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https://github.com/OpenTTD/OpenTTD.git
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(svn r3014) -NewGRF, Codechange: Make all sprite group references be pointers instead of copying the data around.
This commit is contained in:
parent
c3a73d4047
commit
9fabe008a0
44
engine.c
44
engine.c
@ -240,7 +240,7 @@ uint32 _engine_refit_masks[TOTAL_NUM_ENGINES];
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typedef struct WagonOverride {
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byte *train_id;
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int trains;
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SpriteGroup group;
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SpriteGroup *group;
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} WagonOverride;
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typedef struct WagonOverrides {
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@ -265,7 +265,7 @@ void SetWagonOverrideSprites(EngineID engine, SpriteGroup *group, byte *train_id
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/* FIXME: If we are replacing an override, release original SpriteGroup
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* to prevent leaks. But first we need to refcount the SpriteGroup.
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* --pasky */
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wo->group = *group;
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wo->group = group;
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wo->trains = trains;
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wo->train_id = malloc(trains);
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memcpy(wo->train_id, train_id, trains);
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@ -287,7 +287,7 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
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for (j = 0; j < wo->trains; j++) {
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if (wo->train_id[j] == overriding_engine)
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return &wo->group;
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return wo->group;
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}
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}
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return NULL;
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@ -298,14 +298,14 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
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// (It isn't and shouldn't be like this in the GRF files since new cargo types
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// may appear in future - however it's more convenient to store it like this in
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// memory. --pasky)
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static SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
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static SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
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void SetCustomEngineSprites(EngineID engine, byte cargo, SpriteGroup *group)
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{
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/* FIXME: If we are replacing an override, release original SpriteGroup
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* to prevent leaks. But first we need to refcount the SpriteGroup.
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* --pasky */
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_engine_custom_sprites[engine][cargo] = *group;
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engine_custom_sprites[engine][cargo] = group;
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}
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typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
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@ -314,6 +314,9 @@ typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
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static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegroup,
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const Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
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{
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if (spritegroup == NULL)
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return NULL;
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//debug("spgt %d", spritegroup->type);
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switch (spritegroup->type) {
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case SGT_REAL:
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@ -341,7 +344,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
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* That means we should get the first target
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* (NOT the default one). */
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if (dsg->num_ranges > 0) {
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target = &dsg->ranges[0].group;
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target = dsg->ranges[0].group;
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} else {
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target = dsg->default_group;
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}
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@ -476,7 +479,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
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/* Purchase list of something. Show the first one. */
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assert(rsg->num_groups > 0);
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//debug("going for %p: %d", rsg->groups[0], rsg->groups[0].type);
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return resolve_func(&rsg->groups[0], NULL, callback_info, resolve_func);
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return resolve_func(rsg->groups[0], NULL, callback_info, resolve_func);
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}
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if (rsg->var_scope == VSG_SCOPE_PARENT) {
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@ -504,7 +507,7 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
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assert(cargo != GC_INVALID);
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}
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group = &_engine_custom_sprites[engine][cargo];
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group = engine_custom_sprites[engine][cargo];
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if (v != NULL && v->type == VEH_Train) {
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const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
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@ -539,12 +542,15 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction)
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group = GetVehicleSpriteGroup(engine, v);
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group = ResolveVehicleSpriteGroup(group, v, 0, (resolve_callback) ResolveVehicleSpriteGroup);
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if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
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if (group == NULL && cargo != GC_DEFAULT) {
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// This group is empty but perhaps there'll be a default one.
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group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, 0,
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group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, 0,
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(resolve_callback) ResolveVehicleSpriteGroup);
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}
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if (group == NULL)
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return 0;
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assert(group->type == SGT_REAL);
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rsg = &group->g.real;
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@ -605,7 +611,7 @@ uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v
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if (v != NULL)
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cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
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group = &_engine_custom_sprites[engine][cargo];
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group = engine_custom_sprites[engine][cargo];
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if (v != NULL && v->type == VEH_Train) {
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const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
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@ -615,13 +621,13 @@ uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v
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group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
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if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
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if (group == NULL && cargo != GC_DEFAULT) {
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// This group is empty but perhaps there'll be a default one.
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group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
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group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
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(resolve_callback) ResolveVehicleSpriteGroup);
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}
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if (group->type != SGT_CALLBACK)
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if (group == NULL || group->type != SGT_CALLBACK)
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return CALLBACK_FAILED;
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return group->g.callback.result;
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@ -637,6 +643,9 @@ static byte _vsg_bits_to_reseed;
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static const SpriteGroup *TriggerVehicleSpriteGroup(const SpriteGroup *spritegroup,
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Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
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{
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if (spritegroup == NULL)
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return NULL;
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if (spritegroup->type == SGT_RANDOMIZED) {
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_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
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&spritegroup->g.random,
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@ -659,12 +668,15 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran
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group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0,
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(resolve_callback) TriggerVehicleSpriteGroup);
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if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && veh->cargo_type != GC_DEFAULT) {
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if (group == NULL && veh->cargo_type != GC_DEFAULT) {
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// This group turned out to be empty but perhaps there'll be a default one.
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group = TriggerVehicleSpriteGroup(&_engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
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group = TriggerVehicleSpriteGroup(engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
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(resolve_callback) TriggerVehicleSpriteGroup);
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}
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if (group == NULL)
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return;
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assert(group->type == SGT_REAL);
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rsg = &group->g.real;
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35
newgrf.c
35
newgrf.c
@ -1210,11 +1210,11 @@ static void VehicleChangeInfo(byte *buf, int len)
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* @param value The value that was used to represent this callback result
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* @return A spritegroup representing that callback result
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*/
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SpriteGroup NewCallBackResult(uint16 value)
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SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
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{
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SpriteGroup group;
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SpriteGroup *group = calloc(1, sizeof(*group));
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group.type = SGT_CALLBACK;
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group->type = SGT_CALLBACK;
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// Old style callback results have the highest byte 0xFF so signify it is a callback result
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// New style ones only have the highest bit set (allows 15-bit results, instead of just 8)
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@ -1223,7 +1223,7 @@ SpriteGroup NewCallBackResult(uint16 value)
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else
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value &= ~0x8000;
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group.g.callback.result = value;
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group->g.callback.result = value;
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return group;
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}
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@ -1308,8 +1308,11 @@ static void NewSpriteGroup(byte *buf, int len)
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numloading = buf[4];
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if (setid >= _cur_grffile->spritegroups_count) {
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_cur_grffile->spritegroups_count = setid + 1;
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_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(*_cur_grffile->spritegroups));
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// Allocate memory for new sprite group references.
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_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, (setid + 1) * sizeof(*_cur_grffile->spritegroups));
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// Initialise new space to NULL
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for (; _cur_grffile->spritegroups_count < (setid + 1); _cur_grffile->spritegroups_count++)
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_cur_grffile->spritegroups[_cur_grffile->spritegroups_count] = NULL;
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}
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if (numloaded == 0x81 || numloaded == 0x82) {
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@ -1354,8 +1357,8 @@ static void NewSpriteGroup(byte *buf, int len)
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dg->ranges = calloc(dg->num_ranges, sizeof(*dg->ranges));
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for (i = 0; i < dg->num_ranges; i++) {
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groupid = grf_load_word(&buf);
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if (groupid & 0x8000) {
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dg->ranges[i].group = NewCallBackResult(groupid);
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if (HASBIT(groupid, 15)) {
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dg->ranges[i].group = NewCallBackResultSpriteGroup(groupid);
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} else if (groupid >= _cur_grffile->spritegroups_count) {
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/* This doesn't exist for us. */
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grf_load_word(&buf); // skip range
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@ -1364,7 +1367,7 @@ static void NewSpriteGroup(byte *buf, int len)
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} else {
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/* XXX: If multiple surreal sets attach a surreal
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* set this way, we are in trouble. */
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dg->ranges[i].group = *_cur_grffile->spritegroups[groupid];
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dg->ranges[i].group = _cur_grffile->spritegroups[groupid];
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}
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dg->ranges[i].low = grf_load_byte(&buf);
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@ -1372,17 +1375,15 @@ static void NewSpriteGroup(byte *buf, int len)
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}
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groupid = grf_load_word(&buf);
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if (groupid & 0x8000) {
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dg->default_group = malloc(sizeof(*dg->default_group));
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*dg->default_group = NewCallBackResult(groupid);
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if (HASBIT(groupid, 15)) {
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dg->default_group = NewCallBackResultSpriteGroup(groupid);
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} else if (groupid >= _cur_grffile->spritegroups_count) {
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/* This spritegroup stinks. */
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free(dg->ranges), dg->ranges = NULL;
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grfmsg(GMS_WARN, "NewSpriteGroup(%02x:0x%x): Default groupid %04x is cargo callback or unknown, ignoring spritegroup.", setid, numloaded, groupid);
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return;
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} else {
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dg->default_group = malloc(sizeof(*dg->default_group));
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memcpy(dg->default_group, _cur_grffile->spritegroups[groupid], sizeof(*dg->default_group));
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dg->default_group = _cur_grffile->spritegroups[groupid];
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}
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_cur_grffile->spritegroups[setid] = group;
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@ -1428,7 +1429,7 @@ static void NewSpriteGroup(byte *buf, int len)
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}
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/* XXX: If multiple surreal sets attach a surreal
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* set this way, we are in trouble. */
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rg->groups[i] = *_cur_grffile->spritegroups[groupid];
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rg->groups[i] = _cur_grffile->spritegroups[groupid];
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}
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_cur_grffile->spritegroups[setid] = group;
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@ -1556,7 +1557,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
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continue;
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}
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stat->spritegroup[1] = *_cur_grffile->spritegroups[groupid];
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stat->spritegroup[1] = _cur_grffile->spritegroups[groupid];
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}
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}
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@ -1574,7 +1575,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
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uint8 stid = buf[3 + i];
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StationSpec *stat = &_cur_grffile->stations[stid];
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stat->spritegroup[0] = *_cur_grffile->spritegroups[groupid];
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stat->spritegroup[0] = _cur_grffile->spritegroups[groupid];
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stat->grfid = _cur_grffile->grfid;
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SetCustomStation(stid, stat);
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stat->sclass = STAT_CLASS_NONE;
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4
sprite.c
4
sprite.c
@ -31,7 +31,7 @@ SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, i
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DeterministicSpriteGroupRange *range = &dsg->ranges[i];
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if (range->low <= value && value <= range->high)
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return &range->group;
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return range->group;
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}
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return dsg->default_group;
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@ -72,7 +72,7 @@ SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte ra
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mask = (rsg->num_groups - 1) << rsg->lowest_randbit;
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index = (random_bits & mask) >> rsg->lowest_randbit;
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assert(index < rsg->num_groups);
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return &rsg->groups[index];
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return rsg->groups[index];
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}
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byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg,
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4
sprite.h
4
sprite.h
@ -107,7 +107,7 @@ typedef struct RandomizedSpriteGroup {
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byte num_groups; // must be power of 2
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// Take the group with appropriate index:
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SpriteGroup *groups;
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SpriteGroup **groups;
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} RandomizedSpriteGroup;
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typedef struct CallbackResultSpriteGroup {
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@ -133,7 +133,7 @@ struct SpriteGroup {
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};
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struct DeterministicSpriteGroupRange {
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SpriteGroup group;
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SpriteGroup *group;
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byte low;
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byte high;
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};
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@ -253,7 +253,7 @@ typedef struct StationSpec {
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/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
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* whilst spritegroup[1] is "GC_PURCHASE". */
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SpriteGroup spritegroup[2];
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SpriteGroup *spritegroup[2];
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} StationSpec;
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/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
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@ -1286,7 +1286,7 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
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* That means we should get the first target
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* (NOT the default one). */
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if (dsg->num_ranges > 0) {
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target = &dsg->ranges[0].group;
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target = dsg->ranges[0].group;
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} else {
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target = dsg->default_group;
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}
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@ -1346,7 +1346,7 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
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uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype)
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{
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const RealSpriteGroup *rsg = ResolveStationSpriteGroup(&spec->spritegroup[ctype], st);
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const RealSpriteGroup *rsg = ResolveStationSpriteGroup(spec->spritegroup[ctype], st);
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if (rsg->sprites_per_set != 0) {
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if (rsg->loading_count != 0) return rsg->loading[0];
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