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(svn r23387) -Fix: move ai.script_max_opcode_till_suspend to script.script_max_opcode_till_suspend
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@ -1264,7 +1264,7 @@ STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable
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STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE}#opcodes before AI is suspended: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :{LTBLUE}#opcodes before scripts are suspended: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} day{P 0:1 "" s}/%
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@ -1357,6 +1357,7 @@ STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing
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STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trains
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STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Towns
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STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industries
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STR_CONFIG_SETTING_ECONOMY_SCRIPTS :{ORANGE}Scripts
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STR_CONFIG_SETTING_PATHFINDER_OPF :Original
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STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
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@ -187,7 +187,7 @@ void ScriptInstance::GameLoop()
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}
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ScriptObject::SetAllowDoCommand(true);
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/* Start the script by calling Start() */
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if (!this->engine->CallMethod(*this->instance, "Start", _settings_game.ai.ai_max_opcode_till_suspend) || !this->engine->IsSuspended()) this->Died();
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if (!this->engine->CallMethod(*this->instance, "Start", _settings_game.script.script_max_opcode_till_suspend) || !this->engine->IsSuspended()) this->Died();
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} catch (Script_Suspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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@ -208,7 +208,7 @@ void ScriptInstance::GameLoop()
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/* Continue the VM */
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try {
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if (!this->engine->Resume(_settings_game.ai.ai_max_opcode_till_suspend)) this->Died();
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if (!this->engine->Resume(_settings_game.script.script_max_opcode_till_suspend)) this->Died();
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} catch (Script_Suspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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@ -497,7 +497,7 @@ void ScriptInstance::Save()
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void ScriptInstance::Suspend()
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{
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HSQUIRRELVM vm = this->engine->GetVM();
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Squirrel::DecreaseOps(vm, _settings_game.ai.ai_max_opcode_till_suspend);
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Squirrel::DecreaseOps(vm, _settings_game.script.script_max_opcode_till_suspend);
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}
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/* static */ bool ScriptInstance::LoadObjects(HSQUIRRELVM vm)
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@ -1479,9 +1479,16 @@ static SettingEntry _settings_economy_industries[] = {
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/** Industries sub-page */
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static SettingsPage _settings_economy_industries_page = {_settings_economy_industries, lengthof(_settings_economy_industries)};
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static SettingEntry _settings_economy_scripts[] = {
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SettingEntry("script.script_max_opcode_till_suspend"),
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};
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/** Scripts sub-page */
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static SettingsPage _settings_economy_scripts_page = {_settings_economy_scripts, lengthof(_settings_economy_scripts)};
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static SettingEntry _settings_economy[] = {
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SettingEntry(&_settings_economy_towns_page, STR_CONFIG_SETTING_ECONOMY_TOWNS),
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SettingEntry(&_settings_economy_industries_page, STR_CONFIG_SETTING_ECONOMY_INDUSTRIES),
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SettingEntry(&_settings_economy_scripts_page, STR_CONFIG_SETTING_ECONOMY_SCRIPTS),
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SettingEntry("economy.inflation"),
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SettingEntry("economy.smooth_economy"),
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SettingEntry("economy.feeder_payment_share"),
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@ -1495,7 +1502,6 @@ static SettingEntry _settings_ai_npc[] = {
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SettingEntry("ai.ai_disable_veh_roadveh"),
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SettingEntry("ai.ai_disable_veh_aircraft"),
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SettingEntry("ai.ai_disable_veh_ship"),
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SettingEntry("ai.ai_max_opcode_till_suspend"),
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};
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/** Computer players sub-page */
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static SettingsPage _settings_ai_npc_page = {_settings_ai_npc, lengthof(_settings_ai_npc)};
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@ -257,7 +257,11 @@ struct AISettings {
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bool ai_disable_veh_roadveh; ///< disable types for AI
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bool ai_disable_veh_aircraft; ///< disable types for AI
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bool ai_disable_veh_ship; ///< disable types for AI
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uint32 ai_max_opcode_till_suspend; ///< max opcode calls till AI will suspend
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};
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/** Settings related to scripts. */
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struct ScriptSettings {
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uint32 script_max_opcode_till_suspend; ///< max opcode calls till scripts will suspend
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};
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/** Settings related to the old pathfinder. */
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@ -447,6 +451,7 @@ struct GameSettings {
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GameCreationSettings game_creation; ///< settings used during the creation of a game (map)
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ConstructionSettings construction; ///< construction of things in-game
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AISettings ai; ///< what may the AI do?
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ScriptSettings script; ///< settings for scripts
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class AIConfig *ai_config[MAX_COMPANIES]; ///< settings per company
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PathfinderSettings pf; ///< settings for all pathfinders
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OrderSettings order; ///< settings related to orders
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@ -1160,7 +1160,7 @@ str = STR_CONFIG_SETTING_AI_BUILDS_SHIPS
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[SDT_VAR]
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base = GameSettings
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var = ai.ai_max_opcode_till_suspend
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var = script.script_max_opcode_till_suspend
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type = SLE_UINT32
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from = 107
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guiflags = SGF_NEWGAME_ONLY
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@ -1168,7 +1168,7 @@ def = 10000
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min = 5000
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max = 250000
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interval = 2500
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str = STR_CONFIG_SETTING_AI_MAX_OPCODES
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str = STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES
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##
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[SDT_VAR]
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