWater(ti->tile);
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if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
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break;
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case WATER_COAST:
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@ -487,7 +498,7 @@ static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
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{
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switch (GetWaterTileType(tile)) {
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case WATER_CLEAR:
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if (TilePixelHeight(tile) == 0) {
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if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) {
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td->str = STR_3804_WATER;
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} else {
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td->str = STR_LANDINFO_CANAL;
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@ -642,6 +653,9 @@ void TileLoop_Water(TileIndex tile)
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{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
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};
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/* Ensure sea-level canals do not flood */
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if (!IsTileOwner(tile, OWNER_WATER)) return;
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if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
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IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
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uint i;
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