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Codechange: Shuffle Depot members to reduce padding.
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@ -18,11 +18,11 @@ typedef Pool<Depot, DepotID, 64, 64000> DepotPool;
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extern DepotPool _depot_pool;
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struct Depot : DepotPool::PoolItem<&_depot_pool> {
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/* DepotID index member of DepotPool is 2 bytes. */
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uint16_t town_cn; ///< The N-1th depot for this town (consecutive number)
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TileIndex xy;
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Town *town;
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std::string name;
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TileIndex xy;
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uint16_t town_cn; ///< The N-1th depot for this town (consecutive number)
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TimerGameCalendar::Date build_date; ///< Date of construction
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Depot(TileIndex xy = INVALID_TILE) : xy(xy) {}
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